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Fire Circle Item v1.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Has a 20% chance to create fire circle.Useful item if you would copy it on your map or use it credits me for making it.Please ReadME in triggers for very important.In this case you can change the distance,damage,missile art,and gold cost.You can edit 95% of the item so feel free to edit it.If you want to import it read How to import in triggers.

Keywords:
Has a 20% chance to create fire circle.Useful item if you would copy it on your map or use it credits me for making it.Please ReadME in triggers for v
Contents

Fire Amulet v1.2 (Map)

Reviews
15:59, 1st Jun 2011 Maker: Not MUI, leaks, too simple.
15:59, 1st Jun 2011
Maker: Not MUI, leaks, too simple.
 
Please us in-game screen shot and post triggers.
EDIT;
This is to simple.

  • Fire Circle
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has an item of type Amulet of Fire) Equal to True
    • Actions
      • Set Chance_Fire_Circle = (Random integer number between 1 and 5)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Chance_Fire_Circle Equal to 2
        • Then - Actions
          • Set Distance = (Facing of (Attacking unit))
          • For each (Integer A) from 1 to 12, do (Actions)
            • Loop - Actions
              • Set Distance = (Distance + 30.00)
              • Unit - Create 1 Fire Circle Dummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Distance degrees
              • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm ((Position of (Attacking unit)) offset by 256.00 towards Distance degrees)
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
        • Else - Actions
Please read some tutorials to further your knowledge.
( It also leaks locations. )
 
Too simple, not very customiseable, leaks location,
Event - Unit is Attacked can be abused,
set (position of (attacking unit) to a variable and use (triggering unit)
and clear it at the end of the trigger by using
Custom Script: call RemoveLocation(udg_YourVariable)
(Owner of (Attacking Unit)) > Triggering Player
For each (Integer A) from 1 to 12, do (Actions) -- Integer A can bug
You should set ALL values to a variable in an Initzialising trigger
 
set (position of (attacking unit) to a variable and use (triggering unit)
(Owner of (Attacking Unit)) > Triggering Player

Manasurge you made good points but you made a slight error,
(owner of (attacking unit)) is not = Triggering player, Triggering player is = (owner of(attacked unit))
but Roar workshop you should do what Manasurge said by setting things to a variable, instaed of using attacking unit over and over set attacking unit to a variable, and use it, and set (owner of (attacking unit)) to a variable as well.
 
Last edited:
Manasurge you made good points but you made a slight error,
(owner of (attacking unit)) is not = Triggering player, Triggering player is = (owner of(attacked unit))
but Roar workshop you should do what Manasurge said by setting things to a variable, instaed of using attacking unit over and over set attacking unit to a variable, and use it, and set (owner of (attacking unit)) to a variable as well.

missed that one ^^ read it too fast
 
No, that's not funny
Have you seen his description on this spell ?

Has a 20% chance to create a fire circle. Really amazing item and very easy to copy just open the map and then read how to import very very easy!! Super easy!! Sorry if it has no screenshot just try it its really cool!!! DOWNLOAD IT NOW!! TRY THE MAP ITS REALLY COOL you can change whole about the thing the damage the whole thing!! V1.1
 
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