- Joined
- Jun 30, 2008
- Messages
- 580
Hello Hivers,
What are the general rules when coding (with vJass) with Floating Texts? I read a post that stated that if you Create them locally and use them in a hashtable you will have desync problems?
I'm basically trying to create a good base system to track each players floating text in the game (Due to the 100 limit), IE it being Unit Name Tags, Damage Text, Etc..
I would like to make the floating texts an object stored in a hashtable and created locally based on conditions. Will I have problems?
Thanks!
ShadowFlare
What are the general rules when coding (with vJass) with Floating Texts? I read a post that stated that if you Create them locally and use them in a hashtable you will have desync problems?
I'm basically trying to create a good base system to track each players floating text in the game (Due to the 100 limit), IE it being Unit Name Tags, Damage Text, Etc..
I would like to make the floating texts an object stored in a hashtable and created locally based on conditions. Will I have problems?
Thanks!
ShadowFlare