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Ran out of Buffs

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So yeah, on my map at the moment I'm totally out of buffs.
For example, I can't use a Blood Lust dummy spell because it will overwrite the buff of another dummy spell already using Blood Lust as its dummy (regardless of the fact that the ability has completely different effects and assigned buff - one still overwrites the other).

I've used pretty much everything you can imagine, even really obscure ones like Howl of Terror, Battle Roar, Slow/Normal Poisons, Acid Bomb, you name it.

Thing is, I need just 1 more... just 1 more lousy buff, but I can't for the life of me find just one more.
Is there any possible way to get more buffs that don't overwrite each other?
 
What he meant is that he's out of Dummy Skills to give units buffs.
For example:
Inner Fire with Buff A
Inner Fire with Buff B
Now evertime you cast the dummy skill Inner Fire (either of them) on a unit which already has been buffed by Inner Fire but another buff, it will overwrite it.

I myself don't have a solution. You might want to test out Auras though.
 
well this works with auras..
But not with Inner Fire. 2 spells based on Inner Fire will allways override each other, no matter what you do to the buff.

@Thread starter: What exactly do you need all those dummy spells for? Maybe there is another way to do what you want.
 
Essentially, I have a spell called Tidal Shield. You can cast it on an allied (or self) hero and it will give them extra health regeneration, a watery shield special effect and a percentage chance to damage enemy melee attackers.
I want it to be MUI, and as such using a Buff method is probably the easiest. (I can just use unit group has buff equal to true to apply health regen, and unit is attacked --> unit has buff in the if/then/else for the damage shield effect).

I have used all the auras, by the way, and the method of using an aura for a castable buff is a bit of a messy method (cast, disabled spell books, wait, remove ability etc. kind of messy). However... I *think* I haven't used Rejuvination yet, but I could be wrong. I'll have to go check.

And with regards to the above conversation, DragoonZombie and VergillThazaar are correct, it simply will not allow 2 dummy spells based on the same original to have 2 different buffs.

EDIT: Is there not a list somewhere of ALL the possible number of Buffs that exist (i.e. the number of buffs total that won't overwrite eachother)? If not, I'm likely to make a list myself and put it somewhere on this website for other mapper's reference.
 
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