I have this idea for a map. You can use it if you want to:
Wizards and Warlocks (Possible Name)
The idea is heroes start with the following spells. These spells are then used to make spells.:
Abjuration:
Prevents 75% of the damage taken in the next 1.5 seconds
Conjuration:
Fires a bolt. If it collides with an enemy, summons an lesser spirit with 75 life and dealing 15-25 damage. Each attack from the spirit also drains 10 mana.
Evocation:
Fires a bolt, dealing 100 damage when it collides with an enemy. Is destroyed if it impacts an ally.
Transmutation:
Fires a bolt. If it collides with an ally, target regains 50 life. If it collide with an enemy target takes 25 damage, is slowed by 25% for 3 seconds and has -4 armor for 2 seconds.
If the cast casts 3 spells. It gains another temporary ability which is removed after casting and the caster can only have one at a time. The ability he gains is based on the last three spells he cast and this resets his last casted spells. These spells also has a long cooldown to ensure that the user changes his spells constantly.
Examples of spells:
Abjurationx3 = Arcane Shield (until moves 50% of damage taken goes to mana)
Abjurationx2+Evocation = Turning (all nearby missiles are deflected)
Abjurationx2+Conjuration = Force Wall (Creates a wall of force...Each segment can absorb 100 damage)
Abjurationx2+Transmutation = Stone Skin (absorbs next 75 damage)
Evocationx3= Anti-matter blast (Deals massive damage,very slow)
Evocationx2+Abjuration = Contingency (Next normal spell is greatly amplified)
Evocationx2+Conjuration = Force Cage (Creates a shield around target, making it invulnerable but disabling it)
Evocationx2+Transmutation = Reverse Gravity (Cause All units and missiles in area to fall upwards if effected by gravity)
Conjurationx3= Gate (Summon a powerful demon, dealing damage to nearby units)
Conjuratoinx2+Evocation=Molten Boulder
Conjurationx2+Abjuration= Shield Golem (Creates a golem taking 25% of the damage of the caster)
Conjurationx2+Transmutation=Polimorph (Fires a bolt, turning target into an harmless animal)
Transmutationx3=Flesh to Stone (Fires a bolt dealing 100 damage and slowing target by 50% for 3 seconds)
Transmutationx2+Abjuration= Anti-magic field (Prevents all unit in area from casting spells and destroys all projectiles inside area)
Trasmutationx2+Evocation = Ethereal Jaunt (Fires a bolt, increasing the ms of target by 100%, but causing it to take 300% damage form spells)
Transmutationx2+Conjuration= Shadow Conjuration (Creates a shadow minion. The shadow is invisible until it attacks)
Abjuration+Evocation+Conjuration = Blade Barrier (Creates a barrier of blades, dealing dps to units within(
Evocation+Conjuration+Transmutation= Void (Creates a void in matter,sucking all nearby units and missiles to it)
Conjuration+Transmutation+Abjuration= Maze (Trap target in a otherworldly maze banishing it and returning after a few seconds)
Transmutation+Abjuration+Evocation= Disjunction (Creates a bolt, stripping target of half its mana and all its buffs)
Wizards and Warlocks (Possible Name)
The idea is heroes start with the following spells. These spells are then used to make spells.:
Abjuration:
Prevents 75% of the damage taken in the next 1.5 seconds
Conjuration:
Fires a bolt. If it collides with an enemy, summons an lesser spirit with 75 life and dealing 15-25 damage. Each attack from the spirit also drains 10 mana.
Evocation:
Fires a bolt, dealing 100 damage when it collides with an enemy. Is destroyed if it impacts an ally.
Transmutation:
Fires a bolt. If it collides with an ally, target regains 50 life. If it collide with an enemy target takes 25 damage, is slowed by 25% for 3 seconds and has -4 armor for 2 seconds.
If the cast casts 3 spells. It gains another temporary ability which is removed after casting and the caster can only have one at a time. The ability he gains is based on the last three spells he cast and this resets his last casted spells. These spells also has a long cooldown to ensure that the user changes his spells constantly.
Examples of spells:
Abjurationx3 = Arcane Shield (until moves 50% of damage taken goes to mana)
Abjurationx2+Evocation = Turning (all nearby missiles are deflected)
Abjurationx2+Conjuration = Force Wall (Creates a wall of force...Each segment can absorb 100 damage)
Abjurationx2+Transmutation = Stone Skin (absorbs next 75 damage)
Evocationx3= Anti-matter blast (Deals massive damage,very slow)
Evocationx2+Abjuration = Contingency (Next normal spell is greatly amplified)
Evocationx2+Conjuration = Force Cage (Creates a shield around target, making it invulnerable but disabling it)
Evocationx2+Transmutation = Reverse Gravity (Cause All units and missiles in area to fall upwards if effected by gravity)
Conjurationx3= Gate (Summon a powerful demon, dealing damage to nearby units)
Conjuratoinx2+Evocation=Molten Boulder
Conjurationx2+Abjuration= Shield Golem (Creates a golem taking 25% of the damage of the caster)
Conjurationx2+Transmutation=Polimorph (Fires a bolt, turning target into an harmless animal)
Transmutationx3=Flesh to Stone (Fires a bolt dealing 100 damage and slowing target by 50% for 3 seconds)
Transmutationx2+Abjuration= Anti-magic field (Prevents all unit in area from casting spells and destroys all projectiles inside area)
Trasmutationx2+Evocation = Ethereal Jaunt (Fires a bolt, increasing the ms of target by 100%, but causing it to take 300% damage form spells)
Transmutationx2+Conjuration= Shadow Conjuration (Creates a shadow minion. The shadow is invisible until it attacks)
Abjuration+Evocation+Conjuration = Blade Barrier (Creates a barrier of blades, dealing dps to units within(
Evocation+Conjuration+Transmutation= Void (Creates a void in matter,sucking all nearby units and missiles to it)
Conjuration+Transmutation+Abjuration= Maze (Trap target in a otherworldly maze banishing it and returning after a few seconds)
Transmutation+Abjuration+Evocation= Disjunction (Creates a bolt, stripping target of half its mana and all its buffs)