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First Person Camera beta version

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a first person beta version map i made with some friend.It looks like oblivion.I am a noob so don't be very strict with me.The difference between my map and some other is that in my map you can see the weapon.Thanx and enjoy!! in-game screenshots added,protection removed,imported materials removed,triggers added.


Keywords:
cam, first preson, oblivion,system, triggers
Contents

First Person Camera (Map)

Reviews
12th Dec 2015 IcemanBo: For too long time as NeedsFix. Rejected. 21th Jul 2011 Bribe: Needs an in game screenshot

Moderator

M

Moderator

12th Dec 2015
IcemanBo: For too long time as NeedsFix. Rejected.

21th Jul 2011
Bribe:

Needs an in game screenshot
 
Level 2
Joined
Jun 8, 2011
Messages
25
Initialization
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Animation - Play Warrior 0000 <gen>'s attack animation
Selection - Select Warrior 0000 <gen> for Player 1 (Red)
Camera - Set Player 1 (Red)'s camera Distance to target to 0.00 over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Angle of attack to 350.00 over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Warrior 0000 <gen>) over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Height Offset to 100.00 over 1.00 seconds
Camera - Pan camera for Player 1 (Red) to ((Position of Warrior 0000 <gen>) offset by 50.00 towards (Facing of Warrior 0000 <gen>) degrees) over 1.00 seconds
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Camera <gen>
Trigger - Turn on Turn Left <gen>
Trigger - Turn on Turn Right <gen>
Trigger - Turn on Move Up <gen>



Camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red)'s camera Distance to target to 0.00 over 0.00 seconds
Camera - Set Player 1 (Red)'s camera Angle of attack to 350.00 over 0.00 seconds
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Warrior 0000 <gen>) over 0.50 seconds
Camera - Set Player 1 (Red)'s camera Height Offset to 110.00 over 0.00 seconds
Camera - Pan camera for Player 1 (Red) to ((Position of Warrior 0000 <gen>) offset by 50.00 towards (Facing of Warrior 0000 <gen>) degrees) over 0.00 seconds


Turning Variable
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Make Warrior 0000 <gen> face Turning over 0.01 seconds


Turn Left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on Turning Left <gen>


Turning Left
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Turning = (Turning + 1.00)


Stop Turning Left
Events
Player - Player 1 (Red) Releases the Left Arrow key
Conditions
Actions
Trigger - Turn off Turning Left <gen>


Turn Right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on Turning Right <gen>


Turning Right
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Turning = (Turning - 1.00)


Stop Turning Right
Events
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Actions
Trigger - Turn off Turning Right <gen>


Move Up
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on Moving Up <gen>


Moving Up
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Warrior 0000 <gen> instantly to (((Position of Warrior 0000 <gen>) offset by (0.00, 0.00)) offset by 3.50 towards (Facing of Warrior 0000 <gen>) degrees)


Stop Moving Up
Events
Player - Player 1 (Red) Releases the Up Arrow key
Conditions
Actions
Trigger - Turn off Moving Up <gen>
 
As long as every player can have only 1 camera, this can only be MPI...

Multi Player Instanceable means it works for everyone. If you mean that every shares 1 camera, it still can't get approved. This camera system only works for player 1, it needs to work for players 2-12 also. If you mean that everyone only needs 1 camera, then he STILL needs to make it MPI, as only 1 player of 12 will actually have the camera system.
 
Level 21
Joined
Dec 9, 2007
Messages
3,096
Multi Player Instanceable means it works for everyone. If you mean that every shares 1 camera, it still can't get approved. This camera system only works for player 1, it needs to work for players 2-12 also. If you mean that everyone only needs 1 camera, then he STILL needs to make it MPI, as only 1 player of 12 will actually have the camera system.

I meant "more than 1 unit per player is pointless since every player can only have 1 camera".
 
Cool any way 5\5!

  • Time - Elapsed game time is 1.00 seconds
  • Conditions
  • Actions
  • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
  • Animation - Play Warrior 0000 <gen>'s attack animation
  • Selection - Select Warrior 0000 <gen> for Player 1 (Red)
  • Camera - Set Player 1 (Red)'s camera Distance to target to 0.00 over 1.00 seconds
  • Camera - Set Player 1 (Red)'s camera Angle of attack to 350.00 over 1.00 seconds
  • Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Warrior 0000 <gen>) over 1.00 seconds
  • Camera - Set Player 1 (Red)'s camera Height Offset to 100.00 over 1.00 seconds
  • Camera - Pan camera for Player 1 (Red) to ((Position of Warrior 0000 <gen>) offset by 50.00 towards (Facing of Warrior 0000 <gen>) degrees) over 1.00 seconds
  • Wait 1.00 seconds
  • Trigger - Turn off (This trigger)
  • Trigger - Turn on Camera <gen>
  • Trigger - Turn on Turn Left <gen>
  • Trigger - Turn on Turn Right <gen>
  • Trigger - Turn on Move Up <gen>
  • Camera
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Camera - Set Player 1 (Red)'s camera Distance to target to 0.00 over 0.00 seconds
  • Camera - Set Player 1 (Red)'s camera Angle of attack to 350.00 over 0.00 seconds
  • Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Warrior 0000 <gen>) over 0.50 seconds
  • Camera - Set Player 1 (Red)'s camera Height Offset to 110.00 over 0.00 seconds
  • Camera - Pan camera for Player 1 (Red) to ((Position of Warrior 0000 <gen>) offset by 50.00 towards (Facing of Warrior 0000 <gen>) degrees) over 0.00 seconds
  • Turning Variable
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Unit - Make Warrior 0000 <gen> face Turning over 0.01 seconds
  • Turn Left
  • Events
  • Player - Player 1 (Red) Presses the Left Arrow key
  • Conditions
  • Actions
  • Trigger - Turn on Turning Left <gen>
  • Turning Left
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Turning = (Turning + 1.00)
  • Stop Turning Left
  • Events
  • Player - Player 1 (Red) Releases the Left Arrow key
  • Conditions
  • Actions
  • Trigger - Turn off Turning Left <gen>
  • Turn Right
  • Events
  • Player - Player 1 (Red) Presses the Right Arrow key
  • Conditions
  • Actions
  • Trigger - Turn on Turning Right <gen>
  • Turning Right
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Turning = (Turning - 1.00)
  • Stop Turning Right
  • Events
  • Player - Player 1 (Red) Releases the Right Arrow key
  • Conditions
  • Actions
  • Trigger - Turn off Turning Right <gen>
  • Move Up
  • Events
  • Player - Player 1 (Red) Presses the Up Arrow key
  • Conditions
  • Actions
  • Trigger - Turn on Moving Up <gen>
  • Moving Up
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Unit - Move Warrior 0000 <gen> instantly to (((Position of Warrior 0000 <gen>) offset by (0.00, 0.00)) offset by 3.50 towards (Facing of Warrior 0000 <gen>) degrees)
  • Stop Moving Up
  • Events
  • Player - Player 1 (Red) Releases the Up Arrow key
  • Conditions
  • Actions
  • Trigger - Turn off Moving Up <gen>
  • Create a fpc
  • Events
  • Unit - creates a cool fpc
  • Conditions
  • Created fpc tkaes 5\5
  • Actions
  • Player - set property of(per. + 1!)
  • Wish
  • Events
  • Unit - adds rep
  • Conditions
  • Actions
  • Unit - stonnash cant wait to see next version;D
THATS THE TRIGGERS!(REP+)
 
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