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Magic - Hero Arena

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Level 11
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Jan 17, 2009
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M A G I C

By: MultiGod


General Info

MAGIC is a hero arena map, where you focus on spells/abilities to kill others. You gain spells by buying it at shops. Spells took form of items, which you could drop, give, or sell.

To win, you must gain murder points until it equals the required points needed. The required murder points is set by the host at the beginning of the game. Murder points, is gained by killing other heroes, or mega creeps.

Creeps will also wander the map. They are given the ability "wander", which makes them move randomly around the map. Creeps will spawn when you kill a creep. For example, the Pyro Elemental, will only spawn if you killed 5 Hydro Elementals(including other players' kills). Mega creeps are special creeps that are stronger than some other creeps. A notification will be shown if a player kills a mega creep.

The only mode available for now is FFA.

This Version

MAGIC Version ALPHA 0.12
Details:
- Shops: 2
- Spells: 22(11 for each shop)
- Creeps: 5

Changelog

----------Alpha 0.01
First Development

----------Alpha 0.02
Fixed starting resources
Added Hero Revival
Changed map name to "Magic"

----------Alpha 0.03
Added 2 more creeps
Fixed Hero Revival
Changed 'kills' to 'Murder Points'
Added new icon for 'Murder Points'
Fixed Multiboard
Increased terrain size

----------Alpha 0.04
Fixed victory conditions
Fixed 'Murder Points'
Changed Fire Dragon's and Firelord's size
Changed Firelord's attack
Updated description
Updated Loading Screen
Added 1 more ability

----------Alpha 0.05
Changed Chancellor stats
Changed Game Interface
Changed Game Constants
Fixed Armor
Updated Quests
Added Loading Screen
Updated Loading Screen
Lowered Invisibility cooldown

----------Alpha 0.06
Changed version formats
Removed Encryption
Added new armor and attack types
Updated Game Constants
Updated Game Interface
Updated some units

----------Alpha 0.07
Fixed Spell Cooldowns
Fixed Game Interface
Fixed Quests
Increased creeps' stats
Balanced Fire Dragon, Shadow Golem, and Firelord
Removed bounty from Chancellor
Added hero kill bounty trigger
Fixed victory conditions

----------Alpha 0.08
Added icons for attack and defense types
Fixed game interface
Added 1 more spell
Added 1 more shop

----------Alpha 0.09
Placed new shops
Added 2 more spells
Imported DoT System
Fixed Initialization trigger
Fixed Quests
Added Map Preview

----------Alpha 0.10
Fixed Init Trigger
Decreased Map Preview Image File Size
Imported some icons
Added 2 new spells
Fixed Loading Screen

----------Alpha 0.11
Fixed Flame Lance
Changed Chancellor's name to Spellweaver
Changed Spellweaver's proper names
Fixed Venom Bolt
Fixed Thunder Strike
Fixed Ember
Balanced Fire Bolt and Frost Bolt
Added 1 new spell
Added Player Leaves Trigger

----------Alpha 0.12
Added 6 new spells
Lowered all creeps' bounties
Balanced some spells
Fixed Fire Blast

----------Alpha 0.13
Improved terrain
Added 2v2v2v2v2v2, 4v4v4, 3v3v3v3 and 6v6 modes
Fixed hero XP gain

Screenshots

Screenshot 1.jpgScreenshot 2.jpgScreenshot 3.jpgScreenshot 4.jpgwar3mapPreview.jpg

Credits

---------------CREDITS :
»» armel - for War Mage Model
»» Mc! - for Fire Elemental Model and Fire Shield Icon
»» WILL THE ALMIGHTY - for Shadow Golem Model, NewGroundExplosion Model and Fire Spear Icon
»» Maker - for MultiBoard System
»» SD Ryoko - for Hero Revival Trigger
»» Illidan(Evil)X - for Fire Elemental Model
»» X.e.r.e.X - for XOverkill Icon
»» w3sear.ch - for Flame Seal Icon, Spell Shadow RainOfFire Icon and Spell Fire FlameBolt Icon
»» Kalimachos - for Fire Blast Icon
»» Paladon - for DoT System
»» Dynasti - for DoT System
»» Daelin - for Flame Fist Icon
»» Sopho - for Fire Swirl Icon
»» ChevronSeven - for Breath Of Fire New Icon
»» bananaHUNT - for Pheonix Icon
»» tomv8 - for Meteorite Icon

What I Request/Need

- Alpha Testers (You test alpha versions. Take screenshots if you can.)
- Idealists (That can serve any idea needs.)
- Browser (You search for imports, like models or icons.)

Download

Other Info

Actually, this is the second thread. The last thread was kinda...ignored.
Some of you may thought it ain't playable as an Alpha version. But I am pretty much sure, it's playable just by looking at the changelog.

Idea Factory Thread
 
Last edited:
The concept seems good, but your going to want to work on your terrain. It needs some details, it's also very repetitive - I can tell you that white tiles become difficult to look at over time when used so much. Terrain like that simply becomes monotonous over time, and discourages exploring for good locations (hey, if they all look the same). Through in some pillars, battle scars (like destroyed areas), relics, etc. - basically detail it more and very your use of tiles a bit.

Other then that it seems great
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
The spells with stun seems rather powerful. As far as I can tell, there are about 3 of them with stuns. If you were to chain them one after another, it would mean practically stun-locking the target.

The spell weavers have too little hp IMO, even at higher levels, a spell or two kills instantly, so I don't really understand why there is a need to get spells that do 2k damage.

Invulnerablility is extremely powerful from what I guess. If you use it just in time, you can block out a powerful spell and make yourself immune to them for a while. Since the enemy mage is unable to do anything, they must either run or die. Chances are, they will die.

Changes suggested:
Make stun spells share a cooldown/make their cooldown long/stun shorter.
Make the heroes have more health growth.
Tweak invulnerability. Simply reduce the duration or make it only block damage.
More spells :) Currently, the spells are not really very interesting.

Good luck :)
 
Level 11
Joined
Jan 17, 2009
Messages
790
The spells with 2k damage were made in order to kill creeps and mega creeps.

I will decrease the invulnerability duration, as you suggested, but will not change its use.

I'll increase the spellweaver's health. is 300 enough?

Okay, there are 2 basic spells with stuns(the bolts). I won't share their cooldowns, but would rather increase their cooldowns. Because they're a bit different. Frost bolt deals more damage than fire bolt, but has lower stun. Fire bolt has longer stun, but has lower damage. I tried balancing them before, yeah, they work out pretty well. But alright, I'll try balancing them again.

I was planning to add more spells(shops) when I finished some minor things.

Thx for your review. Have you any other suggestion to improve the map?
 
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