• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Fire and Earth 0.04

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Spells:

Cuffs of fire (Passive): The hero gives a chance to deal extra damage in all units in little area.

  • Init
    • Event
      • Unidad - A unit Is attacked
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If: Conditions
          • (Level of Cuffs of fire for (Attacking unit)) More than or equal 1
        • Then do: Actions
          • Unit Group - Add (Attacking unit) to TempGroup1
          • Unit Group - Add (Attacked unit) to TempGroup2
          • Set Random = (Random real number between 0.00 and 100.00)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If: Conditions
              • (Integer(Random)) Less than or equal 25
            • Then do: Actions Unit Group - Pick every unit in TempGroup1 and do (Actions)
              • Actions
                • Set TempUnit1 = (Picked unit)
                • Set Damage = ((Real((Level of Cuffs of fire for TempUnit1))) x 100.00)
                • Special effect - Create a special effect attached to the hand left of TempUnit1 using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
                • Special effect - Destroy (Last created special effect)
                • Unit Group - Pick every unit in TempGroup2 and do (Actions)
                  • Actions Unit - Order TempUnit1 to damage (Picked unit) for Damage using attack type Spell and damage type Fire.
                    • Custom script: set bj_wantDestroyGroup=true
                    • Unit Group - Pick every unit in (Units within 200.00 of (Position of (Picked unit)) matching (((Matching unit) belongs to an enemy of (Owner of TempUnit1)) Igual a True)) and do (Actions)
                      • Actions
                        • Unit - Order TempUnit1 to damage (Picked unit) for 75.00 using attack type Spell and damage type Fire.
                    • Unit Group - Remove (Picked unit) from TempGroup2
                    • Unit Group - Remove TempUnit1 from TempGroup1
            • Others: Actions Unit Group - Remove (Attacking unit) from TempGroup1
              • Unit Group - Remove (Attacked unit) from TempGroup2
              • -------- Do not touch. --------
        • Others: Actions
  • Dead
    • Event
      • Unidad - A unit Dies
    • Condtions
      • ((Dying unit) is in TempGroup2) Igual a True
    • Acciones
      • Special effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
      • Special effect - Destroy (Last created special effect)
Avalanche (Target Ground): The hero casts a avalanche between 5 and 20 rocks (more or lees).

  • Init
    • Event
      • Unidad - A unit Comienza a lanzar una habilidad
    • Condiciones
      • (Ability being cast) Igual a Avalnche
    • Acciones
      • Set PuntoAv = (Target point of ability being cast)
      • Grupo de unidad - Add (Casting unit) to PointFall
      • Grupo de unidad - Pick every unit in PointFall and do (Actions)
        • Bucle: Acciones
          • Custom script: // No tocar.
          • Grupo de unidad - Remove (Picked unit) from PointFall
          • Unidad - Create 1 Punto for (Owner of (Picked unit)) at PuntoAv facing Vista edificio predeterminada degrees
          • Grupo de unidad - Add (Last created unit) to PointFall
          • Custom script: // Puedes cambiar donde aparecera [...] offset by ("Cambiable") [...]
          • Custom script: // No tocar.
      • Unidad - Order (Casting unit) to Detener
      • Custom script: // No tocar.
      • Custom script: call RemoveLocation (udg_PuntoAv)
  • Creation
    • Acontecimientos
      • Tiempo - Every 0.20 seconds of game time
    • Condiciones
    • Acciones
      • Grupo de unidad - Pick every unit in PointFall and do (Actions)
        • Bucle: Acciones
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • Si: Condiciones
              • And - All (Conditions) are true
                • Condiciones
                  • (Picked unit) No igual a Ninguna unidad
                  • (Custom value of (Picked unit)) Menor que o igual a (Random integer number between 4 and 14)
            • Entonces: Acciones
              • Custom script: // Cuantos apareceran (Random integrer number between 4 and 14) ^^
              • Unidad - Set the custom value of (Picked unit) to ((Custom value of (Picked unit)) + 1)
              • Custom script: // No tocar.
              • Unidad - Create 1 Avalancha for (Owner of (Picked unit)) at ((Position of (Picked unit)) offset by ((Random real number between -250.00 and 250.00), (Random real number between -250.00 and 250.00))) facing Vista edificio predeterminada degrees
              • Custom script: // Puedes cambiar donde aparecera [...] offset by ("Cambiable") [...]
              • Grupo de unidad - Add (Last created unit) to Avalanche
              • Animación - Play (Last created unit)'s birth animation
              • Custom script: // No tocar.
            • Otros: Acciones
              • Custom script: // No tocar.
              • Grupo de unidad - Remove (Picked unit) from PointFall
  • Caida
    • Acontecimientos
      • Tiempo - Every 0.03 seconds of game time
    • Condiciones
    • Acciones
      • Grupo de unidad - Pick every unit in Avalanche and do (Actions)
        • Bucle: Acciones
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • Si: Condiciones
              • (Picked unit) No igual a Ninguna unidad
            • Entonces: Acciones
              • Grupo de unidad - Pick every unit in Avalanche and do (Actions)
                • Bucle: Acciones
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • Si: Condiciones
                      • (Current flying height of (Picked unit)) Mayor que o igual a 5.00
                    • Entonces: Acciones
                      • Animación - Change (Picked unit) flying height to ((Current flying height of (Picked unit)) - (Random real number between 5.00 and 14.50)) at 0.00
                      • Custom script: // No tocar.
                    • Otros: Acciones
                      • Unidad - Order (Picked unit) to damage area in 0.01 seconds of size 150.00 at (Position of (Picked unit)) for 130.00 using attack type Conjuros and damage type Fire.
                      • -------- Ya sabes, daño... --------
                      • Efecto especial - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
                      • Efecto especial - Destroy (Last created special effect)
                      • Custom script: // Efecto especial cambiable ^^.
                      • Custom script: // No tocar.
                      • Unidad - Explode (Picked unit)
                      • Grupo de unidad - Remove (Picked unit) from Avalanche
                      • Custom script: // No tocar.
            • Otros: Acciones

Rocks (No target): The hero creates 3/6/9 rocks and this goes to all directions.

Others (I do not remember)

My first spell. Sorry but my bad English and the ^^^ Triggers ^^^

Version 0.02:
The spells are in English.
Version 0.03
Fixed bugs
Version 0.04
Screenshot
Change in the description the first Trigger to English.

Keywords:
fire, earth, Fyt, rock, lava, pack, spell, cuffs, cuff, avalanche, rocks, first.
Contents

FyT (Map)

Reviews
12:52, 30th May 2011 Maker: There are tons of leaks and overall poor triggering. PM me if you're willing to do a massive update. Rejected.

Moderator

M

Moderator

12:52, 30th May 2011
Maker:
There are tons of leaks and overall poor triggering. PM me if you're willing to do a massive update. Rejected.
 
Level 10
Joined
Aug 21, 2010
Messages
316
I learned a little Spanish, but here I do not see anything in Spanish.What is here in Spanish???
This will certainly be rejected because the description not in Spanish,wtf...omg there is no description...maybe I was a little more smoked, and I do not see any description of the Spanish...lol
 
Last edited:
Level 6
Joined
Jan 29, 2011
Messages
46
I learned a little Spanish, but here I do not see anything in Spanish.What is here in Spanish???
This will certainly be rejected because the description not in Spanish,wtf...omg there is no description...maybe I was a little more smoked, and I do not see any description of the Spanish...lol

The "I'm From Spain and the descrtiption is in English." regards The description of Spells.:eekani:
Visit my WarCraft III Page in Spanish http://thewar3moddingsite.jimdo.com/
 
Level 10
Joined
Aug 21, 2010
Messages
316
Use This!!!
[TRIGGER=whichTrigger]whichTrigger
UnknownFunction
Events
Conditions
Actions
Set iUnknown = 0
Set start = Team1FH
Set i1 = Team1FH
Set i2 = Team1LH
Custom script: loop
Custom script: exitwhen udg_i1>udg_i2
Set iUnknown = (iUnknown + 1)
Set ht[iUnknown] = i1
Set i1 = (i1 + 1)
Custom script: endloop
Set i1 = Team2FH
Set i2 = Team2LH
Custom script: loop
Custom script: exitwhen udg_i1>udg_i2
Set iUnknown = (iUnknown + 1)
Set ht[iUnknown] = i1
Set i1 = (i1 + 1)
Custom script: endloop
Set finish = iUnknown
[/TRIGGER]
 
Last edited:
Top