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Fixing glitch on old model, part deux

This time, it's Burning_Dragoon's Ork Boy models:

Pistol Boy
Shoota Boy

In the review for the pistol boy, the reviewer said that the portrait showing in all anims was their own problem. Clearly it wasn't, since I also had that issue viewing it in Magos. However, upon trying to solve it by adding the number of the portrait anim to the animated list in the Replaceable texture 2 Material, and setting it as 1 and the others as 0, I had a rude awakening upon reopening the model. Unanimated it looked fine- but on any animation, it was stretched in the manner you can see in the screenshot. So I tried just setting the portrait background material to Black32.blp and making it transparent so it wouldn't show at all- that also stretched it upon reopening. Turns out any change I made to the model did this, even the simple changing of a texture or renaming animations (the stand animations are all called stand and they're all looping). Can anyone figure out what's up with these models and fix them? I also tried the optimization tools in Retera since that worked for the Space Marine, and no change.

My edit attempt is attached. In it, the portrait background is fixed so it must be something else. EDIT: or, at least, it was until I closed and reopened it, upon which the model was stretched AND the portrait background was in all anims. I am stumped. EDIT 2: Wait, but the portrait is fixed and the model is stretched when viewing it in Retera! Aaaa.
 

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