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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. PhyberOptix

    PhyberOptix

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    Excellent. Absolutely excellent. Loading screen is great, and its, just, great.

    Keep up the good work!
     
  2. CloudMax

    CloudMax

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    1.05 wohoo. Ive been "unactive in this topic" (lols) becouse i just got sonic unleashed. But i will check everything when i got time.

     
  3. DrunkenPanda200

    DrunkenPanda200

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    I always wanted to start my own religion... so I did! Join the CloudWolfians today!
    Translated to english that means: Yay, 1.05 :D. You're damn fast at updating the map ;P
     
  4. CloudWolf

    CloudWolf

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    argh xD Ive already found a few bugs with 1.05 lol :)

    mana potions dont stack, and the thunder hammer doesnt bestow any stat increases xD

    meh, that can be for 1.06 :)

    lol! if that were true, you would probably all get bored from the serious lack of smiting ^^
     
  5. DrunkenPanda200

    DrunkenPanda200

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    Well right now "we" only have one member and that is me... but that means I can be the Hierophant or whatever!

    W00t? Doesn't the thunder hammer have any stats? So I've been carrying around on a useless lump of rock? Should have checked that it really gave any stats before I walked away with it...

    As for the mana potions, yes that is quite annoying.

    And according to my calculations on how fast you update the map I predict that 1.06 will be released before this time tomorrow. Probably earlier. lol
     
  6. CloudWolf

    CloudWolf

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    lol :)

    Before I make a next version, i need to come up with some ideas, cus I'm running out of things to implement xD

    It turns out the Mana potions were classified as "Purchasable" Items which is why they didnt stack :S lol
     
  7. DrunkenPanda200

    DrunkenPanda200

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    Oh and I have two things I want to point out.
    Why is the Witchdoctor "flying"? He seems to hover just a little bit above the ground. Or are my eyes have playing tricks on me o_O.
    And why are the "ghouls" in the beginning of the dungeon murlocs? I mean, which scenario sound most realistic:

    Barbarian: This place is thick with the stench of ghouls.
    <Big bunch of ghouls appear>
    or
    Barbarian: This place is thick with the stench of ghouls.
    <Big bunch of murlocs appear>
     
  8. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    Indeed:xxd:

    CloudWolf... why did you change the mini map? I got the feeling that you change the Loading Screen and stuff each new version... which might be exaggerated.
    Personally I dislike having pictures replacing a real mini map : /

    By the way, I guess we're doomed. Guys from Wc3 Campaigns net are working on a D3 map as well... :(

    Which is good on the other side, because it will be great as well, too great^^
     
  9. redscores

    redscores

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    I offer my services to make for every hero a fully triggered spell set (if needed I can make them MUI too), so you can connect attributes and such with the spells... like real diablo 3.

    Just pm me if you want.

    If you want my references, search in the spell section my name.
     
  10. CloudWolf

    CloudWolf

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    Right now, im doing this 100% by myself :D however! Saying that, I may decide to get this project hosted on the Hive, and put together a team for it :D If I do, i'de gladly hire you lol :)

    gaaagh, and so the competition starts :D Ide better get cracking with some nes stuff xD Gotta stay one step ahead :) could you link me to it? lol, i wanna see how far they are :)
     
  11. redmarine

    redmarine

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    I hate competition but it usually bring forth better products which isn't exactly a bad thing.
     
  12. Avex

    Avex

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    What the map needs is a ranger class, like the Amazon, even if Blizzard hasn't added the class yet.
     
  13. arthas_king

    arthas_king

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    well about the pots i thought an idea...

    Human Survivor vendor:
    he can give u pots if u give him gold

    gold:get gold by selling items that u dont want or useless ones :D

    i hope its a good idea
     
  14. Soraphis

    Soraphis

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    version 1.05
    much better, gratulations

    but there is something:
    class spezifik items dont work ... the babarian can take wizzard staff's or something else
    and its a bit inbalanced... with the babarian:
    at the beginning shocwave rips all the creeps with only 1 attack
    but outside of the katacombs the creeps are so strong ... with babarian (singleplayer)... no chance

    i think the babarian needs his jump... e.g. to jumb behind zombies to kill the mages
    because if they call her skelletons its so hard that you have to run a bit back for health orbs ...

    healt orbs... at the beginn there are so much ^^ later (outside) there are just few orbs ....
     
  15. DrunkenPanda200

    DrunkenPanda200

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    Since I come here every 5 minutes I'll ansver your first question Soraphis:
    They aren't "class-specific". It just says for example "recommended for Witchdoctor/Wizard" or "recommended for Warrior/Barbarian" because it is a good idea to use those items as those classes. You don't NEED to be those classes.

    And I doubt those "upstarts" at Wc3campaigns will be of any trouble. Their map won't be half as good as this one ;P
    I hope...
     
  16. razorman

    razorman

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    Sorry to troll but can you post link to the d3 from wc3campaigns team ?
     
  17. Na_Dann_Ma_GoGo

    Na_Dann_Ma_GoGo

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    I dunno the team. I just read through many threads on Wc3c today and on one emjlr3 talked about having finished the WD and Barbars skillset and was half done with the ones of the wizard. And there was written some further stuff :s

    I myself finished the Barbars skills and am half done with the WD, took me ages already but I'm confident the result :p
     
  18. Mitchomitch

    Mitchomitch

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    Man, this map is awesome! Some suggestions:

    -This point isn't that important, but i think lvling is way too fast. You own it solo though oO
    -Im not sure, but it doesn't seems that the evasion skill of the warrior is really 30% (high-skilled). It's a bit lower in my opinion...
     
  19. sethyboy0

    sethyboy0

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    I am digging this map.

    Very well done I must say :p
     
  20. DeathsBrother

    DeathsBrother

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    You should add the wizard's disintegration beam.