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Fight of the Forest

Discussion in 'Map Development' started by Snacker, May 23, 2010.

  1. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    [​IMG]



    Story
    Thousands of years ago, there was once a great battle. It was fought between four countries. The battle was called Fight of the Forest. But no one knew how it ended, so it's your task to end this battle and you being the victor.

    Gameplay
    The goal of this map is to exterminate your enemies and be the one and only tuler of the forest!
    But, it ain't so easy. Your path to victory is full of tricky decisions and great dangers. And never forget, your foe can be anywhere!

    What's so special with this game? Take a look at this list:
    • Realistic soldiers
    • So many upgrades you can't upgrade it all, you have to choose wisely
    • Both land and naval battles
    • Bandit camps
    • Do you wanna play a fast game? Or a balanced game? You choose!
    • Playable and nice terrain

    Screenshots
    Overview
    [​IMG]

    Main Forest
    [​IMG]

    North East Forest
    [​IMG]

    Island
    [​IMG]

    Dark Forest
    [​IMG]

    Island View
    1
    [​IMG]

    2
    [​IMG]

    Farm
    [​IMG]

    Credits
    Created by:
    Snacker

    Thanks for helping testing:
    Ean

    Triggers:
    1)ark NiTe made a votekick guide that I used.

    Models, skins and icons:
    Deathbringer made Roman Worker Model & Skin.
    inhuman89 made making Roman Worker icon.
    CloudWolf made making Roman soldiers skin & icon, Arrow icon, Roman Archer icon and Ranger Skin.
    harel made making Roman Archer skin.
    Kitabatake made Roman farm, Armor Models, Barbarian Camp Model, Spear Model and Warlord's Helmet Model.
    Static made Spear icon.
    Elenai made Triarii model.
    Tr!KzZ made Sword Model.
    Lord_Firage made Demonic Sword Model.
    bigapple90 made Demonic Sword Icon.
    Shield Models, Sword Model and Ballista Model made by HappyTauren.
    Iron Armor icon by SilverEx.
    Worgen Peasant model made by Cavman.
    Barbarian Barrack Model & Icon made by SantoRayo[iP].
    Axe icon by The D3ath.
    Axe Model by ikillforeyou.
    Barbarian Berserker Model made by Dan van Ohllus & Mr.Goblin.
    Barbarian Archer Model made by Gmish 57.
    Barbarian Cavalry Model made by paladinjst.
    Clan House Model made by Red XIII.
    Shadow Builder made by infrenus.
    Swordsman of the Night Model & Hero Upgrade Icon made by Tenebrae.
    Dark Footman Model made by Miseracord.
    Assassin Model, Skin & Icon made by Norinrad.
    Roman Tower Model made by unknownczar.
    Barbarian/EotN Tower Model & Skin made by !!GORO!!.
    Plantation Model, Blacksmith Model, Castle Model, Barbarian Camp Model, Country Choosing, Shipyard & Carrack Model made by Mr. Bob.
    Death Rider, Trireme & Viking Longboat Model, Skin & Icon made by olofmoleman.
    Ballista Icon made by GooS.
    Stone Icon made by The_Silent.
    Stone Model made by Ergius.
    Ballista Missile Model made by Shadow-Scythe-R.
    Far East Empire Main Building Models made by killst4r.


    Changes
    Here I list the changelog, things that I'm working on, things that I will work on and things that I can't fix and need help to fix.

    Changelog
    1.90
    Added custom minimap preview.
    Added mercenary camps.

    1.80
    1.81
    Fixed a bug where you can't train the two battleships
    Fixed a bug where a base don't ping when you say -bases.

    1.80
    Fixed balance bug with Warlord Helmet.
    Now -bases also ping the small island in North East.
    Added a shipyard for all factions.

    1.70
    1.71
    Team names fixed

    1.70
    Host can now choose tower limit.
    Farms now give minor wood income.
    Triarius more balanced.
    Fixed a bug when you had to say -ally pnik to ally pink.

    1.60
    1.61
    Bug fixes
    Made Triarius better

    1.60
    Started with Far East Empire.
    More information to race choosing.
    Added another setting for host, so he now can choose how often income will be collected.
    Even larger map!
    Terrain fog, and ofcourse then a base ping.
    Added Ean to credits for testing.
    Added two heavy guarded hostile bases.

    1.50

    Minor fixes
    Votekick systems fixes

    1.40
    Balancing
    Added another helmet
    Added a loading screen

    1.30
    1.31 & 1.32
    Minor bug fixes

    1.30
    Major bug fixing
    Balancing
    Siege weapons added

    1.20
    1.21
    Minor bugs fixes

    1.20
    More heroes added
    More upgrades
    Host can now choose to limit income
    Helmets added
    Balancing
    Minor fixes

    1.10
    1.11-1.13
    Minor fixes

    1.10
    Map four times bigger
    Playing system changed
    Terrain changed
    Map settings added

    1.00
    Map created
    Votekick added
    Countries created
    Income system added



    Other information
    Various info
    The map is NOT protected and you may work with it if you want, but remember to GIVE ME THE ORIGINAL CREDIT
    Visit our forum at http://fotf.darkbb.com/forum.htm.
    Visit our website at http://wc3-fotf.webs.com/index.html.

    History
    You may wonder how I got the idea to create this map. Well, it was kinda rare. I was creating a small terrain map and I searched for good bandit models to add. But instead I found lots of other good models, so I got inspiration. And since my first map (Empire Builder Snacker) was one of the worst map ever created and too bad to fix it, I desided to make a new one.
    First version I played with my friend, Ean, was 1.10. And, I have to say, the map is much better than it was then.


    Progress
    -Terrain - 100%
    -Triggers - 100%
    -Units & Buildings: 100%
    -Upgrades: 100%
    -Heroes: 100%
    -Items: 75%
    -Overall: 95.833%


    This is close to release, tell me if it needs more fix or not.
     

    Attached Files:

    Last edited: Sep 21, 2010
  2. drhunter

    drhunter
    Joined:
    Mar 28, 2010
    Messages:
    170
    Well...nice map! And here's a suggestion, if you really want to be creative, try making your own Race. I would help, but I'm working on my own map right now.

    You could also try making your own items, if you haven't already.
    Oh and here's a good idea:

    Make secret caves where people can build and grow stronger, or just hide from the enemy.

    You should also make custom heroes.

    But anyways, keep going with it, I'm sure it will get to be pretty popular, if you do the right things.
     
  3. VoidLordXtreme

    VoidLordXtreme
    Joined:
    Mar 30, 2009
    Messages:
    250
    not bad, but maybe too generic.. try to make something innovative, something that makes me think:"wow thats really something new, im gonna try it out with my friends".

    good luck
     
  4. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    Unfortunately, I'm not a good inventor ...

    But I'll try, to make this map as innovative as possible!

    But the farthest i came, was to make a totally new income system ... and it failed ...
     
  5. drhunter

    drhunter
    Joined:
    Mar 28, 2010
    Messages:
    170
    Oh and, Be sure to post screenshots every once in a while so we can see your progress!

    If you post screenshots, we could tell you what you could add, maybe decrease, and more!
     
  6. Zack1996

    Zack1996
    Joined:
    Dec 18, 2007
    Messages:
    1,088
    I don't really play such maps often, so I can't really comment on how the gameplay is.

    However, you do need to import DISBTN icons. The imported icons show as green icons when I pause the game.

    Also, the descriptions for the units are pretty good, but doesn't give much information about the unit itself. Perhaps you could try separating the tooltip into information and unit stats, with unit stats talking about the health, damage etc.
    For example
    The cavalier (Latin: xxxxxx), .... An ideal choice for the front ranks.
    The cavalier has high health and defense, but only average damage.

    Good luck :D
     
  7. Anachron

    Anachron
    Joined:
    Sep 9, 2007
    Messages:
    6,112
    The terrain is so simple you could add a terrain generator.
     
  8. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    I'll do it!

    I'm not really good at terraining, so if I want a really good terrain, I need to recrruit a terrainer to the map team.
     
  9. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    *BUMP*
    Map updated, Empire of the Night completed. I will soon start with the last country, Far East Empire.
     
  10. SueyCider

    SueyCider
    Joined:
    Feb 28, 2010
    Messages:
    33
    I really think you need some more definitive terrain such as a large road or something, both for passage of armies, battles and for aesthetics, the tileset needs some major variation it looks quite boring at the moment. Also, try clumping trees, different desities to create a strategic terrain.
     
  11. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    I will ...

    Oh, and I think I shall upgrade some screenshots, but not today, I'm sick of working for today ...
     
  12. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    *BUMP*
    Updated to 1.10!
    Terrain is finished, 4 more players added and triggers are almost finished. Screenshots of the new version is coming soon.
    Oh, I forgot to mention the playable map area is about four times bigger.
    EDIT: Also uploaded to epicwar, though still not enough quality to be uploaded here.
     
  13. drhunter

    drhunter
    Joined:
    Mar 28, 2010
    Messages:
    170
    Sorry, this doesn't concern your map much...yet...But on WC3, which Server(Or wahtever it's called) Are you on? I have accounts on multiple servers, and could provide extra ideas for your map.
     
  14. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    Northrend, even though I also have accounts with same name at both America servers and Asia.
     
  15. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    *UPDATE*
    Posted 1.81, is it good enough to be published in map section?
     
  16. indomitable1319

    indomitable1319
    Joined:
    Jan 22, 2010
    Messages:
    2,281
    The terrain in the sand area seems a little too boring, based on the screenshots.

    I haven't checked out the map, but I suggest you do some work on the terrain in the beach-area.
     
  17. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    Noticed.

    Oh, and I'll fix cinematics for 1.90, but it's not like the main point of the game.


    So ... is it good enough for map sections or should I wait to 1.90/2.00?
     
  18. indomitable1319

    indomitable1319
    Joined:
    Jan 22, 2010
    Messages:
    2,281
    I'd hate to say this, but...
    The version I have played is nowhere near good... To me. I could help you here. If you want to, not forcing you.
     
  19. Snacker

    Snacker
    Joined:
    Mar 5, 2010
    Messages:
    132
    Well, what's so bad about it?
     
  20. indomitable1319

    indomitable1319
    Joined:
    Jan 22, 2010
    Messages:
    2,281
    Terrain, gameplay, buildings, typos everywhere.

    The main base is quick to build but everything else takes 10 years?
    The abilities aren't original, maybe you could use a coder or something like that.