• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Faded Reflection

Status
Not open for further replies.
This is the final version. Feel free to criticize:wink:
After some thinking I decided to leave it as it is.
Update: Fixed the sky and moon a bit.
Edit: credits added.
==============
tobyfat50
ogre
Talavaj
UTM 3.0
B2M
All the people of which I forgot their names.
 

Attachments

  • WC3ScrnShot_040814_124538_01.png
    WC3ScrnShot_040814_124538_01.png
    2.4 MB · Views: 641
Last edited:
Level 24
Joined
Jul 9, 2009
Messages
4,097
The reflection looks to say the very least flawless, but the environment around it is really dull since there's only one house, a wall and two tress, I'd like to see you make more of the environment, that wall for example looks to fit perfectly for a church. And please put that image in a hidden tag so I don't need to scroll to the side every time I want to read a comment. ;)
 
Level 21
Joined
Aug 13, 2011
Messages
739
Beautiful reflections and great setup for a nice seaside town. I think you should use a white cloud box below the terrain to show faintly through the water. The grass has some ugly lines in it which make it better used with more vegetation or other environmental objects, and Razosh's church idea fits perfectly. Don't forget to turn water waves off in options so the water edges look cleaner and more peaceful.
 
Level 36
Joined
Nov 24, 2007
Messages
4,382
Is it meant to be playable or is it Terrain Art?
My suggestions kind of depend on that.

Though, in either case, you should look into tile-variation, adding some shrubs
and grass and probably finish that wall you've got rocking on the left side.
Oh, and, some height variation wouldn't hurt either.

I think you should use a white cloud box below the terrain to show faintly through the water.

I'm fairly certain a cloudbox wouldn't be the best option here, as they tend to be hollow below,
Blizzard never considered alpha tiles, it seems. Personally I think a cloudsphere would be better,
mixed with some glows to give it some faint blue sky-like feel.
 
Level 36
Joined
Nov 24, 2007
Messages
4,382
If it's terrain art, I also recommend you change around the camera angle.
Get a lower angle, with more view and add some background mountains and whatnot.
The current camera angle really looks too much like a "gameplay angle" - if you get
what I mean.

And widen the map-size, so that we don't see that horrible "boundaries" shadow :)
 
Level 21
Joined
Aug 13, 2011
Messages
739
Flipping a sky box gives you both the tinting from the sky color as well as the clouds. I like the fact that it doesn't interfere with doodad clicking or positioning.
 

Attachments

  • LordaeronSummerFlipped.mdx
    4 KB · Views: 114
  • flippedskybox.jpg
    flippedskybox.jpg
    594.8 KB · Views: 190
Level 24
Joined
Jul 9, 2009
Messages
4,097
Alright then my mistake. But if you take a look at the top left corner of the water next to the hills you'll see that it ends in a very strange way you might want to fix that.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
It's improving drastically with each update, keep it up.

I feel like there's a growing sense of magic and chaos. I'd love to see some sort of magic incorporated into the terrain.
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
Did you make this terrain using beryllium, gold and titanium because it's BeAuTi-full. (I have a horrible sense of humor I know but I just love myself to much to change anything about myself. :))

But I'm still waiting to see what you're going to do with that wall. Also should you not work on making the walls and buildings casting shadows since we can see where the light comes from?
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
Looks great though I must say I'm not all in on the idea of those purple crystals in the mountains but I like the purple lantern at the wall and I'm a bit neutral about the blue shard and the magic beacon on top of the wall. The new environment looks great however I like the new grass and trees.

Other than that it's just what I said last time, add shadows and finish the church, castle or whatever that wall is supposed to be part of.
 
I dont really like to see a plain water in the terrain. For me , the water looks like a mirror. Try adding thishttp://www.hiveworkshop.com/forums/models-530/nebula-62595/?prev=search=nebula&d=list&r=20] to your water , tint it a lil bluer to give wave effect to it.

Edit:
@Update 4 : Oh hell , overspammed purple dust D: , Update 3 is much better , i like the smooth-glow feeling. Another , delete that "Endurance?" Aura , its not fitting at all.

Additional Suggestions:

-Tint those rocks a bit yellow-er.
-Minimize those crystals. ,
-Remove that green-ish floating crystal in the bottom right of the terrain , same also to that floating crystal in the middle.
-Place more woods trees in the left part of the terrain
-Blend the color of the moon to your terrain
 
Edit: Okay , thats it , now add trees , mini structures and large-scaled grasses in your mountains. Also , add the Stormsphere to your map with a scale of "5" , then tint it to "0 , 0 , 0". If you're done placing the black ubercloud , fit the color of your uberclouds to the fog , maybe decreasing the color of red and blue a bit. [Ill be giving you another suggestion if you're done doing these things :) ]

Another : Sharpen your mountain , make them straight and add layers to it. Ill be giving you an example later.

-Try replacing your grass to "Ufergrass" then make 4 color variations of it. Okay , dont do that , i think your grass fit the landscape.
 
Level 36
Joined
Nov 24, 2007
Messages
4,382
I'd lessen the intensity of the purple glow a tad, and yeah, the water does kind of look like a mirror road at this point. I guess that's because of the crystal lamp that looks like it's "standing" on the water. Also, you might want to add another layer of waterplane doodads on top of the alpha tiles, to give it more of a "wave" look.

And yeah, remove those purple crystals, they're just eyesores. I also advice you add the rest of the roof behind the one you've already got, while it won't be too visible it'll give more of a depth feeling, as right now it's pretty noticeable that there's nothing there.

And then, I'd also advice you to add either another layer of mountains behind all the rest, or redo the furthest back ones so that they form more of a straight line all across the horizon, with only a little variation in height. Doing that will fix the depth of the terrain.

And the clouds up there in the right-hand corner looks off, try covering it up or spinning the cloudsphere a tad, so that the awful stretched part isn't visible.

Oh, and, would you mind uploading the next update as an attachment? It's easier to see everything with the auto-adjusting feature of attachments :)
 
Level 14
Joined
Nov 17, 2010
Messages
1,265
I saw this one in your albums. It is looking better and better with each update. I don't even have any constructive criticism because it's looking so nice.
 
Level 21
Joined
Aug 13, 2011
Messages
739
Wow, what a huge improvement. The church turned out nice. How about adding a staircase going down (towards the direction of the mountains) from the top right of the church to fill in the area where there's no railing? You could also add a bridge going over the water in the foreground to better emphasize the water. The reflected sky in the water doesn't have any purple glow, so adding some would make it look like a more realistic reflection now that the sky has so much purple.
 
Did i just saw a floating Nebulas in the top of those rocks D:. Where are the Nebulas in the water D: It looks like a mirror again.

Edit:

-Try tinting the ferns a bit darker , blend it to your grasses. You should also find more variations of houses , it looks repeated.
-You might want to add fences to the roads.
-Also ,i dont think neon greens fit in the violet - themed terrain.

Edit : Okay , another one , tint those white clouds [At the water "reflection"] Since you're making a reflection , you must tint it to purple like the tint of your uberclouds.

More suggestions coming after this. There are still more things to improve. You should know that your terrain is not really "equal" in color.

Edit:
Please dont reply in my profile , you should reply in your own thread [Yes , this thread] . You almost flooded my profile D:
 
Level 16
Joined
Sep 19, 2011
Messages
829
It looks great but the reflection is to mirror like. I remember making reflections by adding a skybox with a inverted side. To remove some of the reflection I'd use; Semi transparent alpha tiles (the ground texture was half transparent), a water plane over it, darker alpha tiles in some places so not all the ground was so reflective and some barly vizibble bilboarded versions of the models near the shore edges, It would even look nice in gameplay. Nice terrain by the way!
 
Level 17
Joined
Jan 18, 2010
Messages
1,122
You can also make the water deeper, the depth of the water controls the alpha transparency value of the water texture. (unless you use the water tile doodad dealio)
Though I don't mind the water being too reflective, it is a man-made canal there is no reason for currents to be there anyway so the water should be perfectly still most of the time.
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
The shading still needs some work and I also don't see why that balcony on the keep does not have any handles at the end of it.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Simply amazing with that 8th update. But I would have to agree to what Razosh said mostly about that balcony having no handles on the ends.

I would also suggest changing that machine-like structure's magical colors in the part of the terrain to purple to better blend with the terrain.

attachment.php


Anyways, looks great and +rep.
 

Attachments

  • WReflectWIP8 1.png
    WReflectWIP8 1.png
    2.6 MB · Views: 178
Level 36
Joined
Nov 24, 2007
Messages
4,382
I would also suggest changing that machine-like structure's magical colors in the part of the terrain to purple to better blend with the terrain.

No.

Oh, and, thicken the terrain fog a tad, and maybe look into giving it a slightly purple hue.
I'd also look into a different kind of grass doodad if I were you, either that, or flip the current
one around til all the "blackness" is gone, it kind of looks funny.

Coming together nicely, btw :)
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
The best one is in my opinion the first one, the dark setting firs well with the overall theme. And even though the buildings are shaded themselves the shade is still not reflected on the ground.
 
Level 36
Joined
Nov 24, 2007
Messages
4,382
Definitely the darker one, though in either case I think you should still work the fog or the skies to make the transition between fog/sky smoother.
You might also now want to look into using the Glow doodad to give the moon and that magical thingie on the lake some natural glowing lighting.
I've heard the "Sun_Flare" doodad should also be good in regard to that :p
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
As you said the blue light needs to be removed. Also there is still no hand rails on the end of the balcony and also now that you've added columns that block the purple lantern it's just kind of annoying to look at the sharp glow, if you intend to keep the columns I'd suggest removing the purple lantern.
 
Status
Not open for further replies.
Top