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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Diablo III Warcraft Beta v1.19b

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG] [​IMG]

This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)

http://www.youtube.com/watch?v=LTBkwe3gNk8

Classes

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New Classes will be available as Blizzard reveal them :)

Screenshots

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Any comments and criticism you guys have is most welcome :)


Change Log

Version 1.19
New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


Version 1.18
New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




Version 1.17
New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



Version 1.16
New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



Version 1.15
New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



Version 1.14
New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


Version 1.13
New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


Version 1.12
New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


Version 1.11
New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


Version 1.10
New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

Version 1.09
New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

Version 1.08
New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

Version 1.07
New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

Version 1.06
New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

Version 1.05
New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

Version 1.04
New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

Version 1.03
New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

Version 1.02
New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

Version 1.01
New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

[​IMG]
THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...
  1. CloudMax

    CloudMax

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    I have WEU installed but i cant find the Integrate WEU button :sad:
    Anyways, im making somthing cool for you =)

    Im done whit it, check this out:
    Diablo 3 Warcraft - Standard Charts
    Warning: if you go to this link you will see how the map looks, if you want to get suprised when you play the map, dont click this link.

    Diablo 3 Warcraft - Detail Charts
    Warning: if you go to this link you will get information about where all event, chest and boss locations is, if you want to find it yourself, dont click this link.

    I made Charts for you map, hope you like it.
    =)
     
    Last edited: Jan 19, 2009
  2. Silky

    Silky

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    Awesome!!! 5/5
     
  3. Avex

    Avex

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    Real D3 comes out 2010-2014
     
  4. CloudWolf

    CloudWolf

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    ooh, did you guys read that post in the Hive Diablo III Forum? apparently after much mathematical equations someone predicted it will be 09/09/09 lol :)

    Although, I cant imagine blizzard will release this game until WoW starts to decline. If ppl start giving up wow to play Diablo for free on bnet, Blizzard are going to lose money! :O and that would be a shame wouldnt it... -_-

    We all know that money comes before customer satisfaction so Diablo III may take a while indeed :)

    Mind you, saying that, blizzard will undoubtedly find a way to make us pay per month for Diablo 3 I bet :p
     
  5. Avex

    Avex

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    Its a theory, doesn't mean its 100% positive, and after those calculations were made, I doubt Blizzard will follow it.
     
  6. The Panda

    The Panda

    Icon Reviewer

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    yo man what model did u use when u made the water like flow towards the sides of the edges? i thought it was the waterfall really really tiny but idk can u tell me?
     
  7. CloudMax

    CloudMax

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    Why dont you just open the map and check? thats why its open source..
    And yes, its water falls AND a custom water model.
    BTW, its normal scalled water falls ( i think ) that is just under the ground, so you just see the upper part.

    CloudWolf, check that out =)
     
  8. CloudWolf

    CloudWolf

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    wow lol :) They're like maps of the level! Good job xD

    As for the water, I used the Icecrown Tileset waterfall, which i beleive is slightly different :)


    Version 1.05 is looking good so far :D Renamed a few creeps, changed a few models, added some new icons, and im also adapting the spells to look more like the diablo III onces specified on the official website :D

    The next updates going to be more system based, so you probably wont see many aesthetic changes this time around =]
     
    Last edited: Jan 20, 2009
  9. SephreniaA

    SephreniaA

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    A very good map, but a few things you could add though
    I think all of these things could improve your map and make it feel more like D3

    *Before they fight the Siegebreaker in the D3 trailer the trees transform into Gnarled Walkers. That would make the fight harder and more epic.

    *You should remove those mammoths and replace them with either Dune Treshers or Scavengers. It would be cool if you could make them pop up from the ground.

    *I would personally like more if the warrior class was replaced by a Paladin.

    *D3 artwork has showed a very intressting monster named Mistress of Pain, a female monster, thought to be an act boss. Would be cool if you could fight her inside of her lair filled with cocoons and broodlings

    *If those skeletons with shields would have an ability like the normal footman, which make them reflect ranged attacks

    *Your Bloated Creations are called Grotesque and those eel that spawn from their corpses are called Lamprey

    *If some zombies that die would become Crawling Torsos

    I hope some of things from this list can be of use to you
     
  10. ProfessorZmurge

    ProfessorZmurge

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    Keep up the good work :p
     
  11. Vegavak

    Vegavak

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    Items need to stack in your next version.

    Also, I would make drops a little more random, and add a few items geared towards the melee fighters. As it is, the drops are completely static. Every time you kill X unit, he drops X item. There should be chances on every unit for them to drop different types of items. Perhaps giving all the murlocs a 1% chance to drop the armor. Etc. You could also randomize the chest drops, which I strongly recommend. You could trigger this, and you could also trigger it so that the drop rate increased based on the number of players in game (accurate to Diablo).

    You also need to fix the disabled version of the icons, so people can see when it's on cooldown.

    Another problem is that the Barbarian class greatly outshines the Warrior class and they both have shockwave. Perhaps changing the class, or tweaking the skill set a bit more. I would definitely change Dual Wield to be a permanent swappable change. Long blade granting higher damage, and dual blades granting lower damage but faster attack speed.
     
  12. CloudWolf

    CloudWolf

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    Version 1.05 has arrived!

    Check the main post for more info :)



    As for the random items, I'll make that a priority for version 1.06 :) All the orb drops are random right now, its just the equipment thats not
     
  13. Shaki

    Shaki

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    Amazing, thats all i can say. one thing i noticed was sort of a major issue for me but idk. It was not balanced. the barbarian was the only one seeming to survive. but again i was playing one player. other than that, amazing! i have to say, 5/5.
    EDIT: eh, forgot i cant rate for 10 days. i will once the 10 day period is over.
     
    Last edited: Jan 21, 2009
  14. Restor

    Restor

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    this 1.05 still crushes in we, in weu it can be opened. strange
     
  15. CloudWolf

    CloudWolf

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    aye :) That issues been discussed previously. This map was made using both WE unlimited and NewGen. Install them both, open NewGen and select the "Integrate WEU" button and it should load ok :)
     
  16. SirPablo

    SirPablo

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    Great Map, are you doing the paladin to?:pal:
     
  17. miczzh18

    miczzh18

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    wow very awsome! and tyrael looks cool!
     
  18. CloudWolf

    CloudWolf

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    This map is based on the real Diablo III. Blizzard have confirmed that the only class returning from the previous games wil be the barbarian (or so ive heard) so there probably wont be one :D

    Im gonna add heroes to this map as blizzard reveal them :)

    As for the warrior, I only added him in the balance the game xD So there 2 casters and 2 tanks :)
     
  19. Melshisedek1

    Melshisedek1

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    Very nice map. I give it a 4.5 out of 5 stars.

    I know how much work probably went into this.

    Good work. Fun to play.

    Keep on upgradng the funfaktor and gameplay.

    I rarely appreciate a map overall like this. Very few weak points.
     
  20. The Panda

    The Panda

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    ok man chill lol didnt no what it was but thx for info:)