Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Double/copy mesh models; why?

Discussion in 'Modeling & Animation' started by deepstrasz, Sep 8, 2020.

  1. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,433
    Resources:
    1
    Maps:
    1
    Resources:
    1
    So, I've come to find some models like:
    anima.png
    Bandit Lady

    Do such models need to have doubled meshes/geosets for some animations? I don't think this model has any complex animations like say the Grunt's axe roll from hand to hand (which is actually an illusion).

    I'm asking because if I want to edit such a model, I would need to know where to attach stuff to, which bones belonging to which mesh.
     
  2. Hermit

    Hermit

    Joined:
    May 29, 2013
    Messages:
    1,441
    Resources:
    3
    Models:
    2
    Icons:
    1
    Resources:
    3
    Judging by the screenshot, it looks like the model is based on the human Knight, who has another body that isn't attached to the horse, so that it can fall off in the death animation.
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,433
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ah, that was it. Thanks and ugh :D