- Joined
- Oct 29, 2007
- Messages
- 1,184
Well.. Does it? : O
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Remove
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Events
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Time - Every 0.05 seconds of game time
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Conditions
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Actions
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For each (Integer tmp_integer) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Player(tmp_integer)) controller) Equal to User
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((Player(tmp_integer)) slot status) Equal to Is playing
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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detect_up[tmp_integer] Equal to 1
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Then - Actions
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Set tmp_loc2 = (Position of Player[tmp_integer])
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Set tmp_loc = (tmp_loc2 offset by 800.00 towards (Facing of Player[tmp_integer]) degrees)
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Custom script: call RemoveLocation(udg_tmp_loc2)
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Else - Actions
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Set tmp_loc = (Position of Player[tmp_integer])
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Set tmp_group[tmp_integer] = (Units within 1000.00 of tmp_loc)
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Custom script: call RemoveLocation(udg_tmp_loc)
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Else - Actions
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Set tmp_group[5] = (Units in (Playable map area))
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Unit Group - Pick every unit in tmp_group[5] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Grass
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is in tmp_group[1]) Equal to False
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((Picked unit) is in tmp_group[2]) Equal to False
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((Picked unit) is in tmp_group[3]) Equal to False
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((Picked unit) is in tmp_group[4]) Equal to False
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Then - Actions
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Unit - Remove (Picked unit) from the game
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Else - Actions
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Else - Actions
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Custom script: call DestroyGroup(udg_tmp_group[1])
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Custom script: call DestroyGroup(udg_tmp_group[2])
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Custom script: call DestroyGroup(udg_tmp_group[3])
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Custom script: call DestroyGroup(udg_tmp_group[4])
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Custom script: call DestroyGroup(udg_tmp_group[5])
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