Hi,
I have this map idea for an areana map and would like to know what you think about it or how to improve the idea. Basically you pick one of a series of heroes. Levels are limited to a single life and grant minimal bonusses. Apon death you get a new hero and start at level 1 but maintain all items. Gold can be used for upgrades which permenantly improves your skills/hero and those of your future heroes. Combat will be mainly focusses on the ability to dogde and most abilities can be dodged. All heroes will have a projectile skill (wich shoots something) and a movement skill (to dodge abilities or anything else to do with movement).
Some more information:
Heroes:
>All heroes have 3 skills
The first skills is a projectile skill wich moves in a direction. The skills of most heroes will have physics in X and Y axes causing them to bounce off walls etc. Most projectile abilities also knockback units
The second skills is a movement based skill wich moves the hero in some way. Mainly used for dodging...
The third is a misc skill which is differant from hero to hero.
When killed you lose experiance and posibly levels
When you kill another hero you gain a level granting you minor bonusses. (Cause all stats to increase and thus grant life/mana/atks/ms/life regen/mana regen)
Heroes so far
Assassin:
Projectile Skill: Throwing Knife
125 damage. 1000 ms. 64 collision size. Deals x2 damage when striking a unit from behind.
Movement Skill: Blink
Teleport to target location
Misc Skill: Lightning Sentry.
Creates a lightning senty trap which shoots bolts of lightning to nearby enemies. Each bolt deals 1-50 damage.
Nerubian Sage:
Projectile Skill: Dimensional Bolt
150 damage. 600 ms. Knockbacks. 96 Collision size. Bounces off walls
Movement Skill: Dimensional Travel
Teleport to the posion of your last fired dimensional bolt
Misc Skill: Rift
Deals 150 damage to all units within 250 instantly.
Upgrades
Upgrades currently include: (each can be upgraded to level 10)
Empower: All abilities deal 10% more damage
Focus: Improve the knockback duration + distance of all skills by 10%
Maximize: Increase the collision size and AOE of all skills by 10%
Rebound: Reduces the speed reduction of skills that can bounce and cause them to have an increased chance to bounce. Beyond level 5 missiles actually go faster with each bounce.
Quicken: Improve the movementspeed of all projectile skills by 10%
Meditation: Grants the hero an improved mana regen
Toughness: Grants the hero an improved life regen
Endurance: Grants the hero an improved movementspeed
Items
The items would then also have a few scrolls granting spells but having limited charges examples:
Scroll of Flame Bolt (Fires a bolt of fire, dealing damage in a small aoe)
Scroll of Ice Shard (Fires a very fast cold shard dealing very little damage, but dramaticly slowing target for a shot duration)
Scroll of Fog Cloud (Creates a cloud of fog which cause all units inside to gain invisibility (enemies also))
Scroll of Flame Wrath (Cause all projectile skills to create a trail of fire behind them for a short duration)
Scroll of Frostbite (Cause all projectile skills to slow targets for a shot duration)
Scroll of Blade Shied (Creates a shield of blades around the caster, dealing a very large amount of damage to units nearby)
There will also be a series of items granting orb effects for projectiles. Some exampels:
Staff of Healing: All projectiles heal 50% of their damage that they normally deal when they hit an ally.
Staff of Fire: All projectiles light enemies, taking damage per second.
Staff of Posion: All projectiles poison enemies reducing their strenght and armor and causing them to be unable to heal life untill the duration has passed.
Staff of Blasting: Improves the knockback duration of all spells by 40%.
Holy Avenger: Improves the damage of all spells by 20% and cause all projectiles to damage nearby units.
Darksteel Shield: Grants a 25% chance to reflect abilities.
...
So what do you think?
I have this map idea for an areana map and would like to know what you think about it or how to improve the idea. Basically you pick one of a series of heroes. Levels are limited to a single life and grant minimal bonusses. Apon death you get a new hero and start at level 1 but maintain all items. Gold can be used for upgrades which permenantly improves your skills/hero and those of your future heroes. Combat will be mainly focusses on the ability to dogde and most abilities can be dodged. All heroes will have a projectile skill (wich shoots something) and a movement skill (to dodge abilities or anything else to do with movement).
Some more information:
Heroes:
>All heroes have 3 skills
The first skills is a projectile skill wich moves in a direction. The skills of most heroes will have physics in X and Y axes causing them to bounce off walls etc. Most projectile abilities also knockback units
The second skills is a movement based skill wich moves the hero in some way. Mainly used for dodging...
The third is a misc skill which is differant from hero to hero.
When killed you lose experiance and posibly levels
When you kill another hero you gain a level granting you minor bonusses. (Cause all stats to increase and thus grant life/mana/atks/ms/life regen/mana regen)
Heroes so far
Assassin:
Projectile Skill: Throwing Knife
125 damage. 1000 ms. 64 collision size. Deals x2 damage when striking a unit from behind.
Movement Skill: Blink
Teleport to target location
Misc Skill: Lightning Sentry.
Creates a lightning senty trap which shoots bolts of lightning to nearby enemies. Each bolt deals 1-50 damage.
Nerubian Sage:
Projectile Skill: Dimensional Bolt
150 damage. 600 ms. Knockbacks. 96 Collision size. Bounces off walls
Movement Skill: Dimensional Travel
Teleport to the posion of your last fired dimensional bolt
Misc Skill: Rift
Deals 150 damage to all units within 250 instantly.
Upgrades
Upgrades currently include: (each can be upgraded to level 10)
Empower: All abilities deal 10% more damage
Focus: Improve the knockback duration + distance of all skills by 10%
Maximize: Increase the collision size and AOE of all skills by 10%
Rebound: Reduces the speed reduction of skills that can bounce and cause them to have an increased chance to bounce. Beyond level 5 missiles actually go faster with each bounce.
Quicken: Improve the movementspeed of all projectile skills by 10%
Meditation: Grants the hero an improved mana regen
Toughness: Grants the hero an improved life regen
Endurance: Grants the hero an improved movementspeed
Items
The items would then also have a few scrolls granting spells but having limited charges examples:
Scroll of Flame Bolt (Fires a bolt of fire, dealing damage in a small aoe)
Scroll of Ice Shard (Fires a very fast cold shard dealing very little damage, but dramaticly slowing target for a shot duration)
Scroll of Fog Cloud (Creates a cloud of fog which cause all units inside to gain invisibility (enemies also))
Scroll of Flame Wrath (Cause all projectile skills to create a trail of fire behind them for a short duration)
Scroll of Frostbite (Cause all projectile skills to slow targets for a shot duration)
Scroll of Blade Shied (Creates a shield of blades around the caster, dealing a very large amount of damage to units nearby)
There will also be a series of items granting orb effects for projectiles. Some exampels:
Staff of Healing: All projectiles heal 50% of their damage that they normally deal when they hit an ally.
Staff of Fire: All projectiles light enemies, taking damage per second.
Staff of Posion: All projectiles poison enemies reducing their strenght and armor and causing them to be unable to heal life untill the duration has passed.
Staff of Blasting: Improves the knockback duration of all spells by 40%.
Holy Avenger: Improves the damage of all spells by 20% and cause all projectiles to damage nearby units.
Darksteel Shield: Grants a 25% chance to reflect abilities.
...
So what do you think?
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