- Joined
- Oct 2, 2005
- Messages
- 398
I'm creating a map named 'Dungeon Crafter'.
Each player has a Dungeon Crafter and an empty 64x64 space to build a dungeon to their tastes. The map is not competitive in a way to create the hardest dungeon, but the funniest, and this will be decided when everybody decide to finish the game.
You can place: (any destructable feature can be made invulnerable by the player)
- Walls: basic dungeon tool, will prevent the heroes to see and walk beneath it. The walls are destructable.
- Half-Walls: a wall with half of the height; heroes can see through but cannot walk on it. Destructable as well.
- Curtains: heroes can walk beneath it, but can't see. (Destructable)
- [rainbow]Portal[/rainbow]: This is where the heroes appear when they enter the dungeon, it is indestructable and the dungeon should have at least one to be playable. If there are two portals, they will be randomly teleported to one of them (good to split heroes)
- Door: They are destructable and block sight when closed.
- Lever: The levers are customized to react with doors, walls, or any other destructable feature to make them open or disappear when the lever is pressed. Levers are destructable when they can be only triggered once, but if they can trigger infinite times, they are said to be 'indestructable'.
- Teleport Pad: The teleport pad is a trap that when stepped on will teleport the hero to a determinated location, but it isn't guaranteed to have a teleport pad to sent you the wayback. It is destructable.
- Foot Switch: Can be visible or invisible. If stepped will trigger an action that is already set. If destructable, will fire only once per dungeon play, but if indestructable, will fire as many times as needed.
- Stream Trap: Always face a direction. When activated by a foot switch, or lever, or chest, will shoot in this direction a stream of something: Acid Stream, Water Stream, Fire Breath, Cold Breath, Poison Spray, Wave of Cursing. The Stream Trap is destructable (can be deactivated by a lever, or foot switch, or chest).
- Treasure Chest: Acts as a lever, but has a different fashion of triggers, and will drop its inventory when triggered.
I'm willing to fill 4 or 5 spellbooks with features to the Crafter to use.
So I'm here asking for [rainbow]feedback and new ideas[/rainbow]
Each player has a Dungeon Crafter and an empty 64x64 space to build a dungeon to their tastes. The map is not competitive in a way to create the hardest dungeon, but the funniest, and this will be decided when everybody decide to finish the game.
You can place: (any destructable feature can be made invulnerable by the player)
- Walls: basic dungeon tool, will prevent the heroes to see and walk beneath it. The walls are destructable.
- Half-Walls: a wall with half of the height; heroes can see through but cannot walk on it. Destructable as well.
- Curtains: heroes can walk beneath it, but can't see. (Destructable)
- [rainbow]Portal[/rainbow]: This is where the heroes appear when they enter the dungeon, it is indestructable and the dungeon should have at least one to be playable. If there are two portals, they will be randomly teleported to one of them (good to split heroes)
- Door: They are destructable and block sight when closed.
- Lever: The levers are customized to react with doors, walls, or any other destructable feature to make them open or disappear when the lever is pressed. Levers are destructable when they can be only triggered once, but if they can trigger infinite times, they are said to be 'indestructable'.
- Teleport Pad: The teleport pad is a trap that when stepped on will teleport the hero to a determinated location, but it isn't guaranteed to have a teleport pad to sent you the wayback. It is destructable.
- Foot Switch: Can be visible or invisible. If stepped will trigger an action that is already set. If destructable, will fire only once per dungeon play, but if indestructable, will fire as many times as needed.
- Stream Trap: Always face a direction. When activated by a foot switch, or lever, or chest, will shoot in this direction a stream of something: Acid Stream, Water Stream, Fire Breath, Cold Breath, Poison Spray, Wave of Cursing. The Stream Trap is destructable (can be deactivated by a lever, or foot switch, or chest).
- Treasure Chest: Acts as a lever, but has a different fashion of triggers, and will drop its inventory when triggered.
I'm willing to fill 4 or 5 spellbooks with features to the Crafter to use.
So I'm here asking for [rainbow]feedback and new ideas[/rainbow]
Last edited: