No and GB2Escapist. You're definitely reading too far into this shit.Again I refer to my lotr Helms Deep in sc2 experience. Aside from the gameplay not living up to the typical wc3 helms deep gameplay, I really felt disconnected from the lord of the rings universe. Seeing marines with guns shooting bullets at zerglings, that just isn't immersion. And immersion is what we are talking about here right?
Yeah, and? They had marine models, so they didn't need custom models. Big fucking deal?While in Warcraft 3 I could play parasite (without custom models) and I would feel like im on a space station in the future, trying to kill the alien (which could be played by many many wc3 models).
I personally don't have standards too high. I don't think anyone is running SC2 on excessively high settings. I can't even run it on anything besides lowestIf only I could model... Custom models are the only way, yes, but as I have already said, models are beginning to get more and more complex. Starcraft II models take a lot of polygons, three textures, an animated and a static portrait, plus animations, which no modeler seems to do (99% or more of Warcraft III's models have ripped animations).
I have a modeling program on my old computer, I might delve into it and search for tutorials, but judging from the majority of our modelers' skill, I doubt I'll go far if they couldn't go farther... I was always terrible at arts.
So basically what you are saying is that you want to boycott it, but you are too immature to accept that boycotting a game means not having it, and that would be just terrible.And if they release another game would of been interested in buying I will pirate it while before I would of brought it in a heart beat.
SC armies are too big for formations to be practical.
Yeah, i liked AoE2 quite much, but I miss 1 thing, attack move. Patrol isn't the same...Age of empires armies are generally on much larger and more open terrain, emphasize individual units much less, don't incorporate air, and don't have much micro capability in comparison.
From my experience, you only have to log in once to use the editor, after that you don't. The only reason you'll need to log in again after that would be to publish content or open published content.
Oh please. Starcraft 2 has enough classic units as it is. Everyone's going to cry over something that Blizzard takes out of Starcraft, whether it's a reaver, a valkyrie or a fucking shuttle. The argument is the same every time:Disappointments for me was the lack of some old classic units in melee (firebat and medic!?) and the lack of region swapping (upon shipping, I know they plan to implement it...).
Lol. You want to remove useless stuff like achievements and portraits? why not remove the complete game, i mean its a useless game, lets only do useful things to survive, like, i dont need a house, i'll just go live in woods and eat some rats and fruits.Seems im not the only one thinking so.
So I got spammed and flammed by completely clueless naps in my thread in blizz forums (blizz deleted it as I asked them) but any normal guy who understands what A Good Gaming Experience means, says it.
Following your logic, 'Why have food, water and a bed, when we have jewelry - rings, necklaces, bracelets?'
Im not saying a good gaming experience means removing pictures, but focusing on some pictures, making 130++ pictures instead of getting their hands on the important features in the 1st place, as if bnet is made to be Facebook or Photobucket, not its actual meaning. I fully support that other post, though the ladder also needs some fixing and they know it, I might add.
Then you confirm my previous point that Diamond doesnt say much. But this guy also says he plays some ESL tournaments (that I dont wanna start before getting into good shape), so a Diamond and competing, saying the truth, that's what I like seeing, not a pile of pointless posts and comments as most of what I see. He does sound like the type of people im taking about and I absolutely am not saying hes pro.. just good and obviously with understanding about some things.
I agree with you tleno.WOWWARS, here's the answer to your cryes:
1. Show me at least one 3D game that would have a model editor just for it (Don't say Spore, they make |models" with codes readeable only by the game itself and it's not a real 3D modeling. Blizzard made all their models with 3D software made not by them, like3Dmax, so why should they make something for users? The funcionality of this editor would be really limited and too complicated for more people, making it useless.
2. Pftt, there were only four easter egg models. Made just for lulz. Those Tauren marines, night elf pilots, diablo and others are for lulz too.
3. 1.: Simplicity of WC3 made it a hive for noob moders and five year old "Moddmakers". That was bad.
2.: SC2 gave us more functions than WC3. You can't add so much more functions without making harder to use them!
4. Dude, this is not a WOW where clans change game just to be a clan there. Sc1 is still played because it's one of cyber-sports games. WC3 is cyber sport game too. Actually they did promised clans on one of incoming expansions. WC3 didn't became as it is now in one moment too you know.
1. that's good I think...
2. Maybe that's you who don't like it? Personally I hate WC3 melee, firstly I was completely negative about the melee of SC2, but when I played I realised it's more fun that WC3. So people do play it, they do love it and speak for yourself.
3. I don't really see a thing to be excited here. Graphics allways have to be immproved, else SC1 wouldn't become a game of year and nobody would play it. And poor people who can't play SC2...
No, it wasn't. FUCKING EVERYONE STARTS OUT AS A NOOB. You actually want to discourage new modders from making anything? Well, that's irrelevant. Blizzard should definitely want to encourage new modders, because that's how their modding fanbase can grow.3. 1.: Simplicity of WC3 made it a hive for noob moders and five year old "Moddmakers". That was bad.
GUI vs. JASS. GG thanks for playing.2.: SC2 gave us more functions than WC3. You can't add so much more functions without making harder to use them!
but it kinda sucks ye need to wait for an expansion and waste more money cuz blizz Failed and added ghey facebook like crap. When they could've used wc3's system to help them create the clan system.
I will post my Pros and Contras after finishing the campaign. For now, here is an article I found on the whole Activision Blizzard/Bobby Kotick thing:
I don't know if all of it is true but it sure makes you think...
not entirely convinced they actually give a shit, but hey, maybe one day they willA. Making the editor more user friendly is a noble goal, one that we've actually accomplished several times during development, haha. With great customizability comes great complexity, unfortunately. It can be overwhelming at times, but like many things in life most of the intimidation comes from the fact that it is unfamiliar.
Again, as an aside, we are kicking around a couple of ideas for addressing the intimidation potentially experienced by a new user to the editor.
Omg it's not Activision that decides will Bnet 2.0 have chat channels or not, will it have LAN or not.
Even the idea to sell in 3 expansions is Blizzard's idea...
It's all the damn Blizzard who were like 'Hmm let's see what will happen if we dont add channels' 'Hey no LAN = less trouble for us, who needs LAN', 'Let's make a MMMEGA SPLIT of the ladder to ridicule '. It's all blizzard's decision
They decided their new approach is much better but the spam on their forums proved else. And they responded that they might add them, apparently confessing their mistake with their experiments
And most importantly - HACKS. If they will show the same 'care' about hacks as they did in War3, just no comment. There are already some hax, im not sure if MH or DH, but there are for example:
achievement hack - I saw this in the forum where i got my copy, i felt like bashing those retards how could they use such shit, not that i care about pictures but still was stupid and I didnt flame/bash/smash that forum only to not be unthankful towards the admin who organized the contest.
Yes Blizzard have changed and yes, they were better in the past.
Doubt it's actually a hack. There was a guy on the NA server who got his Dark Voice portrait about a week ago. He was in Bronze League, and did absolutely nothing but worker rush every single game - a tactic which probably only works about 40% of the time, but takes like 3 minutes to execute regardless. :\achievement hack - I saw this in the forum where i got my copy, i felt like bashing those retards how could they use such shit, not that i care about pictures but still was stupid and I didnt flame/bash/smash that forum only to not be unthankful towards the admin who organized the contest.
2 - wat?dissapointments by order of importance:
2- map style suck
3- the big "took away" of units Q_Q vulture (i dont use to play with protoss but they deserve a dark archon)(same for zerg´s lurker) i really thought that sc2 was gonna add more units to the existent ones.
4- new editor might be more wide in options, but its very unneficient, things that used to take 5 min in the war 3 editor now can takes hours or even more
2 map style, most of all the way the map is like an isle that u can fly over the limits, it make u have to reinforce air defenses + resourse distribution + the map style in general, they have no comparation with sc1 maps
3 what i said is that i was expecting all old units + new ones (at leats add the amount that bw added)
4 and yes, even if u know how to, it takes longer
you need special servers and the game synchronization must be heavily reduced in order for these feutures to work without delay. However, it wasn't obviously intended for multiplayer maps, just look at the GUI commentaries.1. Arrow key and button lag/delays when maps are played in multiplayer
2. Cannot expand map dimensions beyond 256x256
3. Sort of clunky editor UI
They'll add? Are you telling us that it's not already possible? Because that's quite a blow.As is the inability to make maps bigger than 256x256. It's okay for melee maps, footmen wars or the monotonous TDs, but RP, RPG, and strategy map makers have always fought against such limitations -- not to mention that maps in Starcraft II are incredibly small for their dimensions: a Starcraft II 256x256 looks like a 192x192 in Warcraft. Cross-map won't do much, if anything, at all, to help the last map types I mentioned.In an RP map, players need to receive OOC from everyone, and while it would be, theoretically, possible that cross-map can extend the borders, it forces all players to interact with each other instead of having two or more roleplays progressing at the same time, let us refer a situation in which player A is roleplaying with two other players and his character is far from his city (also under the control of player A), but another roleplay is going on and other characters arrive at his city -- in this case, if player A has went as far as crossing to another map, his city remains inactive, and this is assuming cross-mapping allows something like this, having two maps and call it all a single game, and allow players to travel between them.RPGs seem like the only type of map that would benefit from this, but then again, how big are you going to make a multiplayer RPG when the player limit is 14 individuals?As for strategy maps, such as "Battle for Middle Earth" or "Azeroth Wars Strategy", to cite but a few, it doesn't help them at all. In these maps, you could take your army as far as the other corner of the map, which, in "Azeroth Wars Strategy", was quite bigger than 256x256. How can you be expected to command an army in one map and manage your base in another one?BlinkBoy said:(...) They'll add multiplayer cross map linking (...)
My main disappointments with SC2 and its editor:
1. Arrow key and button lag/delays when maps are played in multiplayer
Goshdarnit he's once again going to attempt to develop a mod that he doesn't have the skill nor the motivation to finish.I doubt you need more unless you are making a big RPG. They'll add multiplayer cross map linking if that's the case.
Any size past 256x256 is unnecessary, really. You can easily scale the rest of the map to accommodate a smaller terrain size.As is the inability to make maps bigger than 256x256. It's okay for melee maps, footmen wars or the monotonous TDs, but RP, RPG, and strategy map makers have always fought against such limitations -- not to mention that maps in Starcraft II are incredibly small for their dimensions: a Starcraft II 256x256 looks like a 192x192 in Warcraft.