- Joined
- Mar 31, 2016
- Messages
- 657
Is there a way to edit the move ability so that it only works for movement? Or is there a way to make a new custom move ability?
Specifically I want to remove the feature that allows move to target other structures/units and triggers a sort of patrol. If not, is there a way ensure the unit moves the point clicked at, instead of stopping short (which occurs when moving onto a building/unit).
This is for a build-able walk-able wall system. When units walk onto the wall (built structure), they stop short of where I clicked and makes moving along the wall sort of unprecise and annoying - especially trying to get within range of an adjoining tower to garrison (load/unload) or when massing archers on the wall.
Specifically I want to remove the feature that allows move to target other structures/units and triggers a sort of patrol. If not, is there a way ensure the unit moves the point clicked at, instead of stopping short (which occurs when moving onto a building/unit).
This is for a build-able walk-able wall system. When units walk onto the wall (built structure), they stop short of where I clicked and makes moving along the wall sort of unprecise and annoying - especially trying to get within range of an adjoining tower to garrison (load/unload) or when massing archers on the wall.