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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
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This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

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THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudMax

    CloudMax

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    It is that in the latest version. The thing is that when you have single player, do not play as a mage, otherwise your doomed. use barbarian or warrior, i recommed barbarian. And only use armor items. But this map was mainly made for more then one player.

    Thnx. i tottaly forgot that Jass NewGen even existed. Had it befor i reinstalled my comp ;)

    Edit: I still get error when it load triggers, yes i use Jass NewGen. :O
     
  2. arthas_king

    arthas_king

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    WOOT ur map has 3000 dowloads
     
  3. AsXurian

    AsXurian

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    Me again. Still bet detailed game EVA, but me and my friend lokomondo went through the entire thing alone in 1 hour and 13 minutes. Is it possible to make it longer, like a campagin map chain?
     
  4. JakeCake

    JakeCake

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    Campaign's ain't multiplayer compatible.

    But waw this is a great project, the terrain is awesome, but the triggers and abillities could be improved a lot :hohum:

    I won't rate this yet, cause it's still in somekinda beta-stage, but I would give it 4
     
  5. CloudWolf

    CloudWolf

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    As LTGH said, the map does handicap the creeps depending on the number of players. Although that system is still early in development, and needs to be refined :)


    Right now, I'm creating this map based on the official gameplay videos on diablo3.com, so I dont really want to start making stuff up or it wont be Diablo III :D

    However, saying that, once blizzard releases some more content I might be putting a team together to create some new maps based on whatever they release. If this is the case, the new stuff will be on an enitirely different map, as theres not enough free space to continue on this map without reducing the quality :)

    Once these new maps are completed, the aim is to be able to load your character on each map. It would be like an ORPG, but instead of it being open, each map will be a level.

    Before I finish, ide also like to point out that everything above is just an idea, and I currently have no plans to go ahead with it =] but you never know :p
     
  6. CloudMax

    CloudMax

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    How can you even say that, its Cloudwolf/you we are talking about, Ofc it will happen. even if you want it or not, it gonna happen, its your destiny, and no one can change the destiny :mwahaha:
    :gg::xxd::gg:
    People have their rights to dream. :wink:
     
  7. DeathsBrother

    DeathsBrother

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    There are only 4 classes, so why not have the player limit at 4? It could limit arguing over items. Or alteast add some sort of ability to the host to make someone drop their items if they keep hogging all the good ones.
     
  8. perez94

    perez94

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    it's really good, is the best diablo map that i played.
     
  9. Rajin71506

    Rajin71506

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    Before I played this, i didn't think much of it because I've played Diablo maps before and they weren't that good. But when my friend hosted this......THIS IS FREAKING AWSOME!!! Terrain = Above All Else, Gameplay = Fun as hell. Overall, it's just plain amazing. GJ
     
  10. CloudMax

    CloudMax

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    Maps like this requires somthing so called "Teamwork" when playing 6players, one DPS/Damage per second one Tank/Armor atleast one Witch Doctor and Wizard, the other two is the players own chooise. I would play whit 3Melee and 3 Range. Its not that hard, one take damage, one take armor, two share the int items the other two can take the items the player drops.
    Not so smart to play this map whitout any teamwork. and why dont just set it to 4 players when playing the map? insted of have 4 player limit.
    Also, he will add more classes and it would be un-needed to set it to 4 then set it to 5 when the Amazon comes and then set it to 6 when next comes and so on.

    That sooo true. you cant even compare this map whit the others, since the old ones wasnt made by experienced map makers. And cloudwolf got another big adventage whit hes awesome terraining skills.
     
  11. Interium

    Interium

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    big filesize<---
     
  12. Rifle-Man

    Rifle-Man

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    I can see Tyrael on the map, but I don't know how to get to him...
     
  13. CloudMax

    CloudMax

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    = Good map

    Try to complete the map befor saying that :wink:
     
  14. Super-Sheep

    Super-Sheep

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    Just wondering, that HOW you got the filesize so big. You dont have to use so many custom models/skins. For an example Grom Hellscream is 100x more sexy than the current Barbarian skin. :/
     
  15. CloudWolf

    CloudWolf

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    yea but grom hellscream has green skin :D lol thats a minor drawback right there ;) Ive used custom imports to make it look and feel like diablo :D Without them, it would just be another plain warcraft 3 map :p

    Tyrael is the main culprit though :) He takes up like 1mb himself lol
     
  16. CloudMax

    CloudMax

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    I need some help CloudWolf.
    When i try to open the map in world editor, i get error when it load triggers, and i use Jass NewGen.
    What do you use to open the map?
     
  17. JakeCake

    JakeCake

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    I get same error, but I did finaly got it open in the WeU, but with an enormous amount of lag.. But that's the WeU's fault I guess.

    What did you use to make the map? WeU or We :bored:
     
  18. CloudMax

    CloudMax

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    CloudWolf, get NewJass Gen insted, it can do the same stuff but is much more stable.
    Sometimes WEU corrupt stuff and other wierd things. Happened to me once.
     
  19. Chief-Oblivion

    Chief-Oblivion

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    Lol the terrain is like.. perfect.. you should design mine lol =D

    He used WEU because it allows unlimited doodads.. did you notice he has 6750 doodads..? far beyond the limits of any other world editor program.. =O
     
  20. CloudWolf

    CloudWolf

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    A bit of both :) If you load NewGen, you can click the button that says "Integrate WEU" if you have it installed :D