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Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
Level 17
Joined
Jun 9, 2007
Messages
2,493
He's not my master, he's my god.
Its just my part of the team to reply on the topic if you didnt knew.
Anyway, that bug is already fixed by me.


Triggering and spell creation:
- RolePlaynGamer
- The_Silent
- redscores

System Triggering, Suggestions & Forumer:
- LTGH

Terrain and Project Coordinator:
- CloudWolf
 
Level 3
Joined
Jan 26, 2009
Messages
36
I have played the most recent version just last night and I must say, its looking very good. There are a few things I would love to see fixed/cleaned up. That being...

Spelling, Grammar, Suffixes! :thumbs_down:

Some of the items tool tip, and basic tool tips are worded very badly, personally I would advise going over every item and cleaning it up a bit.

Grammar, quite a lot of the items have bad grammar. I know this is not a current #1 issue, however with a map coming along like this I would love to see it put together in as much a professional and neat manner as possible. :thumbs_up:

Suffixes!!! I can only assume Diablo 3 will keep with the past, and more likely general suffixes used on many randomly generated items in not only the Diablo universe, but in any MMO or RPG. IE. Armor of Agility, should more than likely use Armor of the Monkey. (Preferably one of the Diablo suffixes, etc as seen here Diablo II Item Suffixes) (I would be more than willing to offer a hand at doing a complete item, and item tool tip overhaul)

Also, with this more recent addition (1.11) there are a few spells that have incorrect, or to an extent broken tool tips. A few of the Barbarian abilities have messed up text causing lines to start next to a previous ability looking something like this...

JASS:
Level 1: X Damage
Level 2: X DamageLevel 3
X Damage

Gameplay in 1.11

The Siege Breaker Assault Beast uses his knock ability a hell of a lot, personally I feel the ability needs to be toned down, or at least put on a longer cool down. :nw:

Also! Allow Health Potions to stack like Mana Potions, its annoying that my fellow party members can carry 8 or more Mana Potions and I can only carry a max of 3 Health Potions! :cry:

Aside from that 1.11 and more importantly the BETA is shaping up quite nicely and I can't wait to see the new inventory system! :mwahaha:
 
Last edited:
Level 30
Joined
Sep 30, 2008
Messages
1,460
I have played the most recent version just last night and I must say, its looking very good. There are a few things I would love to see fixed/cleaned up. That being...

Spelling, Grammar, Suffixes! :thumbs_down:

Some of the items tool tip, and basic tool tips are worded very badly, personally I would advise going over every item and cleaning it up a bit.

Grammar, quite a lot of the items have bad grammar. I know this is not a current #1 issue, however with a map coming along like this I would love to see it put together in as much a professional and neat manner as possible. :thumbs_up:

Suffixes!!! I can only assume Diablo 3 will keep with the past, and more likely general suffixes used on many randomly generated items in not only the Diablo universe, but in any MMO or RPG. IE. Armor of Agility, should more than likely use Armor of the Monkey. (Preferably one of the Diablo suffixes, etc as seen here Diablo II Item Suffixes) (I would be more than willing to offer a hand at doing a complete item, and item tool tip overhaul)

Also, with this more recent addition (1.11) there are a few spells that have incorrect, or to an extent broken tool tips. A few of the Barbarian abilities have messed up text causing lines to start next to a previous ability looking something like this...

JASS:
Level 1: X Damage
Level 2: X DamageLevel 3
X Damage

Gameplay in 1.11

The Siege Breaker Assault Beast uses his knock ability a hell of a lot, personally I feel the ability needs to be toned down, or at least put on a longer cool down. :nw:

Also! Allow Health Potions to stack like Mana Potions, its annoying that my fellow party members can carry 8 or more Mana Potions and I can only carry a max of 3 Health Potions! :cry:

Aside from that 1.11 and more importantly the BETA is shaping up quite nicely and I can't wait to see the new inventory system! :mwahaha:

Thanks for the review :D

I recently added some new abilities to the siegebreaker to make him more interesting, but your right xD Those knockback spells are rather annoying at the rate they currenty occur :S I'll be sure to adjust that for 1.12 :)

As for the health potions, they do stack :) I just retested it myself. You just need an open slot in order to pick them up. As far as I know, you cant get a potion to stack if the inventory is full due to warcraft inventory restrictions, but I'll take a look into it, and see if I can get them to stack even with a full inventory :)

As for those typos, and description bugs, I swear they're breeding o_O I keep fixing them, and they keep appearing lol :) As for grammar and spelling, its not that I'm bad at it, I've just gotten into lazy habits whil'st typing, especially as I type rather fast, and rarely check what I've written ;) It happens to the best of us =[ I'll fix them whenever I see them though :p

As for the tooltips, ty! I beleive the example you found was on the stamina ability :) Just fixed it for 1.12! :)

Also, that idea about suffixes is a rather good one ;) That way, diablo players may recognise a few of the items, which in turn should help to create the diablo mood even further :)

Keep those reviews coming! Otherwise how else are we going to improve this map? ;)
 
Level 1
Joined
Apr 29, 2006
Messages
3
Everything looks pretty good. One sugestion in models. Witch doctor could be Shadowhunter hero with additonal weopon and mask without beard. 1.11 ver witch doctor doesnt look good.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
You can make the potion drops to powerups so when you take the powerups, you get a potion, that would make it possible to stack, i think. Still not sure about it, but i think that will work. And when a player drops a potion, replace it whit a powerup.

And if im right, there will be alot of work on 1.12 and that will make it hard for both of us to work at the same time :'o
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
Thnx for your kindness, Bartimaeus.
But im afraid that your typo fixes will dissaper as soon as i have figured out how to make my pickup system. After im done with the pickup system, My inventory will be working for player one. Then i just have to redo it for the 5 other players.
But right now i dont have time to work on that system becouse of " ".
 

Rot

Rot

Level 1
Joined
Sep 29, 2008
Messages
2
I've only sorta fiddled around with this on single player; and I'm sure my remarks will be virtual copy pasta of things you've already heard; but:

first off; the actual map design is amazing and beautfiul.

I'm sure this took a lot of work.

second:

the witch doctor is virtually perfect. firebomb is awesome; the pets are awesome; the heal is meh; but someone needed some sort of heal; and the mana drain forces a player to decide whether they want stronger abilities or the ability to control mana issues through paying attention & actively utilizing their abilities.

the wizard is a tad more sketchy; she's still got some impressive custom abilities but... I dunno. tbh; I actually enjoyed your witch doctor more than I liked the witch doctor from watching the gameplay vids. the wizard; otoh; was the opposite. I understand that this is a WC3 map, and one being designed by a single person at that, and again want to stress that what you've done is impressive; but I think the wizard could use a little more tweaking. I'm normally not into casters; but when I saw the gameplay videos I couldnt help but think to myself "damn; this may be the first time I seriously pursue a caster character.

the barbarian; on the other hand; really; really needs some rebalancing. I honestly think a small party could do just fine without him as he is now; whereas the witch doctor & wizard feel more essential.

barbarian pros: its nice that his whirlwind also helps regenerate life. this makes it an all-around good ability.

-cons: his mana regen is too low & ability costs are too high for him to do anything but attack with any regularity- this is very much what blizzard is specifically aiming to get away from with the D3 barb.

-even if you just try to build him as a bland auto-attack whore like you could do with any generic hero from any generic campaign; hes pretty weak early on. just because hes melee shouldnt mean hes more boring than the other classes.

if you havent checked it out before; you may want to check out "The Black Road" wc map. its an online multiplayer game that took a fun and interesting approach to non-casters. the barbarian, in specific, works similar to the "Rage" concept blizzard has used for warriors in WoW and the barbarians in D3.

through the use of triggers the barbarian naturally degenerates mana during downtime; but attacking, killing, and taking damage all give the barbarian mana; allowing them to use a lot more abilities when they're on the front lines of a hectic fight.

adopting a system similar or working out something on your own would make your barb a lot more fun to play. as is, he feels like a boring meatshield who isnt even really necessary if a witchdoctor focuses on just their pets & mana steal.

all that aside; this is a serious quality map that, with the amount of work you continue to put into it looks like it will be played by many WC3 fans even after the actual D3 is released!
 
Level 3
Joined
Jan 26, 2009
Messages
36
Another thing I would love to see happen is an increase in Health and Mana regeneration. Perhaps it would be possible to run a trigger checking the last time a unit has taken or delt damage, if the time in which these actions last occurred was less than say <= 30 seconds then create a dummy unit and cast Rejuvenation on that particular unit.

A way you could go about preventing this from being abused to give an edge on say boss encounters just use the out of combat item rejuvenation ability to restores mana and health, this way if the hero then rushes into combat as soon as s/he is attacked the buff will fade.

Personally I feel this would be a great addition to the game play and keep the game moving at a more steady pace.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
@Oziris
Thats becouse CloudWolf forgot to change the team list.
Hes the one i contact when we need some help, ask him about that.
He said that himself "im not really in the team, i just help you guys when its needed"
And that is as beggin a part of the team, just at the wrong spot in our team list.
@Lumograph090
That idea is kinda good BUT... omg... its that BUT again.... this map is not suppost to be to easy, me, cloudwolf and 3 other quys rushed trought the map without getting any problems. We just gave potions, anks and stuff to the people that needed it. also called "team work". ^^ So thats not really needed. But i think that blizzard will add health/mana per second outside of combat. But thats not confirmed yet i think :O
 
Level 35
Joined
Feb 5, 2009
Messages
4,558
Wow, the terrain is super-sexy, the darkness of the units and pretty much everything REALLY suits it... Good job! However, I find it annoying how you cannot play single-player, due to the fact that there are so many Ghouls at the start. Anyway, if you were intending it to be online, I think you definitely increased the dependency on there being other players. I love the look of it, don't give up now! Awesome terrain!
 
Level 1
Joined
Dec 22, 2008
Messages
5
Well-designed map with a great Diablo atmosphere.

Witch Doctor is amazingly imbalanced. The other two aren't even needed--the Witch Doctor can easily solo the whole thing. Why?
1) He has pets to distract enemy attacks. They even do damage. Heh.
2) His heal has a low cooldown and doesn't cost very much mana for a decently massive output. 1000hp with like 6 seconds of cooldown makes for easy survival.
3) He can easily rush from one combat to the next, deploying pets to distract, then mana nomnomnom on any of multitudes of mana-heavy foes in order to fuel his Fire Bomb (massive -armor and DPS), heal spams, heal + dps (Locust), or pets (after the cooldown). This makes him drain to full mana and hp between every fight.

The Wizard, however, cannot heal and has cooldowns which prevent from killing things as fast as they come.

The Barbarian has little healing ability or survivability and is basically a DPS melee hero, not a tank.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
Witch Doctor is amazingly imbalanced. The other two aren't even needed--the Witch Doctor can easily solo the whole thing. Why?
1) He has pets to distract enemy attacks. They even do damage. Heh.
2) His heal has a low cooldown and doesn't cost very much mana for a decently massive output. 1000hp with like 6 seconds of cooldown makes for easy survival.
3) He can easily rush from one combat to the next, deploying pets to distract, then mana nomnomnom on any of multitudes of mana-heavy foes in order to fuel his Fire Bomb (massive -armor and DPS), heal spams, heal + dps (Locust), or pets (after the cooldown). This makes him drain to full mana and hp between every fight.

Dude, you really dont read anything of what we said in the last 2/3 pages.
all can solo this map, becouse we have a system that makes it possible to do it in single player. Its not imbalaced its suppost to be like that.
And i can say "witch doctor is not needed, barbarian can solo everything" well, all can solo everything since its suppost to be possible. Okey?
So i just want to say, he is not more "Inbalanced" then the others.
And btw, we are reworking on all the spells, also said that a several of times.

And what do you mean with barbarian is not a tank? Can you please explain that.
 
Level 1
Joined
Dec 22, 2008
Messages
5
Dude, you really dont read anything of what we said in the last 2/3 pages.

And what do you mean with barbarian is not a tank? Can you please explain that.
No, I didn't read the last few pages. I'm not going to sift through 51 (!) pages to look up information on this.

I just looked back through the past 3 pages and saw no mention of it, though I did see a version update. Curious, eh?

Barbarian:
+AS (passive)
Cleave (passive)
Shockwave
Stomp
Whirlwind.

Only Whirlwind even gives mention of health. What is a tank with abilities which equate to a DPS hero?
When I used Barbarian, I couldn't just rush from group to group and slaughter everything like with the Witch Doctor. The easy of use and versatility of the Witch Doctor make him imbalanced. The other classes don't even have a decent heal, other than a small hpregen bonus.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
Tanks dont always have healing spells, lol.
I havnt seen a warrior in wow with healing spells. But i have seen a paladin with that.
Barbarian/Warrior they are almost exactly the same.
And well, i told you, All the spells will be reworked. And i can make the creatures that witch doctor summons a little weaker if thats what you want. I dont really know myself since i play Barbarian and Wizard and im more in the world editor then the map itself.
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
I made a fast look trought them and it looks like none of them works like the diablo 3 spells so im afraid we wont use them but i just took a fast look, if there is any spells there that works like in diablo 3, can you please post their descriptions from that page?
We are going to rework all the spells to make them like the actual D3 spells so we want them to be like D3.

Anyway, that is a freaking awesome spell pack you got there. Did you make them for a map of your own? :eek:
 
Level 3
Joined
Jan 26, 2009
Messages
36
@Oziris
Thats becouse CloudWolf forgot to change the team list.
Hes the one i contact when we need some help, ask him about that.
He said that himself "im not really in the team, i just help you guys when its needed"
And that is as beggin a part of the team, just at the wrong spot in our team list.
@Lumograph090
That idea is kinda good BUT... omg... its that BUT again.... this map is not suppost to be to easy, me, cloudwolf and 3 other quys rushed trought the map without getting any problems. We just gave potions, anks and stuff to the people that needed it. also called "team work". ^^ So thats not really needed. But i think that blizzard will add health/mana per second outside of combat. But thats not confirmed yet i think :O

O, yeah for sure, with a solid team its no issue at all. I'm speaking more from a stand point of either going at the map solo, or just with 2 people where down times does happen, and can slow things down quite a bit in my opinion.
 
Level 4
Joined
Jun 9, 2008
Messages
14
i had played the witchdoktor
and i have to say:
he works like an necromancer, its unclever to let the pets explode ... because they deal more dmg. if they life ... but blizzard wants that the witchdoktor's pets dont life long
the witchdoktor should let them explode ...
i think the explosion has to deal more dmg ....

the witchdoktors firebomb ... i think you should look for the firebombspell from na_dann_ma_gogo (here)


the babarian .... he isnt verry strong ... imo he needs more armor or life
and his mana should be regenerate a bit faster ... hes to low for the enemys


the items:
charakter spezifical items should give only effekts to classes they are made for ....
my friend had played the wizzard ... and he has 'stolen' (XD) an thunder?hamma?
......


but: its a very good map, and only optical its the best map i seen ever ;-)
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
I want to say this one more time, but i guess i will have to say it 1000 more times.
We are reworking ALL spells and they will all be done like they are shown in the game plays, atleast we will do our best to replace them.

Barbarians mana... He dont have mana, its rage, you have to hit enemies to get more "mana".

And no, the items is not specially for one class, we just say what the item was made for but all should be able to use it. But well... im making a entire new full screen inventory so no worry about that...
If your friend "stole" a thunder hammer as a wizzard, hes just a noob, its not the maps fault.

And barbarian is strong enough? If you can complete the map with him, we dont have to make him stronger, that would make them unbalanced. And i completed the map with my 3 anks when we played 5 players. I was barbarian and took all armor items.

Barbarian is best as a tank, so only take armor items if your a tank.
If your a DPS Barbarian, ONLY take Weapons and let someone else tank so you dont get hurt.
Intellect/Mage hero's should only try to get the Intellect & Mana items so they can use abilitys more often.
If you do what i said above, you will complete the map without any problems at all.
They are not weak, you just need a tactic to go with.
 
Level 8
Joined
Dec 10, 2006
Messages
544
i had played the witchdoktor
and i have to say:
he works like an necromancer, its unclever to let the pets explode ... because they deal more dmg. if they life ... but blizzard wants that the witchdoktor's pets dont life long
the witchdoktor should let them explode ...
i think the explosion has to deal more dmg ....

the witchdoktors firebomb ... i think you should look for the firebombspell from na_dann_ma_gogo (here)


the babarian .... he isnt verry strong ... imo he needs more armor or life
and his mana should be regenerate a bit faster ... hes to low for the enemys


the items:
charakter spezifical items should give only effekts to classes they are made for ....
my friend had played the wizzard ... and he has 'stolen' (XD) an thunder?hamma?
......


but: its a very good map, and only optical its the best map i seen ever ;-)

Dear god man,
Go to school, your spelling is atrocious,
Especially when more than half of the words you said are up all over this thread.
Also, About items, thats wrong, because Diablo 1 & 2 were never like that, anyone could use any item, so you will just have to get over it.

ALSO,
Barbarians don't use mana they have "Rage" the rage goes up every time you hit a enemy,
so, its not supposed to be maxed at any time, as its always going down.
 
Level 3
Joined
Jan 26, 2009
Messages
36
Dear god man,
Go to school, your spelling is atrocious,
Especially when more than half of the words you said are up all over this thread.
Also, About items, thats wrong, because Diablo 1 & 2 were never like that, anyone could use any item, so you will just have to get over it.

ALSO,
Barbarians don't use mana they have "Rage" the rage goes up every time you hit a enemy,
so, its not supposed to be maxed at any time, as its always going down.

Dear god man, not everyone speaks English. You can clearly tell his first language is NOT English.

Maybe the next time you reply to a thread you take a moment to act like you're not a 16 year old douche bag, arrogant fuck head.

*Edit* Also, there where a myriad of items in Diablo 2 and LOD that were class specific, perhaps aside from being an asshole you should also try to not be so ignorant.
 
Level 35
Joined
Feb 5, 2009
Messages
4,558
Dear god man, not everyone speaks English. You can clearly tell his first language is NOT English.

Maybe the next time you reply to a thread you take a moment to act like you're not a 16 year old douche bag, arrogant fuck head.

*Edit* Also, there where a myriad of items in Diablo 2 and LOD that were class specific, perhaps aside from being an asshole you should also try to not be so ignorant.

I agree TOTALLY. There are people who have gone to a great extent to learn the English language, so how about helping them out, rather than being an asshole and saying 'Go to school'. Fuck, he's prlly got better English than most ppl who use it as their first language, so how about giving him a break? Besides, hiveworkshop is about helping other modders, not petty name-calling or harassment. Sure, I'm very critical of other ppls works and I'll tell it how it is, but never would I tell someone they're a dumbass just because they made a mistake.

Oh, and as for the Rage thing, I'd like to see you do a better job of the map yourself before you start to criticise. *Spit*
 
Level 8
Joined
Nov 20, 2008
Messages
445
Every group pick leaks currently. Many locations leak if not all.
That's based on 1.08 which i last checked.
 
Level 8
Joined
Nov 20, 2008
Messages
445
Not really. You just need to fix 'em with the right functions.
Read a leak cleaning tutorial and see what i mean. You can find some on the hive(probably)
 
Hmm.. ProfessorZmurge, that was a very, very, very useless post. The Quote text is not even right..

So, does this mean that we have to redo all triggers in the entire map? xD lol

Owned. :D this post is more useless then a useless post =D
No really, you have to redo at least 80% of the triggers, and in my option you should redo the terrain 100% because it doesn't look like Diablo III at all. Just look at the gameplay video 1 and you will see what i mean.
 
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