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Triggers
Fire Circle.w3x
Variables
Initialization
USELESS
Melee Initialization
Teleport
Item buy useless
Useless
Message
Revive peasants
The Item
How to import Item
Fire Circle
ReadME
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Chance_Fire_Circle
integer
No
Distance
real
No
Fire_Dummy
unit
No
Hello! Thank you for opening my map.This Category is optional if you will still copy this.Your choice!!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Visibility - Disable fog of war
Visibility - Disable black mask
Teleport
Events
Unit - A unit enters Teleport <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Add_me_in_facebook_iMoizel_at_yahoo_dot_com <gen>)
Item buy useless
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cffFFFF00Amulet of Fire) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cffFFFF00Amulet of Fire)
Item - Create |cffFFFF00Amulet of Fire at (Center of Pick_up_item <gen>)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Destructible - Open Iron Gate 0000 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Useless
Events
Time - Elapsed game time is 0.12 seconds
Conditions
Actions
Destructible - Make Iron Gate 0000 <gen> Invulnerable
Message
Events
Time - Elapsed game time is 0.04 seconds
Conditions
Actions
Floating Text - Create floating text that reads Press ESC to spawn peasants at (Center of Add_me_in_facebook_iMoizel_at_yahoo_dot_com <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Game - Display to (All players) for 40.00 seconds the text: To test Amulet of Fire click on the shop and purchase it.And go to the power circle and test it.To import it on your map go to Warcraft 3 World Editor and open this map and then go to "TRIGGERS" and then click The Item and then read the trigger comment "How to import" THATS ALL!!! ***Press ESCAPE to respawn peasants again***
Player - Set Player 1 (Red) . Current gold to 1
Revive peasants
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Create 15 . Peasant for Player 2 (Blue) at (Random point in Revive <gen>) facing Default building facing degrees
1.)Copy the Fire Circle trigger and paste it on your map.
2.)Go to object editor copy the Dummy unit.
3.)Go to Items copy the Amulet of Fire and paste in on your map.
4.)Copy the Ability and paste it on your map.
5.)It should work.You could change the damage if you want.
6.)If it has error copy my variables.That's all!!
Very Important: If it does not work go to trigger find Fire Circle and then find attacking unit has item of type and change it into Amulet of Fire.
And find create unit facing angle and if its not Fire Circle Dummy change it if you don' have the dummy copy it here on my custom units.
Credits to me: roarworkshop
Add me in fb: [email protected]
Add me in garena: NV.MuzicOre
Find me in hiveworkshop.com - roarworkshop -
Last Update : 05/06/11
Next Update : 05/09/11
Current Version : 1.2
Next Update means next version to improve item (so peoples won't get angry with my item).
Just please no harsh comments I know its pretty simple and pretty basic.
By the way Thank you for playing my map.I know the terrain is worst.
And if you notice I remove the two fb emails because maybe you will send me a message there.
A Harsh Message.
Fire Circle
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has an item of type |cffFFFF00Amulet of Fire) Equal to True
Actions
Set Variable Set Chance_Fire_Circle = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Chance_Fire_Circle Equal to 2
Then - Actions
Set Variable Set Distance = (Facing of (Attacking unit))
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Set Variable Set Distance = (Distance + 30.00)
Unit - Create 1 . Fire Circle Dummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Distance degrees
Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm . ((Position of (Attacking unit)) offset by 256 towards Distance degrees.)
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
If you hate this map,just pretty simple go to your "Downloads" and delete this.
And please don't comment a harsh message on my profile in hiveworkshop.com
Its really pretty simple but I try to create that and after i upload I just became so sad about so many harsh comments. . .Thank you. . . . . . . .
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