Palooo3 & Bloood Raven presents:
Melarion's Tomb
Created by Palooo3 & Bloood Raven
Map Info:
Features:
Melarion's Tomb is role-playing boss-fight based game.
Select one of 5 character, choose your talents and
fight your way trought Melarion's Tomb and complete
all challanges wich are waiting for you.
Game offers you unique scripted bossfights, abilites and
systems. There are many optional quests, corridors witch can keep your
interest for many games. Without teamwork and reflection, you
won't complete game.
We are trying to use as high quallity resources as possible.
- scripted bossfights
- totally 18 bosses!
- each boss has it's own unique defeating style
tactic and abilities
- each boss has it's own droplist
- each boss has it's own story
- 5 classes, each has 3 subclasses
- attachments
- commands
- optional quests to keep progress more interesting
- marks ( mark unit with effect)
- ingame options in spellbook
- each class has 7 fully balanced spells
- increased inventory space
- chooseable camera view
- randomizator ( when game starts, random action will happen, it means random quest givers will spawn,
random "bonus" units will spawn and so on. )
- anticheat system
- balanced gameplay
- nice visible and special effects
- big space to explore
- zoom
- unzoom
- camreset
- gs
- roll
- camlock
- camunlock
- kick color (vote)
- tips on
- tips off
- score
More Comming soon
Story
Screenshots and Videos:
Thousand years ago, Melarion and his brother Yemeron
were oppressing lands, slaying all humanity in their way.
One day they came Azeroth.
Many treasures were stolen, many innocent life were wasted,
but also, in Azeroth they found their descruction. Their remains were stored
to ancient tomb. Mages of Kirin Tor were roved to close
tomb with their power, so noone can ever discover what happened.
By the years,the tomb was forgotten, and was
hit by effects of time.
Many creatures found their home there.
By the time they grew up and got much stronger.
Ashes from remains of brothers has dissapeared, but souls has stayed.
One day, the tomb was found by the grand mage of the Kirin Tor, Rhonin.
He unsealed it and let his men inside to explore it.
Who knows what evil lurks down there...
What can we expect at Beta 1.00a?
Beta 1.00a will be first public release,
and it will be in testing stage. Beta 1.00a
will include:
- 4 Bosses, each is unique with different spells.
- Over 40 custom items
- Attachments
- Score
- Randomizator
- Quests
- Challenges
- Exlopration
Description:
Comming soon
Description:
Comming soon
Change Log:
First public release
Credits:
Special Thanks:
Comming soon
Comming soon
Bosses:
Here is boss showcase.
All bosses include story, tactic, screenshot and spell description.
Enjoy!
Primal Water
Primal Water is ancient element one of last of it's kind.
Mages of Kirin Tor gave this creature strong element powers
to ensure noone will get to the Tomb of Demons.
Tactic
Primal Water is basic boss with few AoE spells.
To make sure healer can hold damage, "Marked" player
should get out of other players, so damage effect
will be lesser.
Mark of Water.
Mark of Water is timed AoE damagive spell.
After timer expires, it will damage every player
around "marked player". Also damage "Marked" player.
Damage: X-X
Damage after: 5 Seconds
AoE: 275
Cooldown: 11 Seconds.
Tsunami.
Tsunami is AoE damagive & debuff spell.
Each affected player get slowed attack & move speed.
Move speed decercase: 35%
Attack speed decercase: 30%
Damage: X-X
Effect last: 3 Seconds.
Cooldown: 9.5 seconds
Curse of Water.
Curse of Water is AoE curse spell, making each affected
player to have a chance to miss.
AoE: 400
Chance to miss: 20%
Effect last: 3 Seconds
Cooldown: 6,5 Seconds.
Tidal Lord
Tidal Lord was once a human in serve of Yemeron.
After Yemeron's fall he decided to search
for his remains and start revive ritual, but he got
cursed when he was trying to pass trough
Kelash, the Gatekeeper. After years, his body and mind
got rooted, and he found his home at the middle of
Tidal Ring.
Tactic
To defeat Tidal Lord, there is needed to have
great healer with fast reflections.
Spread around the room so Tidal Wrath affect maximum
1 player at one time.
Tidal Wrath:
Tidal Wrath is line-AoE spell, stunning each affected unit.
Damage: X-X
Cooldown: 7 Seconds.
Effect last: 1,5 Seconds.
Slamming Ground:
Slamming Ground is AoE stunning spell.
AoE: 350
Damage: X-X
Effect last: 0.75
Whirl Wind:
Whirl Wind is AoE damage spell.
AoE: 225
Damage: X-x
Critical Strike:
Critical Strike, passive damage multipler
Multipler: 1,5 x
Chance on hit: 15%
Druid of Depths.
The Druid of the Depths was once a powerful druid
who served the Earthen Ring,
but he was cursed and mind-controlled by Melarion to serve him.
After the Demon's fall, he was ordered to guard the Tomb of
his master for all eternity and let none pass.
Tactic
Druid has strong healing spells. Only a way to succes
fight, is to interrupt channeling Tranquillity, for
it's massive and fast healing.
Nature's Fire.
Nature's Fire is advanced single target damage spell, with another
damage over time effect. Also stun player.
Damage: X-X
Stun effect: 0.75 Seconds
Damage over time: X-X
Damage over time effect: 9 seconds, each 3 seconds.
Cooldown: 9 Seconds.
Kelash, the Gatekeeper.
Kelash, the Gatekeeper is a lightning revenant,
summoned by the mages of Kirin Tor to guard the Tomb of
Yemeron, so no-one will open it and release
the darkness kept inside.
He was once very powerful,
but with the time his powers faded,
since he guarded the tomb ten thousand years
and still, no-one passed trough him.
Tactic
Kelash has strong debuffs. To succes fight,
make sure Drainning Totem will be destroyed
as fast as possible.
Spread around room, so drainning totem and
chain lighting will affect less players.
Power Nova:
Advacned AoE damagive spell.
AoE: 550
Damage: X-X
Cooldown: 10 Seconds
Chain Lighting:
Chain Lighting is slow AoE spell.
You can run away from effect if you are quick
enought.
Number of Max targets: 5
Damage: X-X
Cooldown: 7,5 seconds.
Electricity Totem:
(Drainning Totem)
Each second, totem picks every player in 600 AoE drainning mana.
Totem last: 10 Seconds
Cooldown: 10 Seconds
Mana Drained: X-X Mana/Second
What can we expect in further versions?:
In further we are planning to add new classes, bosses, zones and events,
AI, difficult changing and dungeon progress saving.
Here you can see some WIP Screenies
Author's notes:
If you are interested to join our project, feel free to PM me
or write here. Any suggestions are welcomed, accepted and creddited
and so does ideas.
Thread changelog:
- added 2 new screens
- added map overall beta look
- added some information about beta version
- updated commands
- updated features
- added boss section
-added 3 screenshots
-added "What can we expect in further?:"
Team:
Palooo3 --> Triggers, Object editor
Blood Raven --> Terrainer, 2D artist
lktp --> Spell Creator, Other Triggers helper
Usefull links:
http://www.hiveworkshop.com/forums/...melarions-tomb-recruiment-204236/#post2013210
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