Moderator
M
Moderator
15:59, 1st Jun 2011
Maker: Not MUI, leaks, too simple.
Maker: Not MUI, leaks, too simple.
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Approved
Fire Circle

Events


Unit - A unit Is attacked

Conditions


((Attacking unit) has an item of type Amulet of Fire) Equal to True

Actions


Set Chance_Fire_Circle = (Random integer number between 1 and 5)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Chance_Fire_Circle Equal to 2



Then - Actions




Set Distance = (Facing of (Attacking unit))




For each (Integer A) from 1 to 12, do (Actions)





Loop - Actions






Set Distance = (Distance + 30.00)






Unit - Create 1 Fire Circle Dummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Distance degrees






Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm ((Position of (Attacking unit)) offset by 256.00 towards Distance degrees)






Unit - Add a 0.50 second Generic expiration timer to (Last created unit)



Else - Actions
set (position of (attacking unit) to a variable and use (triggering unit)
(Owner of (Attacking Unit)) > Triggering Player
Manasurge you made good points but you made a slight error,
(owner of (attacking unit)) is not = Triggering player, Triggering player is = (owner of(attacked unit))
but Roar workshop you should do what Manasurge said by setting things to a variable, instaed of using attacking unit over and over set attacking unit to a variable, and use it, and set (owner of (attacking unit)) to a variable as well.
Has a 20% chance to create a fire circle. Really amazing item and very easy to copy just open the map and then read how to import very very easy!! Super easy!! Sorry if it has no screenshot just try it its really cool!!! DOWNLOAD IT NOW!! TRY THE MAP ITS REALLY COOL you can change whole about the thing the damage the whole thing!! V1.1
No, that's not funny
Have you seen his description on this spell ?
Please click my post's link in post #11.
You'll get what I meant.
