- Joined
- Feb 25, 2015
- Messages
- 10
pinoy
(26 ratings)
Please do not rate resources, especially maps by just mere thought rather than trying them out and giving some feedback.After that long time, finally the remake has come! Looking forward for new projects of yours mighty @Med. MapGuy ! I'll play it as soon as possible; but can tell by now 5*![]()
Played and enjoyed it sir, my opinion and rate remain the same for me.Please do not rate resources, especially maps by just mere thought rather than trying them out and giving some feedback.
Would you mind sharing some feedback? Like bugs or what specifically you enjoyed?Played and enjoyed it sir, my opinion and rate remain the same for me.
Would you mind sharing some feedback? Like bugs or what specifically you enjoyed?
Creator's Notes (12/15/2022)
Special shout out to Amelior_is_back for his excellent reviews of the Joe's Chronicles series. Meanwhile, Warcraft III: Reforged has Custom Campaigns! They finally did it! After all these years of waiting and working with an extremely outdated version of WCIII, it's finally here... and it kinda works?
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So it appears my custom loading screens fail to load. I have no idea how to make HD loading screens for now, so it sucks to just get these generic loading screens.
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Here's a quick side-by-side comparison of Deandra's Tale in Reforged and Classic graphics setting. It's looking amazing so far, and the fidelity is great. Unfortunately, the custom tree textures don't seem to be loading properly in Classic. The best part is seeing the overlay of 'Med. MapGuy Presents' look properly high-res versus how it looked in older WC3 versions.
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*Side note: While the custom tree texture doesn't load in-game, it works perfectly fine in the World Editor. That's kind of annoying.
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Another comparison, the dense forest looks really impressive in Reforged. Though I am partial to Classic version as its way easier to edit assets.
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As for the gameplay segments, Reforged graphics looks great... save for the custom stone path tileset not working. The eerie glow of Shadowmeld on the WoW models really gives them a nice sheen. But for now, I say stick with Classic graphics mode if you're interested in trying out the campaign for yourself!
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Anyway, here's hoping they iron out the issues with the PTR! Give Deandra's Tale, and the other entries in the series a go if you're interested!!
The problem is just like the same guy who encountered the same when playing the Scourge of Lordaeron campaign (Re-Reforged version by InsaneMonster, not the vanilla one). Did you try redownloading the campaign? If this don't help, please repair the WC3 installation or just get a fresh hard drive.Hi there,
I tried playing this campaign on Reforged with the latest version that's supported for 1.35 patches. Unfortunately, my game keeps crashing upon loading into chapter 3 (Eye for an Eye)
I just thought you might wanna know, I don't believe it's an issue on my end as I've been playing your other custom campaigns that's also updated for Reforged too. Could you please look into this?
Thank you!
If you read the error closely it seems to be related to an imported model, not to hard drive or file download issues. Generally, if a .w3n campaign file is not properly downloaded it won't work at all, not some maps yes and some not.The problem is just like the same guy who encountered the same when playing the Scourge of Lordaeron campaign (Re-Reforged version by InsaneMonster, not the vanilla one). Did you try redownloading the campaign? If this don't help, please repair the WC3 installation or just get a fresh hard drive.
Hi there,
I tried playing this campaign on Reforged with the latest version that's supported for 1.35 patches. Unfortunately, my game keeps crashing upon loading into chapter 3 (Eye for an Eye)
I just thought you might wanna know, I don't believe it's an issue on my end as I've been playing your other custom campaigns that's also updated for Reforged too. Could you please look into this?
Thank you!
I think this is the same CTD error that someone has encountered before, which is somewhat related to the imported models.I repeatably get CTD with error while loading Chapter 3, "Eye for an eye". Latest version of the campaign, the one for W3 version 1.36.1, "Deandra's Tale Remake.w3n".
The remake version of Med.MapGuy's Joe Chronicles series (Joe's Quest, Mordork's Quest, Deandra's Tale) has a better graphics and gameplay experience. It also supports both Classic (1.27) and Reforged (1.35/1.36) Warcraft III.should i play both bronze and remake?
or remake is enough. whats the difference between them?
You can use the 1.27 version of the campaign (the one for 1.24-1.28).I'm confused - I see two new versions, one that file states is for 1.30, and the other for 1.24-1.28. But the header states it's for 1.35.
Soooo. For 1.31 not-yet-reforged, what should i use?
umm...just to let you know the new Reforged 2.0 update borked the custom portraits so far. Apparently there is a chance to change it but I'm trying to figure out how to do itView attachment 496789
Will Deandra ever find her true love? Have faith, dear player! The final(?) entry of in the trilogy of weirdness that began with Joe's Quest and Mordork's Quest now has voice acting! Lots of small little changes have also been made! Here's the partial changelog.
Changelog for v.2.03:
- Added voice acting to all playable levels and cinematics
- Swapped Deandra's 'Siphon Magic' to 'Thunder Clap'
- Removed extra "my" word in the Scholar's Journal Entry #6 description
- Fixed issues present when encountering Booboo and Yogi the Furbolg
- Fixed issues with Gronn Walker model, and missing death sounds
- Fixed issue with new HD tree models not appearing during levels set in the Barrens
- The description of Gabriella's Entry #1 says "How long are to live in these Barrens", instead of "How long are 'we' to live in these Barrens"
- Removed Siege Glaive Thrower's 'Ancient' classification
- Changed the word "patrols" to "patrol" in the description of Gabriella's Journal Entry #5,657.
- Moved invulnerable barrel near the Kodo's pen
- Cleaned up numerous issues present when Deandra sneaks into Ogag's fortress
- Fixed 'Deft' and 'Dismount' spell icon
- During the cinematic after the Catapult Operator destroyed the gate, fixed line when Ogag says "I got to get out here", instead of "out of here"
- There is a typo in Jaina's Scribbled Note. Fixed spelling in the third line, the word "frendly" instead of "friendly"
- Added icons for Codex entries of "Ogag's Remnants", "Humans", "Jaina Proudmoore" and "Exodus to Kalimdor"
- Dryads Abolish Magic is now researched in the final level
- Fixed issue when Deandra's 'Kutsilyo' disappears during the final level
- Fixed models of Blev and the Ensign Benedict
- Streamlined Furbolg unit upgrades in the final level
Sure thing, I'm gonna play it through and let you know.Thanks for the heads up. True enough, a number of unit portraits were borked by the latest patch. I uploaded a newer version that (hopefully) resolves most of the problematic portraits. If there are any other issues, please let me know!
Thanks for the heads up. True enough, a number of unit portraits got borked by the latest patch. I just uploaded a newer version that (hopefully) resolves most of the problematic portraits. If there are any other issues, please let me know!
Thank you! Found the issue and uploaded a newer version.
Try restarting the computer. This may be problematic due to particular custom model being corrupted.View attachment 497333
Got another new issue! on the last main mission, everytime I get to the Banished base and save it, the game crashes and I get this error
I'm guessing the "to be continued" will be related to Joe's Quest Gold, following his adventures in Kalimdor.Feedback: Deandra's Tale Remake
Game Version: Warcraft III v2.0 patch
Map Version: 2.03 (estimated)
First and foremost, I’d like to extend my gratitude to the author Med. MapGuy and everyone else involved in the development of this map. Thank you for your efforts!
As with the first and second installments of the series, the map design and characters were fantastic. However, this final chapter felt less immersive compared to the earlier parts.
- In Chapter Four: Getting Medieval, the human bases did not actively launch attacks as expected; instead, they waited for me to engage them. This made the game significantly easier to win.
- In Chapter Three: Eye for an Eye, I encountered a frustrating issue where I accidentally got stuck amidst the escort group and couldn’t move away, forcing me to restart the chapter. I’ve included a screenshot below to illustrate the problem. Additionally, after the gates closed, it was impossible to backtrack, leaving some codices inaccessible. A prior warning or direction about this could have been helpful.
The ending was marked with “To Be Continued,” which left me curious. I thought this was the conclusion of the series. Will there be a continuation? Where can I follow updates on future projects related to this story?
Lastly, your creations rank among the highest-quality projects I’ve seen on this site. I’m eager to explore more of your maps and look forward to experiencing your future endeavors. Best wishes for more incredible projects ahead!
Kind regards.
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That is pretty funny. I was wondering why they were surprised that Cindy had followed them to the ruins in Ch1, despite her being there in the opening listening to all their plans.Also deleted Cindy, who wasn't supposed to be in the opening.
Hello!Thank you VanAndro, it looks like I may have to upload the Pre-Reforged versions of my campaigns soon.
As for this latest update, Deandra's Tale Remake has officially been ported over to Warcraft III: Reforged with the latest 1.35 patch. Updating wasn't entirely straighttfoward, as certain models and textures fail to load in-game. This latest version at least has a proper mission loading screen, and new widescreen loading screens. If there are any bugs or gameplay issues, please report them here. Enjoy!
The original author is no longer providing the pre-Reforged version of this remake campaign, along with his other works, because it was no longer receiving an update anymore.Hello!Could you please upload the Pre-Reforged (1.27, 2.01) version of this campaign?
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Just great... I have the latest version of WCIII REFORGED, but can't play the latest versions of author's Remakes (except Mordork's Quest) — they just crash without any explanationsThe original author is no longer providing the pre-Reforged version of this remake campaign, along with his other works, because it was no longer receiving an update anymore.
You can get a non-remake version of this campaign (Deandra's Tale Bronze), but it's literally old.
I don't know why the original author had only updated all of his remakes for Warcraft Adventures to be playable on the latest patch of Reforged, but the 1.27b version of those remakes should be restored back.Just great... I have the latest version of WCIII REFORGED, but can't play the latest versions of author's Remakes (except Mordork's Quest) — they just crash without any explanations
But I also have 1.27b WCIII...
Can't understand author's logic: if old buggy versions (GOLD, WOOD, BRONZE) are not to be upgraded — why doesn't he post all other versions!? Everyone could have chosen the most suitable one and enjoy![]()