- Joined
- Aug 5, 2007
- Messages
- 13
Btw, thats the name of the map. Also... How do I add a poll on this thing?
After messing around and deciphering how games like Warlock and Pudge War's triggers/spells work, I want to make a game like those, except instead of giving it a theme, I want to make the theme balls to the wall awesome explosions with chainsaw rocket launchers, nuclear explosions and sheer awesomeness. Essentially make an Arena game with multiple modes and loads of cool custom model graphics.
It goes from levels 1 to 100 obviously, and obviously a heavily simplified Strength/Agility/Intelligence system that goes into the millions with tomes... not the ones you click a million times but 1, 10, 100, 1000, 10000, 100000, 1000000 stat tomes. All units attack at rediculous rates of speed, however, spells are important because a 99% armor reduction won't stop a Nuclear Holocaust from doing 4000K damage using the mega nuclear explosion model you can find on this website.
Game Modes:
Deathmatch - Free for all, either 100 kills mode or last man standing for X number of rounds.
Team Deathmatch - Voting System or Host sets the team set ups.
Ladder - You fight your way to victory 1 on 1 until victory X number of times.
King Kong - An entire city, 12 giant super villians, get X number of points destroying towns, tanks, people with nukes, tidal waves, and whatever you can use.
You may also set the level ups from being experience based to every round, gaining all 5 skills and they go up a Lvl, to max Lv.100 with items.
Marquis of Blood
Avatar of Light
Arcane Guardian
Lich King
Titan Lord
Ice Queen
Sky Prince
Sea Emperor
Void God
Desert Monarch
Ent of Ages
The Last Man
Quintessence of Elements
Beastmaster
Grand Nethermancer
Holy Defender
Gronn Champion
These are just a few, I have 9 completed, but I want to have 20 written down before I program them. I'm using mostly trigger spells, ones that bounce off walls and can be dispelled in mid flight and what not, but as few units as possible to reduce any chance of lag to as low as possible.
However, with all this I am asking for additional ideas, I'm looking for custom units, which if I use their Proper Name will be anything you want and you'll be in the credits under the unit's description and in Quests. Also any suggestions for spells, weapons, armor, game modes. Any suggestions or comment about whether this is a cool idea or what not.
Also the heroes have no theme, I'm even working on the hero in Doom 3 with a BFG9000 model I have, they are balanced with a fight strategy in mind and even spells that are useful in teams are in the list. But the only models i'm trying to use are weapon models, I want to keep the size of the map under 500 KB with upwards of 40 heroes all with unique play styles.
After messing around and deciphering how games like Warlock and Pudge War's triggers/spells work, I want to make a game like those, except instead of giving it a theme, I want to make the theme balls to the wall awesome explosions with chainsaw rocket launchers, nuclear explosions and sheer awesomeness. Essentially make an Arena game with multiple modes and loads of cool custom model graphics.
It goes from levels 1 to 100 obviously, and obviously a heavily simplified Strength/Agility/Intelligence system that goes into the millions with tomes... not the ones you click a million times but 1, 10, 100, 1000, 10000, 100000, 1000000 stat tomes. All units attack at rediculous rates of speed, however, spells are important because a 99% armor reduction won't stop a Nuclear Holocaust from doing 4000K damage using the mega nuclear explosion model you can find on this website.
Game Modes:
Deathmatch - Free for all, either 100 kills mode or last man standing for X number of rounds.
Team Deathmatch - Voting System or Host sets the team set ups.
Ladder - You fight your way to victory 1 on 1 until victory X number of times.
King Kong - An entire city, 12 giant super villians, get X number of points destroying towns, tanks, people with nukes, tidal waves, and whatever you can use.
You may also set the level ups from being experience based to every round, gaining all 5 skills and they go up a Lvl, to max Lv.100 with items.
Unit Name: 'Chaos Incarnate'
Unit Model: Fire Lord
Nuclear Holocaust (Ultimate) - Fires a large, slow moving ball of fire, when hit it causes a screen wide Fireball which will incinerate all units within the blast radius.
Rain of Fire - Same old fire, used on rooted units, uses custom explosions
Flamebolts - Fires 3 bolts in a cone, each does a large amount of damage
Lava Trap - Creates an invisible trap which momentarily stuns any nearby units and creates 6 lava spawns which trap them.
Embers of Chaos - Carrion Swarm, firebolts which fly around and absorb health of any nearby units.
Unit Model: Fire Lord
Nuclear Holocaust (Ultimate) - Fires a large, slow moving ball of fire, when hit it causes a screen wide Fireball which will incinerate all units within the blast radius.
Rain of Fire - Same old fire, used on rooted units, uses custom explosions
Flamebolts - Fires 3 bolts in a cone, each does a large amount of damage
Lava Trap - Creates an invisible trap which momentarily stuns any nearby units and creates 6 lava spawns which trap them.
Embers of Chaos - Carrion Swarm, firebolts which fly around and absorb health of any nearby units.
Unit Name: 'Darkest Night'
Unit Model: Shade
Harbinger (Ultimate) - Spawns unattackable, slow moving Grim Reaper which follows the targeted unit. Any unit who touches it will be instantly killed instantly.
Shadow Strike - Flamestrike, except custom Shadow model and it spawns a wall of tentacles around its perimeter to trap a unit, they must be attacked to escape, causes damage longer you stand in the fire.
Aura of Decay - Black Shadow Aura which reduces health of enemy units.
Black Arrow - Special model arrow, slows and damages
Doom Wave - Shockwave, undispellable, Black slow moving, high damage
Unit Model: Shade
Harbinger (Ultimate) - Spawns unattackable, slow moving Grim Reaper which follows the targeted unit. Any unit who touches it will be instantly killed instantly.
Shadow Strike - Flamestrike, except custom Shadow model and it spawns a wall of tentacles around its perimeter to trap a unit, they must be attacked to escape, causes damage longer you stand in the fire.
Aura of Decay - Black Shadow Aura which reduces health of enemy units.
Black Arrow - Special model arrow, slows and damages
Doom Wave - Shockwave, undispellable, Black slow moving, high damage
Unit Name: 'Burning Blade'
Unit Model: Red Version of Grom Hellscream
Firestorm (Ultimate): Warglaives, but on fire fly out from the hero and auto target any nearby enemy units.
Scorched Blade: Each additional hit increases maximum damage done by X, and upon death the enemy unit explodes.
Breath of Fire: Same as the normal one, cept it DoTs the enemy unit
Immoliation: Same as normal immoliation, cept its a really sfx intensive one
Flamestomp: Functions like Thunderclap, cept with a Flamestrike model
Unit Model: Red Version of Grom Hellscream
Firestorm (Ultimate): Warglaives, but on fire fly out from the hero and auto target any nearby enemy units.
Scorched Blade: Each additional hit increases maximum damage done by X, and upon death the enemy unit explodes.
Breath of Fire: Same as the normal one, cept it DoTs the enemy unit
Immoliation: Same as normal immoliation, cept its a really sfx intensive one
Flamestomp: Functions like Thunderclap, cept with a Flamestrike model
Marquis of Blood
Avatar of Light
Arcane Guardian
Lich King
Titan Lord
Ice Queen
Sky Prince
Sea Emperor
Void God
Desert Monarch
Ent of Ages
The Last Man
Quintessence of Elements
Beastmaster
Grand Nethermancer
Holy Defender
Gronn Champion
These are just a few, I have 9 completed, but I want to have 20 written down before I program them. I'm using mostly trigger spells, ones that bounce off walls and can be dispelled in mid flight and what not, but as few units as possible to reduce any chance of lag to as low as possible.
However, with all this I am asking for additional ideas, I'm looking for custom units, which if I use their Proper Name will be anything you want and you'll be in the credits under the unit's description and in Quests. Also any suggestions for spells, weapons, armor, game modes. Any suggestions or comment about whether this is a cool idea or what not.
Also the heroes have no theme, I'm even working on the hero in Doom 3 with a BFG9000 model I have, they are balanced with a fight strategy in mind and even spells that are useful in teams are in the list. But the only models i'm trying to use are weapon models, I want to keep the size of the map under 500 KB with upwards of 40 heroes all with unique play styles.
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