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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
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This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudMax

    CloudMax

    Joined:
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    I think its kinda hard to make a beam appear infront on the hero and then your able to aim it by clicking where it should attack.
    Also, the description say "Coming Soon: The Amazon!".
    One ability that can be done in ages, or one hero? :p

    Coming Soon: The Amazon!
    Wohooo, seems like noone reads the damn description. like befor "whhaaaaa why cant i open the map, is it protected?!... yeah it said that in the description.
    The darn description already says that he will add amazon.
    Hope your happy now.

    Why didnt you say that befor? There is much stuff you can implement x).
    Adding Rage (atleast try :]).

    Making the custom stats system (so you can choose stats yourself(Can be hard to balance but that is somthing to work on, right?))

    Item sets, A small chance that the chests and bosses drops a Str, Int or (agi when amazon is released) set item (like 5% drop) and make them stronger if you have more then one part.

    Making the Spell System like in Diablo2. You have to learn one spell to learn another, and when you learn one spell, another spell gets better(becouse they are both the same type of spell). This system shouldent be THAT hard to make if you just know how.
     
    Last edited: Jan 22, 2009
  2. DrunkenPanda200

    DrunkenPanda200

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    Isn't there already a rage system :S At least when I tried the barbarian (for the millionth time, this time in v 1.05) there was a rage system. And didn't CloudWolf say that he had implemented it?
     
  3. supertoinkz

    supertoinkz

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    could you put some classes that focus w/ speed?
    I like speed
    something like focus on agility
     
    Last edited: Jan 22, 2009
  4. Eccho

    Eccho

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    Agility focusing is not a good thing in wc3 since agilityheroes often gets imbalanced. Ofcourse experimenting and nerfing them at the end will work... But the first glimpse at it, meh, in my opinion.
     
  5. Super-Sheep

    Super-Sheep

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    Make all heroes to be agi and set armor and as bonus from agi to 0.

    Well for an example if theres a very powerful tank in game and it has like 999 str then it would also have 999 damage and then its imba becuz 10000 hit points and 999 dmg.
     
  6. ProfessorZmurge

    ProfessorZmurge

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    Hm yeah adding an exp system is a good idea, playing solo and get fast levels is easy :O
     
  7. CloudWolf

    CloudWolf

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    yea :D there is! Basically, his mana decreases 2 points every second, and he gains mana by attacking stuff :) its a shame i cant change the mana colour to red for one unit :D lol

    In other news, im currently working on some new items, and making the non-rare ones have a random drop rate :D Im also gonna put several more spell items in the game :D maybe even a bag system? ;)
     
  8. DrunkenPanda200

    DrunkenPanda200

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    Yay, more spellz0rs :p How about a big evil spell of mass-destruction that will blow up even Tyrael? (which I haven't managed so far, at least not with the Witch Doctor). And a bag system would be awesome. But even more awesome would be an equipment system. And those two combined would of course be even more awesome ;P
     
  9. Maazing

    Maazing

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    Imo, you should first make each character more unique, give them better (triggered) spells, that's the first impression I got after looking at the character skills, "Oh, ah well, the terrain is awesome".
     
  10. redmarine

    redmarine

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    Perhaps if you made some floating text appear above heroes?
    Like level, health, mana etc? This would be very useful and would help players make faster decisions.

    Example:
    ._.
    -LVL X-
    ======
    ======

    It's proven that players usually just play and don't look at all the informations around them like in multiboards etc.

    I'd suggest you implement such a system to make players more aware of their partners.
     
    Last edited: Jan 22, 2009
  11. CloudWolf

    CloudWolf

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  12. DrunkenPanda200

    DrunkenPanda200

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    I just remembered an idea I came up with when playing the map:
    How about changing the music during boss battles and such? For example when you encounter the Skeleton king it could play "dark victory" or whatever. And changing the music in the map in general would be an improvement, though not an important one. I wish it was possible to get the Diablo III music somewhere but that'll probably not be possible in a loooong time :(
     
  13. CloudWolf

    CloudWolf

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    Yea :D I currently have the Diablo main theme on my PC :) Only problem is, ive got no speakers right now :D lol

    I'll make that a priority next time I go home ;) Im at uni right now :S lol
     
  14. Super-Sheep

    Super-Sheep

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    The inventory system is highly recommended... Or, its MUST. :/
     
  15. ProfessorZmurge

    ProfessorZmurge

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    Importing music is like O_O
    Map size already over 3mb.
     
  16. CloudWolf

    CloudWolf

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    oh, dnt worry :) Ill probs only take a sample of say 1 minute, reduce the file quality and set it to repeat :D normally takes up around 300 - 400kb :D Im sure i could make room for it :)

    Or, I may just use the normal warcraft 3 music :p depending on how much space im gonna need for the new custom spells :D
     
  17. Ripoff

    Ripoff

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    I played this map with another friend, we playe barbarian / Witch doctor.

    First of all:
    The terrain is AMAZING! Your map would get 10/5 even if it only had terrain in it.
    The game seems to be slightly easy, though I think it would be ALOT harder without a witch doctor healing.
    The one thing that I really didnt like, was the lack of "exciting spells". I played the witch doctor, and the firebomb said it would do high damage on impact, though i didnt see any impact damage, only the DoT. You need to work on triggered abilities, but else this map is fantastic, keep up the effin' good job.
     
  18. CloudMax

    CloudMax

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    He is recruiting(if i spelled it right) people to work on this map right now, and if we get someone that is awesome on making triggered spells... :eek:.

    BTW, nice name you got, specially when this map is open source, lol :gg:
     
  19. Ripoff

    Ripoff

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    Am busy working on my own maps am afraid, takes up too much time.

    yeah I like my name, thanks, I guess lol
     
  20. Triskellot

    Triskellot

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    i downloaded it today and played it with 3 friends. we were all impressed by the great atmosphere and the awesome terrain. though, you could make the ways wider and increase the line of sight. i could help you with some spells or heroes if you like. i am not that experienced with it, but i like to create new skills. just pm me.