http://www.hiveworkshop.com/resources_new/maps/6543/
Type: Survival/ORPG
Team: Me 43berries (Philip)
Percentage Complete: 100%
Plot Summary: After escaping Samara you find yourself in the torn city of Kiev in Ukraine. After scurrying the streets for shelter you find a passage to an underground Umbrella/NAB Corporate Research Facility. You manage to open the door with an access key, but as you enter the door shuts and the power goes off. Based off the best selling series of Resident Evil and 28 weeks later.
General Summary: This is the third and probably final installment to my Reign of the Dead series. This map unlike the other two contains a perfect smooth structure where lag is limited as for the dropping of players. This is basically a wave survival for now for I don't have any main mission plot ideas.
Features:
- Darkness system
- Custom light sources
- Realistic weapons system
- Light sources for explosions
- Extensive disease system
- Item sysntheis system
- difficult bottle neck system game play
- Save and load
- A large, large extensive list of custom sounds
There's really no definitive radical systems that are amazing new, the game itself is just sleek and sexy itself in the way how it presents it self.
Type: Survival/ORPG
Team: Me 43berries (Philip)
Percentage Complete: 100%
Plot Summary: After escaping Samara you find yourself in the torn city of Kiev in Ukraine. After scurrying the streets for shelter you find a passage to an underground Umbrella/NAB Corporate Research Facility. You manage to open the door with an access key, but as you enter the door shuts and the power goes off. Based off the best selling series of Resident Evil and 28 weeks later.
General Summary: This is the third and probably final installment to my Reign of the Dead series. This map unlike the other two contains a perfect smooth structure where lag is limited as for the dropping of players. This is basically a wave survival for now for I don't have any main mission plot ideas.
Features:
- Darkness system
- Custom light sources
- Realistic weapons system
- Light sources for explosions
- Extensive disease system
- Item sysntheis system
- difficult bottle neck system game play
- Save and load
- A large, large extensive list of custom sounds
There's really no definitive radical systems that are amazing new, the game itself is just sleek and sexy itself in the way how it presents it self.