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Epidemic

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Level 10
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Map Creator: 43Berries
Staff: 43Berries (Terrainer, modeler, sound editor, GUI, and overall systems)

ROTD 1&2:
Zero Hour v.1.8.5 - The Hive Workshop - A Warcraft III Modding Site
Reign of the Dead v.3.0.0 - The Hive Workshop - A Warcraft III Modding Site

Type: ORPG/Survial

Plot: The year is around 2030 and humanity has been pushed to the brink of oblivion. The virus that originated in New York had spread globally in matter of weeks. In couple months, all N.A.T.O. forces had fail military operations to contain the infected. In less than a year, the free world had fell victim to this virus. An American operation in Colorado Springs converted NORAD into a larger underground housing facility. After eight years, a scientist by the name of Jacob Mathews went out into the wasteland of America. His purpose was to research the mutation of the virus and find a viable antidote. You are a group of elite soldiers sent out to seek the where abouts of Jacob Mathews and his research.

Summary features:
- Food system
- Day and night cycle
- Ammo system
- Jamming
- Sleeping
- Hydration
- Sanity (In progress)
- Smart AI Zombies
- Save and load
- Interactive environmental factors
- Destructible environment
- Wound system.
- Rank System.
- Dynamic Missions
- Dynamic Environment

1.6 Fixes [Coming soon!]:
- Medication
- Toolips
- Improved redone snowy terrain
- Fixed difficulties
- Added items
- New Missions
- Fixed minor character glitches


CREDITS:
Major Sources
Blizzard Entertainment
Resident Evil
I am Legend
Counter Strike
File Front
Wc3campaigns.net
Hiveworkshop.com
Epicwar.com


Private Sources
Fluff
Redscores
Punisher_x
xXm0rpH3usXx
Kofi_Banan
Illidan(Evil)X
Pyramidhe@d
WILLTHEALMIGHTY
Maximash
SuPa-
Tomura
Talon the Mage
Darkenneko003
~Void~
Callahan
Huinipachutli
GAR
Wulfclaw


Screenshots:
AA.jpg

AA22.jpg
 
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Level 5
Joined
Dec 16, 2007
Messages
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Looks like a good map, "Trash talk", cant wait to hear that.
Biiiiiig gun in the screenshots, usable? I love artillery, and the range scale that you use make artillery very fun.
Anything about the player and his role?
Civilians look like an interesting role.
(This seems like its based off of Fallout 3, good game, Hopefully this will be just as good.)

ORPG? Thats not a usual game you make, Its normally zombie survival.

Zero hour was a good game.
As was Reign.
This one will be better, i can feel it.
 
Level 10
Joined
Jul 6, 2007
Messages
544
Looks like a good map, "Trash talk", cant wait to hear that.
Biiiiiig gun in the screenshots, usable? I love artillery, and the range scale that you use make artillery very fun.
Anything about the player and his role?
Civilians look like an interesting role.
(This seems like its based off of Fallout 3, good game, Hopefully this will be just as good.)

ORPG? Thats not a usual game you make, Its normally zombie survival.

Zero hour was a good game.
As was Reign.
This one will be better, i can feel it.

-The artillery is used by designating a target with a laser designator and then the field artillery fires on that position.
-Your impact changes the world by what NPC's would do next and the AI would be altered too in their tactics. Of course this is all pending with practicality.
 
Level 4
Joined
Nov 14, 2008
Messages
72
Looks impressive so far. It's actually an ORIGINAL zombie game :O!

Who woulda thunk it?

Good luck with this project. This may be one of those Zombie games I'll actually play more than once.
 
Level 10
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Jul 6, 2007
Messages
544
this looks beyond awesome. i would so love to help this project, support it in any way i can or become a part of it.

if theres testing to be done let me know!

Yeah, you can help me test it.

UPDATE
-New dynamic wound system (There are five levels of wounds, which every single time you are attacked, there is an equal amount of chance the wound will get worse.)
-New dropship system where NPC's will randomly send a gunshop/dropship to a designated area and drops off troops
-New subjective lighting (If you're close enough to an explosion, that area is lit up for you to see.)
-Removed massive GUI clutter
 
Level 9
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Jan 14, 2008
Messages
366
regarding the wound system:

heres some ideas you might consider

you could create 5 fade filters (1 for every wound level) with some bloody splatters. now the worse the wound, the worse the bloody splatters on the screen, also obstructing sight, and you could make the screen shake (shaking strenght equivalent to wound level (sort of simulating real handicap when wounded).

is the map already fit for efficient testing?
 
Level 2
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Apr 16, 2008
Messages
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Something weird happen when I was playing that for some reason there was no more zombies around I was walking around trying to see what happen but couldn't find anymore maybe I did something Im not quite sure what happen, i just wanted to let you know.
 
Level 8
Joined
Dec 10, 2006
Messages
544
Something weird happen when I was playing that for some reason there was no more zombies around I was walking around trying to see what happen but couldn't find anymore maybe I did something Im not quite sure what happen, i just wanted to let you know.

In The Day Time, Zombies die off.
This is time to Find resources, building barricades and get ready for the night.
With the latest version coming out nights will get progressively harder, so you will have to find MORE Supplies even tho they will be harder to find later.
Fun Eh?
 
Level 2
Joined
Apr 16, 2008
Messages
34
It happen during night but I figured out it was just my wc3 acting really weird so I had to uninstall it and install it again now it works fine so don't worry about what I said
 
Level 8
Joined
Dec 10, 2006
Messages
544
Changelog for v. 1.60 so far

Fixed Various bugs reported by Ischaldirh, Thank you!
-Redone the Supply Spawning, Again.
-Lowered Day time Spawns
-Fixed 60 Damage scopes to give right damage.
-Bandages Fix Flesh Wounds & Facial wounds.
-Shotgun classes have bigger spill range
-Gave Zombies some, Color. =]
-Changed Orders Icon not to confuse it with the Stand up Icon
-Fixed Floating AA Gun
-Removed Many useless Pathing Blockers and added more to areas that needed them.
-No Civilian Loot System
-Redid ENTIRE Gun Ballistics for Balance
-Changed Ammo Stocks & recharge times
-Added Ammo Clip Models
-Removed the Ability to have 101 armor from too much agility.

Remember people post bugs!
I Have one big one that I NEED To fix before I release v1.60 and Phil isn't being much help.
Course he wasn't much help in this version anyways.
 
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