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Durotan

Submitted by Tauer
This bundle is marked as approved. It works and satisfies the submission rules.
Alright, finally Durotan is done!

Myself I'm very satisfied with the result on this one, with regards to texture, animation and overall WC3 likeness.

Hope you guys like it and can find a use for it. As always, anyone is free to use and edit it as long as I get credit for it ;)

Ma'ghar skin download.

UPDATE: Fixed a bug with the weapon glow and made some minor tweaks to the walk and portrait animations. Also added a new spell animation and renamed the original to Spell Slam.

UPDATE 2: Added blinking animation. Displays incorrectly in Magos for some reason, but I've tested it ingame and it should work fine. Not sure about the site viewer. Let me know about any bugs regarding this please. Also tweaked the new spell animation a little bit.

Keywords:
durotan, frostwolf clan, chieftain, orc, warrior, frostwolves, frostwolf, thrall, father
Contents

Durotan (Model)

Reviews
Moderator
14:53, 22nd Aug 2015 Kwaliti: Pretty much in working order. Not much to comment on, really. Approved. 11:39, 24th Aug 2015 Misha: After a bit of talk, we decided to award Director's Cut to this mighty fine model :) enjoy
  1. 14:53, 22nd Aug 2015
    Kwaliti:

    Pretty much in working order. Not much to comment on, really. Approved.

    11:39, 24th Aug 2015
    Misha: After a bit of talk, we decided to award Director's Cut to this mighty fine model :) enjoy
     
  2. Eagle XI

    Eagle XI

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    Can you make Maghar skinned alternate version please. He made it, awesum!
    This is the perfect hero for them.
    Edit: Oh and great model btw.
     
    Last edited: Jul 24, 2015
  3. Deolrin

    Deolrin

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    Ahh, top notch work as usual. I love what you did with the attack animations, attack 3 is great. :)
    Would love if he had another spell animation, though. Heroes usually have more than one.
     
  4. paladinjst

    paladinjst

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    wooool it comes out ~ great work ! 5/5
     
  5. Maximum_Evil

    Maximum_Evil

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    this looks really great, his animations are really smooth (tho his walk animation looks kinda cartoon-ish, but haven't check in-game).
     
  6. The Warchief

    The Warchief

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    5 out of 5!
     
  7. SpasMaster

    SpasMaster

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    Simply the best
     
  8. Splub

    Splub

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    Awesome Durotan model! Keep up the awesome work, God Bless!
     
  9. Forsaken

    Forsaken

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    It's awesome!
    It deserves be Director's Cut! xD
     
  10. Stefan.K

    Stefan.K

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    Looks great, but not one of your best work, imo. The walk animation looks like he's jumping, looks funny, but didn't test it in game. Ma'ghar skin fit better, imo.The legs seems odd when he attacks.. I would love to see you animate human models. And the file size isn't huge compared to the quality of the model.
     
  11. JokeMaster

    JokeMaster

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    I dont know why but the portrait 1 makes me feel like he has a broken jaw...
     
  12. Tauer

    Tauer

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    UPDATE: Fixed a bug with the weapon glow and made some minor tweaks to the walk and portrait animations. Also added a new spell animation and renamed the original to Spell Slam.

    The animation may look a bit bouncy up close, but if you test it ingame it should look better. It's deliberate since the animations need to be a big exaggerated in order to look good ingame. If you look at the vanilla models you'll see that they jump a lot as well (Blademaster for example), I've done some tweaks though and I think it looks better now.
    Dunno what you mean about the legs though :/

    To each his own I guess. Personally, of all the models I made I think this one stays most true to the WC3 artstyle.

    Yeah, did that to give him a little bit of character. I scaled it down a notch in the latest update.
     
  13. Deolrin

    Deolrin

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    Nice. I like the changes, the new animation is pretty cool. One last thing that I noticed. He should blink sometimes during Portrait animations - probably best done with a geoset, hidden on most animations except Portrait and running through a global sequence. It's not something necessary, but his unwavering gaze does distract somewhat.
     
  14. Tauer

    Tauer

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    Yeah, I actually tried to do that. But as far as I could see there is no way to animate visibility globally?
     
  15. Orcnet

    Orcnet

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    I'm having a nerdgasm, this is an absolute masterpiece! :grin:
     
  16. Deolrin

    Deolrin

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    That's what global sequences are for! A global sequence is simply a keyframe ("3333" is a common one in WC3 models), and you can put it in most nodes and such, Geoset Animations included. Check the Murloc model to see how it works.
     
  17. Tauer

    Tauer

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    UPDATE 2: Added blinking animation. Displays incorrectly in Magos for some reason, but I've tested it ingame and it should work fine. Not sure about the site viewer. Let me know about any bugs regarding this please. Also tweaked the new spell animation a little bit.
     
    Last edited: Jul 24, 2015
  18. Chen

    Chen

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    Hope this would be Director's Cut XD I got lots of ideas for icons for him.

    Looking great! One of your bests, Tauer, hoping to see more from you ;)
     
  19. rambosunico

    rambosunico

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    Super Coooooooool! I love it!