@xorkatoss
The Dualism website is published. We are still experiencing some bugs with the graphics, but it is fully functional. The reason that we have it is mainly for donations. If you donate you get a serial code which you will be able to activate in my next map which you can read about further down in this message.
Here is a link to it:
www.projectdualism.com
Yes. I am going to upload a "The making of Dualism" video. I am not going to upload any ingame footage of Dualism apart from the trailer that will be done in a couple of days.
I will also open up a thread separatly for finding the "Treasures" inside Dualism once the whole game is finished. If you are unfamiliar with this I'll tell you abit about it.
Dualism is full of easter eggs and a special type of item that we call "Treasure".
If you collect all the hidden treasures you can unlock additional gameplay. It is kind of a secret area.
(Note that BETA does
NOT contain any treasures! That will be released when the whole game is finished!)
Yes. In fact, I need more money to continue developing Dualism. I am hoping to get support from the people that plays it.
As soon as I got the money needed I will finish Dualism. In fact, I am only planning on adding around 20% more content + all the treasures and some improvements from Beta to the actual finished product.
I will however
NOT take a break from map making. It took me a while to recover from my last break. As you might understand making a map like this is extremely hard.
I will now attempt to explain my next project briefly. Do keep in mind that this game is going to be concentrated 100% on the fun and replayability factor rather than good graphics and seeing as how far you can push the limit of the Warcraft3 engine.
I am going to remake Troll vs Elves.
I am going to add talent trees for both Elves and Trolls. The talent trees for the Elves are going to improve their Economy, Towers and Walls meanwhile the talent trees for the Trolls are going to improve their Spells, Mobility and Damage.
The replayability lies within the levels of each player. You gain levels by playing the game. The levels unlocks misc items that you can put on your character to "stand out" from the crowd.
The smart thing about this is that it will be supported by a homepage. This enables something that has never been used inside Warcraft 3 maps before. I'd like to introduce Serial Codes.
Basically, my Troll Vs Elves map is going to have a save and load system. It will save your level, your talent tree choise (so that you wont have to re-enter it every game!) and which misc items your were equipping. (also so that you wont have to re-enter it every game!)
Now here comes the cool part.
Let's say that you participated in a tournament which our community hosted. The tournament host will then provide serial codes for 3rd, 2nd and 1st spots in the tournament. Now, if you go to our homepage you can enter your load code together with the serial code that you recieved for winning the tournament. The homepage will then decrypt your loading code, add in a super rare misc item as a reward for winning, re-encrypt and give you your new loading code to load inside your next game. Next time you load it you will have a new cool misc item to put on your character!
Oh and did I mention that the map is going to be under 2000 kb big to avoid any downloaders on Garena or Bnet from leaving before they already finished downloading it?
So yeah... That's what I will be working on meanwhile collecting more money to finish Dualism.
Also, after I am done with Troll vs Elves I will be working on a RPG with the same graphics as Dualism.
But first, let's finish Dualism BETA so you know what I am capable of