1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  4. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  5. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

First Person Camera System 1.0

Submitted by VampireofBlood
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Better screen is coming soon.

I had 1 Problem.
I didn't know how to attach the camera to the head of the triggering unit, so that the camera will stay on the highst i want it to be.

pls give credit if you use it ;)

Keywords:
camera, system, gui, triggers, simple
Contents

First Person Camera (Map)

Reviews
Moderator
17:30, 7th Dec 2009 TriggerHappy: Review for First Person Camera System 1.0 We honestly don't need another one of these. I mean we have like 6 of them. Status Rejected
  1. 17:30, 7th Dec 2009
    TriggerHappy:

    Review for First Person Camera System 1.0
    We honestly don't need another one of these. I mean we have like 6 of them.
    Status
    Rejected
     
  2. Sheephunter

    Sheephunter

    Joined:
    Dec 21, 2008
    Messages:
    760
    Resources:
    0
    Resources:
    0
    This is almost one of the easyest things you can do in the camera editor :p
    and 0.01 can be realy laggy, so be carfull.
     
  3. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    well this is right, maybe i will fit it to 0.05 or 0.1 .
    But i still need help with the camera highst :/
     
  4. StaberFire

    StaberFire

    Joined:
    Jun 28, 2008
    Messages:
    683
    Resources:
    8
    Icons:
    4
    Skins:
    1
    Spells:
    3
    Resources:
    8
    When you go up ramps all you can see are his feet.
     
  5. Diehard@Azeroth

    Diehard@Azeroth

    Joined:
    Sep 21, 2007
    Messages:
    483
    Resources:
    1
    Spells:
    1
    Resources:
    1
    hey!, you were the dude who asked about changing the cam height xD, btw this might be a tad bit complicated for you, but since its a system, try adjusting camera height by getting the height of the location of unit, i suggest using x and y intercepts, like this
    • Custom Script: set udg_ZLoc = GetLocationZ(Location(GetUnitX(udg_THEUNIT), GetUnitY(udg_THEUNIT) ) )
    just replace the text "THEUNIT" with the name of your unit variable, and create a variable called ZLoc (a real variable) and put that script somewhere, the ZLoc variable will have the height of the location of the unit ))
     
  6. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    All of this seems to work, but now i need a name, cause it says, 200:need a name.

    I tried to add Triggering_unit, but that didn't fit.
     
  7. StaberFire

    StaberFire

    Joined:
    Jun 28, 2008
    Messages:
    683
    Resources:
    8
    Icons:
    4
    Skins:
    1
    Spells:
    3
    Resources:
    8
    Lol. Make a unit variable, e.g., cameraUnit. Then Set cameraUnit = Whatever unit you are following. Then after "GetUnitX(udg_" and "GetUnitY(udg_" you just put cameraUnit because that's the unit variable which stored the identity of the unit you are following.
     
  8. Deuterium

    Deuterium

    Joined:
    Mar 17, 2009
    Messages:
    1,301
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Isn't there already such a system? :s
     
  9. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    I got that idea 2 minutes ago :p, but if i test the map now, the camera highst is his flying highst, wich is 0 right now-.-, means you are looking at his feet...

    Yea but its a bit more difficult and it didn't work as i tried it.



    Edit: Major update soon, including better view and easier desription^^
     
    Last edited: Nov 18, 2009