Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
@M0rbid
You just wont stop, will you?
You just wont stop, will you?
@Sonofjay
I wont ask a mod to clean this thread, this is Dualism history gallery rofl.
@Talavaj
I think you have a very valid point.
I am very soon with the dining section. I'm going to upload a similar video of me building it, hope you enjoy![]()
Thanks! ;Dxorkatoss said:the last vid of the church was so awesome
I wont ask a mod to clean this thread, this is Dualism history gallery rofl.
Hmmmm, the trailer did not really give me the creep that I want, no its not really creepy, the trailer need to be more flashy, more horror.
Also that flame thing looks ugly you. You might want to remake the trailer, the music that you use was good but the scenes that you take is not fitting for a trailer.
oh wow 63 different sounds for running/walking? that sure is a lot;o@xorkatoss
Thanks! ;D
The breathing sounds needs abit of polishing perhaps, I will have a look at it once I start programing content again.
Dualism actually has 63 different sounds for running/walking on different materials (Wood, Outside, Stone, Water)
New preview out! Enjoy.
DUALISM TRAILER IS OUT!
If im not mistaken, running uses mana(or in this case stamina) and when your mana reaches 0 you can't run anymore.I didn't play the beta so I don't know if you already did something like this but when the character runs, you made the sounds give the player the idea that he's getting tired, which I think is great, but perhaps that could also be used to make the game harder. I don't know how (or if) it could be done, but what if the player could only run fast for some time (based on the health the player has left or stamina, which could be, for example, the mana). That would add to the strategy the game requires, and make it much harder. But it would be harder to balance it as well.
nice i like it!!;D also if possible it would be good to maybe start limping if you take too much damage? or maybe some sort of trap somewhere that damages your leg and you have to limp untill you find some sort of medic kit or smth?@xorkatoss
You are completly right, mana is representing your stamina. If you are out of stamina you can't run. When you take damage you lose stamina.
@xorkatoss
There are bear traps which the people that played the preview (including myself) find extremely scary. You never know when you will accidentaly walk on one.
When you walk on it you limb for ~13 seconds. Let's say that you are hunted by a monster and accidentaly walks on it, you are screwed unless you have a potion of Epinephrine at hands.
Taking damage can also lead to a lot of different effects such as bleeding, infection and immoobility, which of each has it's own effect on the walking and camera system. Everything has been taken into consideration to deliver the best horror feeling possible within the Warcraft 3 engine.
If you like what we are doing please show your support by spreading the word about Dualism. Liking our facebook page also helps us out a lot!
nice but shouldn't bear traps be visible? i don't mean visible in the way that they are 100% noticeable, noticeable in a way that blend into the environment and if you have a keen eye you should be able to locate it and avoid it.@xorkatoss
There are bear traps which the people that played the preview (including myself) find extremely scary. You never know when you will accidentaly walk on one.
When you walk on it you limb for ~13 seconds. Let's say that you are hunted by a monster and accidentaly walks on it, you are screwed unless you have a potion of Epinephrine at hands.
Taking damage can also lead to a lot of different effects such as bleeding, infection and immoobility, which of each has it's own effect on the walking and camera system. Everything has been taken into consideration to deliver the best horror feeling possible within the Warcraft 3 engine.
If you like what we are doing please show your support by spreading the word about Dualism. Liking our facebook page also helps us out a lot!
oh ok, ill just w8 then@xorkatoss
Whenever I have a version for Beta Testers to play, you will know about it. The preview was for family and friends only.