• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Joe's Quest Remake

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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The trio of weirdness is back, and they're fully voice-acted! Introducing Joe's Quest Remake, a custom campaign for Warcraft III version 1.36. Originally released in 2003, this campaign follows the misadventures of the pathetic drunkard Joe, his troublemaking son Lil' Timmy and the unflappable Wally. Do they have what it takes to survive against the evil Undead Scourge and more? Will they ever escape Lordaeron and enjoy a life of bliss on Kalimdor? Download and find out!

Looking for the other entries in the Joe's Chronicles series? Be sure to check out Deandra's Tale Remake and Mordork's Quest Remake!

Features
  • 5 re-made single-player chapters and 2 cinematic interludes!
  • New custom music and sounds!
  • Fully voice-acted!
  • Hundreds of custom models, voice files and music!

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Not interested in this remake? Then come on down and revisit the trials of Joe, Deandra and Mordork with Joe's Chronicles Classic! Relive the derring-do of Joe the Drunkard, Deandra the Lovesick, and Mordork the Tortured Mage! Do our beloved heroes have what it takes to defeat the evil LeChunk and the dreaded Diablo? Will they ever get to the fireworks factory?! All this and more in Joe's Chronicles Classic! Download Joe's Quest GOLD now!

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If this 'Remake' edition does interest you, then introducing the 'Remake' editions of Deandra's Tale and Mordork's Quest. Yes, the OG entries that form the Joe's Chronicles game-imatic universe! Featuring new characters, new music, new vibes! Try them now!

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FAQ
1) Have all levels been remade?
Yes, all levels have been edited and remade, some from the ground up for Warcraft III: Reforged!
2) What is the new Joe's Quest level about? The new level replaces the original interlude cutscene and will help flesh out Joe and his pals journey to find the elusive Silverspoon Seaport.
3) How much dialogue has been rewritten? I tried not to change as much of the original dialogue as possible. My overall goal is to keep the spirit of the original as much as possible!
4) Where is Joe's Quest 2? A sequel will be made based on the reception of these remakes. I hope people like it!
5) Why was there such a long delay for a sequel? I stopped working on the series after Joe's Quest 1.5 as I felt burnt out at the time and didn't really know where the story was going. That and my ambitions for the sequel outweighed my skillset and what assets were available at the time. Hopefully if and when I do start working on a sequel, it'll feel close in spirit to what I had originally intended all those years ago.
6) I hate how the 'Remake' versions looks and plays! Can I just play the original? Why of course! The download is at the bottom. Enjoy!
7) Is it really voice-acted? Yes! Thanks to ElevenLabs. A wonderful tool.

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Changelog


  • Released on June 22, 2022



  • Added new dialogue if Joe and friends visit their home after the Undead invasion
  • Removed Knight's Charge ability



  • Added original interlude cinematic
  • Fixed Rulle Quickshot's portrait
  • Rewrote some of LeChunk and Arthas dialogue in the "Search for Silverspoon"
  • Added fix where if you completed the Brill quest first, completing side quests after shows the correct Overworld Map
  • Added fix which will limit Heroes from being over-leveled if you replay older levels
  • Made Wally's Reincarnation required level be 6 and not 0
  • Lowered hit points of Blizzy the Bear
  • Increased hit points and damage of some creeps
  • Renamed to 'Remake' from 'Remastered' (August 10, 2022)



  • Improved the terrain in the 'Last Stand' interlude
  • Changed some of the dialogue in 'Last Stand'
  • Added a brand new journal collectible to all the levels to help flesh out the lore!
  • Added a reward when the player collects all codex and journal collectibles in a level
  • Removed level cap in the second level which bumped your heroes' levels to 2
  • Removed the 'Level 4' description for Wally's Summon Blizzy spell



  • Added trigger that would prevent Arthas or Kel'Thuzad from leveling up during the interlude 'Last Stand'
  • Adjusted some elements in 'Last Stand'



  • Increased damage of nearly all undead and creep units by 10-15%
  • Increased Arthas' and other minor bosses life and damage
  • Removed 'glow' effects on Teto the bartender's model
  • Lowered Timmy's priority to be equivalent to a ranged unit
  • Made Searing Arrows researched by default in the first level
  • Reverted Rifleman's attack sound to its original SFX
  • Updated the Acolyte and Gnoll Hut model
  • Ghouls in the overworld now die after you cleared the Brill section
  • Crypt Fiends can no longer burrow during the 'defend Seaport' section
  • Timmy sort of acknowledges that Arghammemnon should be dead
  • Made some doors in Lechunk's ship's hold invulnerable
  • Added trigger which restores the heroes auras after rescuing Joe in LeChunk's ship
  • Fixed typos for several codex entries and quest description throughout the campaign
  • Special thanks to the amazing Armelior_is_back for his feedback



  • Updated the 'Last Stand' interlude again
  • Interlude has been abbreviated and enhanced further, including some reworked scenes
  • LeChunk's model has been swapped with a higher definition version



  • Updated Remake from 1.27b to v.1.35 / Warcraft III: Reforged
  • Updated Naga building models with YourArthas' versions
  • Swapped some older SD models (Knight, Footman, and so on)



  • Both Remake and 1.27 versions are now v2.08
  • Joe is now given two additional footmen after visiting Mordork Clavicle
  • Fixed a critical error when Lil' Timmy approaches the Black Citadel in Booty Bay
  • Fixed various typos in the first level



  • Fixed issue where music stops playing when you reload a game
  • Redid all loading screen, no more story text to keep things ‘simple’
  • New redone models for Joe, Drake Wildbeard, and several others
  • Game may crash in certain levels, but save infrequently as that may also cause crashes
  • In-game Music may suddenly stop playing. Either save your game and reload or turn music off and on
  • Fixed numerous issues where certain quests aren’t activated properly
  • The Forest Tree in the opening level now has a proper portrait
  • Fixed name of "Pamwise" when text pops up above character’s head
  • Fixed typo in description of Mayor's Note which had word "dmeonic" Also, there is a word "Whose" instead of "Who's"
  • Arghammemnon's Battle Cry ability fixed to only have three levels
  • Fixed issue where Militia has the Defend ability, while Footman doesn't
  • Ogres hiding in the opening cave now give reward for killing them
  • Wally’s “Reincarnation” spell can now only be learned at level 6
  • In the description of Cleric's Note, there is the extra "and" in the first line
  • Player is now required to kill all the gnolls to rescue Timmy
  • Level 3 Blizzy has the Cannibalize ability, which is now mentioned in the “Summon Blizzy” spell
  • Inside the orc encampment, the gate where Gobby Gotick is standing is now invulnerable
  • Removed mana for Murloc Nightkiller unit
  • After gaining control over Rulle, Rulle is now vulnerable
  • Skeletal Ogre now properly set unit classification to “Undead”
  • Certain undead spells like Unholy Frenzy are now “researched”
  • Fixed issue where map ping in Tormented quest was still active despite quest being completed
  • Quest where you acquire X the Bladesmaster now says “X must survive”
  • Kyreen's Poison Arrows now drain mana when fired
  • Kyreen now unhidden if player skips cinematic when they arrive in Silverspoon
  • Smean now has a proper unit portrait
  • Fixed a typo in the first line of the "Islands" Joe-dex entry
  • Removed hold position action that prevents Skeletal Marksmen in the undead’s base on Booty Bay
  • Moved position of certain Joe-dex entries to be easier to find



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Credits

  • Blizzard Entertainment
  • Warcraft Underground
  • Hearthstone
  • YourArthas
  • Renn
  • Aeonux
  • Sumadin
  • Lazarator
  • Waredcraft
  • Aobo Wang

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Contents

Joe's Quest GOLD (Campaign)

Joe's Quest Remake (Campaign)

Reviews
VGsatomi: Originally a Director's Choice awarded map on Wc3search. A campaign with humor and excellent gameplay. Made by one of the community's best mappers.

Moderator

M

Moderator

VGsatomi: Originally a Director's Choice awarded map on Wc3search. A campaign with humor and excellent gameplay. Made by one of the community's best mappers.
 
Level 3
Joined
Jun 22, 2007
Messages
37
It was a great campaign. I'll start out from chapter one: The story was great, and fun. But you need to store characters in game caches, I went to a later chapter and couldn't find out what happened to the items that were in Joe's inventory. Weather or not the campaign was meant to be humorous, the dialog in chapter 4 really killed the mood. You should add more offensive spells, like a "Super arrow" for Timmy or something. You should also set Timmy's main attribute to Agility, since he is fast. You did an outstanding job after chapter four though, and it was fantastic. I hope to guide Wally Joe and Timmy through more crazy adventures in the future. 10/10
 
Level 4
Joined
Nov 26, 2006
Messages
61
This map is fairly old but is still one of the best maps out there. The story is intriguing yet hilarious and is obviously heavily influenced by games like Monkey Island and Grim Fandango. Unfortunately the creator seems to have vanished into thin air, so even though he WAS working on a Joe's Quest 2, I doubt we'll ever see it. T_T

10/10 anyway though!
 
Level 10
Joined
Dec 16, 2003
Messages
47
What are you talking about? ;)
He never vanished..
You can look here for his latest projects: http://forum.samods.org/index.php?topic=9160.0
but I think they will never be finished.
If you search in google "MedMapGuy" you will find a lot of him... and it seems that he have other things to do.
Searching a job etc. and making fanfilms xD
He is a nice painter, too!
http://staff.samods.org/medmapguy/Robotech/Mae.jpg
 
Level 2
Joined
May 22, 2008
Messages
17
AWESOME JOB MAN. It was the best campaign ive ever had. Some jokes were not bad though. But the rest are awesome. 400/10!!!!!!!!!!!!!!!!!!!!!. Cant wait for another chapter :)
 

sib

sib

Level 2
Joined
Aug 2, 2008
Messages
16
that's freaking awesome! i like the storyline and surprise the way you put the unit lines together in a some kind of comedy stuffs. keep working man!!!!
 
Level 2
Joined
Oct 25, 2008
Messages
14
One word..............................................................................................................................................................................................................................................................................FUN.Can any one show me link to the rest of the seires?
 
Level 2
Joined
Jun 27, 2009
Messages
21
Awesome!
this is THE BEST CAMPAIGN Ever!
10/10 for you!

note : i look this map by filter the director's cut
Great Job!
 
Level 2
Joined
Aug 15, 2008
Messages
31
how can i play this map??
i couldnt found it in my map list..


hmm ok i put it in campaign folder..
thx..
 
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Level 3
Joined
Jan 3, 2010
Messages
53
Really nice campaign. I've thorough enjoyed it. Thanks to the uploader and gratz to the map maker. 10/10

Edit: So sorry about double post. I thought the first one didn't go through, wasn't intentional.
 
Last edited:
Level 2
Joined
Mar 20, 2009
Messages
21
I loved it. Amazing fun, very funny, and there are parts where you need your brain (eg.: minefield in ch.4).
However, I don't know if this is a singular incident, but when I took the left path and met the humans with the orc X, the cinematic stopped. I mean he killed the gate and three footmen, walked off, and all the characters stood there doing nothing in cinematic mode. I couldn't even exit cinematic mode with esc. Any idea why?
 
Level 2
Joined
Jul 31, 2010
Messages
10
hey Med.MapGuy! do you have any info about the 2nd Joe's Quest campaign?
this is a great, funny and enjoyable campaign, thanks man
 
Level 2
Joined
Mar 11, 2011
Messages
10
Great map!!!

This is a great campaing. But still, main characters are gansta 4 year old boy, drunkken dad who uses alcohol way too much, and a walrus who can sunk a ship with one rock. But still THEY ARE GREAT TOO!!! Make more maps/camppaings like this pls.:ogre_haosis:
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
A good campaign, but I don't agree with a Director's Cut. The dialogue is funny, but I don't think the terrain, gameplay, and cinematics are that good (the terrain being pretty bad at times). I also found lots of bugs, like cinematic dialogue repeating after the cinematic is over, dummy heroes owned by the player (like two Timmies in the first chapter), invulnerable heroes (defense chapter), etc.

I think Mordork's Quest and Joe's Quest 1.5, made by the same guy, are better campaigns (and some campaigns made by others come to my mind as well; like Shards of Resistance Raiders, Dwarf Campaign, The Last Guardian, The War of Corruption, The Coming of the Horde, Thievery, and To the Bitter End).
 
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Level 5
Joined
Jul 2, 2010
Messages
112
@Ramza

Though I agree that the campaign has its flaws, it is a classic. But I don't remember experiencing any of the bugs. Maybe an update of Warcraft III has something to do with this. I do remember a campaign that suffered from the same thing only because of the updates.
 
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