Opening:
Since your last adventure which lead you through the depths of an eerie crypt to get to the bottom of a series of fires that plagued the little village on the edge of the forlorn woods your party has lost many members. Currently your party is walking towards the city of Targan, after many hours of walking through vast valleys and steep mountians you see an old man sitting on the side of the road. [Will you; speak with the man?, attack the man?, something else?]
Speak with the man:
You approach the man and ask him why he is sitting here. The man begins to tell you about a vast army of Kobolds that invaded and destroyed the city of Targan. The old man begins to shake violently while saying something about an invisible enemy that the kobolds used, before you had a chance to ask him another question blood explodes from everywhere on the mans body. In all of the commotion you see a kodold running away from your party, but before you could give chase you and your party begin to lose conciousness.
Attack the man:
You begin to attack the man, but he starts to violently shake then blood explodes from everywhere on the mans body. In all of the commotion you see a kodold running away from your party, but before you could give chase you and your party begin to lose conciousness.
Something else:
*Make whatever you say end with:* he starts to violently shake then blood explodes from everywhere on the mans body. In all of the commotion you see a kodold running away from your party, but before you could give chase you and your party begin to lose conciousness.
-------Regaining Concisness-------
As you and your party begin to regain concisness you seem to be in a pitch black room, you hear cries for help comming from all around you but you cant see anything. You see a torch illuminating bloody corpses and bony starving people in chains all over the ground, blood and the juices of rotting corpses run all over the stone floor. As the torch gets closer you notice that a group of kobolds is huddled together around the torch carrying kobold. The group of kobolds comes closer and closer untill they are nearly uppon you and your group. [What will you do?]
=you are chained up, hands bound together with iron chain and the larger group members are bound with steel chain. Your feet are free to move and you are still in possesion of all of your items.
>>>>>>>>>BATTLE<<<<<<<<<
Group of 5 Kobolds, all warriors, HP15, LV2, AC 2
XP=75 Loot= 7gp per player, Tattered Robes +1 spell rolls, Wooden Mace 1d6 -1 1h, chain whip 1d6 +3 roll a 4+ to hit
The kobolds have been vanquished, as the last kobold is slayne you hear one of your party screaming in such a manner that you are instantly shocked and begin to run towards his voice. (Each person rolls dice, lowest roll is the person screaming, that person cant do anything untill DM says so) As the party is running you are all tripping over piles of corpses and people are franticly trying to grab your legs, as the party approaches a dimly lit doorway you hear another ghastly scream from your party member. [Do you dare open the door to save your party member?]****If the party wont go in the captured party member is dead****
Saving Party Member:
As you smash through the door you see a Kobold Shaman reaching his arm inside of your allies chest, instantly the Shaman casts a Sleep Spell on one of your party (All roll a dice, lowest roll is put to sleep)
>>>>>>>>>BATTLE<<<<<<<<<
Kobold Shaman,HP25,Lv3,AC0,Can summon 2 Kobold Warriors (Stats are above)
After leaving your party member:
As you quickly run away you hear an intolerable scream and then silence...
After saving your party member:
The Shaman has been defeated and your party member rescued, though your party member still has a large hole in his stomach he is able to stand and walk. (Injured party member has 3HP)
---------Escaping--------
You and your party have been wandering around in the dark for awhile, you dont notice any more people, though you are starting to smell something vile, you speak with your party members and eventually agree to follow the smell. After another few hours you enter an area lit by torches on either side of the walls which seem to be made of human bones...
<<<<<<<<<<<<<<<<<<<<<<<<<<(Set up dungeon now)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Possible Encounters

Remember to give players XP and loot)
*RARE* 1 Wearwolf female,87hp,WS1,Lv1,40ft (Has cleave, hits 3 targets 1d6-2)
*RARE* 1 Mimic,38hp,WS1,Lv2,0ft,2D6-4
1 Ghost,25hp,WS2,Lv4,50ft,Casts fear which paralizez all players in 4 block area for 1 turn has 2 turn cooldown (Can only kill with enchanted weapon)
1 Kobold 15hp,WS1,Lv1,,30ft,1D6-2
1 Animated Object (Make up what the object is depending on area),HP5,1d6+1,10ft,Lv2
1 Wall of Ooze (almost invisible, only a DR5 can see it),Unlimited HP,Lv1,Takes away 1/4th player in ooze hp per turn
>>>>>>>>>>>>>>>>>>>>>>>POSSIBLE EVENTS
-As you walk through the narrow hallway you walk past a root comming from the ceeling, as you pass it gets caught in your armor, you manage to un hook the vine and push it away, suddenly the vine wraps around your neck and pulls you to the celing and strangle you. Your party members try to slash the vine as it pulls you up but it pulls you up to fast, no mele weapon could help you now...
Enchanted Root,HP5,Kills player after 2 turns of strangleing (Can only be killed by a ranged weapon or whip)
-Suddenly after turning a corner you (the closest player to mob) are attacked by a well.. you arnt really sure what attacked you. (closest player is unconcious for 4 turns, take the unconcious player out of the room for the 4 turns) ****DM, do whatever you want for the 4 turns, but when the 4 turns are finished the event continues**** You finally regain conciousness and find out what has happened to your party during the time you were knocked out. Finally after a quick checkup by your party you all begin to walk down another hallway.. A long greyish figure steps out and stares at your party, focusing mainly on the person who was knocked out.. The figure starts making strange sounds, some of which your party recodnize as dwarvish, common, orcish, and draconic.. eventually the figure begins to say in a noble sounding common voice "Why are you hear?", one of your party begins to tell the creature of what has happened up till this point, the creature begins to walk into a black area [Will you: Follow the creature?, Attack the creature?, something else?]
Follow the creature: After following the creature for some time you hear a snapping noise, suddenly you fall into a bottom-less pit (The campaign is finished unless Jarod rolls a 2 4 or 6 and then sacrifices himself to shift time back to when the creature beckons you)
Attack the creature: Greyish Creature,HP50,1D6,AC1,Lv4 (Instantly kills player with lowest roll if battle takes more than 10 turns) Loot=Greyish Creature's Skin XP=325
-After awhile you hear the crackling of a fire comming from a broken down wall up ahead [Will you; sneak past without disturbing whatever may be by the fire?, keep walking?, other?]
Sneak past: You attempt to sneak past the broken down wall but one of your party accidentally kicks a small but loud sounding rock alerting the creatures by the fire. Out of nowhere three dwarves appear and begin to attack you. *BOSS* Erik the Swift,Baleog the Fierce ,Olaf the Stout 50hp,Lv3,WS1,1d6
Keep walking: You decide to keep walking past the broken down wall but one of your party accidentally kicks a small but loud sounding rock alerting the creatures by the fire. Out of nowhere three dwarves appear and begin to attack you. *BOSS* Erik the Swift,Baleog the Fierce ,Olaf the Stout 50hp,Lv3,WS1,1d6
Loot: Rugged Shoulderpads 2AC 4lb, 50gp per player, Worn Running Boots +10ft per turn 0lb
XP=300
-You hear a loud scraping noise comming from the wall near you, as you approash the wall to look for any hidden passages a large Umber Hulk smashed through the wall, what will you do? *BOSS* 1 Umber Hulk,175hp,WS2,Lv4,30ft,AC2 (Cleave 4targets 1d6+3, Erupting Slam 1d6+4)
Loot:Umber Hulk Shell Fragment X5 (1ft sqd) 3lb per fragment, Fist Sized Emerald 7lb
XP= 400
>>>>>>>>>>>>>Story Area2<<<<<<<<<<<<<
After hours, maby even days on wandering around the eerie maze of bone overed walls you hear the low hum of chanting, as you run towards the chanting it gets louder and louder untill you run through a doorway into an enormous lava lit cavern, while running through the doorway you foolishly loose your footing and begin to fall off the clear edge of a 50ft cliff luckily your party member manages to gran your arm and pull you back up.
You and your party assess the situation making note of what your carrying and that there are small foot holes scattered around the face of the cliff, you belive that you could carefully climb down but your not sure. You also notice that the chanting is comming from a mob of 40 Kobold Warriors, there are 5 Kobold Shamans in the center of the large chanting circle and in the center is an enormous pile of dead and screaming humans.[What will you do?]
***DM make some stuff up here***
>>>>>>>>>>After making stuff up<<<<<<<<<
Finally you all made it to the bottom of the cliff, you notice an unguarded hole of light to the left in the distance, you belive it may be a way out. You also see a large boulder perched on the side of a small dirt mound, you think that the combined strength of your party could push the boulder onto the Kobolds and kill most of them which would allow you to try and save some of the humans piled in the center of the circle. [Will you; escape through the hole?, attempt to push the boulder off the mound and kill the Kobolds?]
Push Boulder: You and your party sneak up behind the boulder and push with all your might, the boulder begins to roll down the mound, suddenly a Kobold Shaman notices the boulder and cast some sort of spell on it. The boulder kills most of the Kobolds but...it rolls stright into the pile of humans and splatters theirs remains all over the cavern... You and your party run as fast as you can to get out of the hole, seconds after escaping through the hole you see a white flash.
Escape through the hole: You and your party carefully sneak out of the hole, leaving the piled up humans to die a slow and painful death. Seconds after escaping through the hole you see a white flash.
----------------ENDING PARAGRAPH--------------
You open your eyes and to your shock you and your party are on a ship in the middle of the ocean.