- Joined
- May 28, 2015
- Messages
- 382
This has been boggling my mind lately on what should I used for a dummy spell in order to apply buffs which doesn't override.
I created a spell which has a dummy spell based on Acid Bomb and renamed its buff to (Fire). Now my other unit has Acid Bomb. I decided to cast the spell to the target in which causes the buff(Fire) to be applied but then the other unit containing the ability Acid Bomb decided to cast as well at the same target right after my unit has finished casting it.
Result: The Acid Bomb buff overrides the first buff(Fire).. resulting in complete dissatisfaction and failure of spell making.
Now the question is: What spells should I based my dummy spell upon in order to prevent certain buffs from overriding other buffs?? Same goes to slows, poison, damage per second buffs, attack speed buff, etc.
I created a spell which has a dummy spell based on Acid Bomb and renamed its buff to (Fire). Now my other unit has Acid Bomb. I decided to cast the spell to the target in which causes the buff(Fire) to be applied but then the other unit containing the ability Acid Bomb decided to cast as well at the same target right after my unit has finished casting it.
Result: The Acid Bomb buff overrides the first buff(Fire).. resulting in complete dissatisfaction and failure of spell making.
Now the question is: What spells should I based my dummy spell upon in order to prevent certain buffs from overriding other buffs?? Same goes to slows, poison, damage per second buffs, attack speed buff, etc.