For some reason, abilities that were made from the same base ability don't seem to stack when I give them different buffs/debuffs. For example, let's say you have 2 custom abilities that were made from Acid Bomb and you give one of each to a seperate unit (this isn't an order string problem). Both these acid bomb abilities are given different buffs, yet if you have both units cast their spells on the same unit then only one of the debuffs will remain on the unit while the other is removed upon casting. In a game like dota with all the available heroes and spells that somewhere along the lines a base ability is used more than once for buffs or debuffs....so what am I missing here? There has to be a way around this...