Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The trio of weirdness is back, and they're fully voice-acted! Introducing Joe's Quest Remake, a custom campaign for Warcraft III version 1.36. Originally released in 2003, this campaign follows the misadventures of the pathetic drunkard Joe, his troublemaking son Lil' Timmy and the unflappable Wally. Do they have what it takes to survive against the evil Undead Scourge and more? Will they ever escape Lordaeron and enjoy a life of bliss on Kalimdor? Download and find out!
5 re-made single-player chapters and 2 cinematic interludes!
New custom music and sounds!
Fully voice-acted!
Hundreds of custom models, voice files and music!
Not interested in this remake? Then come on down and revisit the trials of Joe, Deandra and Mordork with Joe's Chronicles Classic! Relive the derring-do of Joe the Drunkard, Deandra the Lovesick, and Mordork the Tortured Mage! Do our beloved heroes have what it takes to defeat the evil LeChunk and the dreaded Diablo? Will they ever get to the fireworks factory?! All this and more in Joe's Chronicles Classic! Download Joe's Quest GOLD now!
If this 'Remake' edition does interest you, then introducing the 'Remake' editions of Deandra's Tale and Mordork's Quest. Yes, the OG entries that form the Joe's Chronicles game-imatic universe! Featuring new characters, new music, new vibes! Try them now!
FAQ
1) Have all levels been remade? Yes, all levels have been edited and remade, some from the ground up for Warcraft III: Reforged! 2) What is the new Joe's Quest level about? The new level replaces the original interlude cutscene and will help flesh out Joe and his pals journey to find the elusive Silverspoon Seaport. 3) How much dialogue has been rewritten? I tried not to change as much of the original dialogue as possible. My overall goal is to keep the spirit of the original as much as possible! 4) Where is Joe's Quest 2? A sequel will be made based on the reception of these remakes. I hope people like it! 5) Why was there such a long delay for a sequel? I stopped working on the series after Joe's Quest 1.5 as I felt burnt out at the time and didn't really know where the story was going. That and my ambitions for the sequel outweighed my skillset and what assets were available at the time. Hopefully if and when I do start working on a sequel, it'll feel close in spirit to what I had originally intended all those years ago. 6) I hate how the 'Remake' versions looks and plays! Can I just play the original? Why of course! The download is at the bottom. Enjoy! 7) Is it really voice-acted? Yes! Thanks to ElevenLabs. A wonderful tool.
Changelog
Released on June 22, 2022
Added new dialogue if Joe and friends visit their home after the Undead invasion
Removed Knight's Charge ability
Added original interlude cinematic
Fixed Rulle Quickshot's portrait
Rewrote some of LeChunk and Arthas dialogue in the "Search for Silverspoon"
Added fix where if you completed the Brill quest first, completing side quests after shows the correct Overworld Map
Added fix which will limit Heroes from being over-leveled if you replay older levels
Made Wally's Reincarnation required level be 6 and not 0
Lowered hit points of Blizzy the Bear
Increased hit points and damage of some creeps
Renamed to 'Remake' from 'Remastered' (August 10, 2022)
Improved the terrain in the 'Last Stand' interlude
Changed some of the dialogue in 'Last Stand'
Added a brand new journal collectible to all the levels to help flesh out the lore!
Added a reward when the player collects all codex and journal collectibles in a level
Removed level cap in the second level which bumped your heroes' levels to 2
Removed the 'Level 4' description for Wally's Summon Blizzy spell
Added trigger that would prevent Arthas or Kel'Thuzad from leveling up during the interlude 'Last Stand'
Adjusted some elements in 'Last Stand'
Increased damage of nearly all undead and creep units by 10-15%
Increased Arthas' and other minor bosses life and damage
Removed 'glow' effects on Teto the bartender's model
Lowered Timmy's priority to be equivalent to a ranged unit
Made Searing Arrows researched by default in the first level
Reverted Rifleman's attack sound to its original SFX
Updated the Acolyte and Gnoll Hut model
Ghouls in the overworld now die after you cleared the Brill section
Crypt Fiends can no longer burrow during the 'defend Seaport' section
Timmy sort of acknowledges that Arghammemnon should be dead
Made some doors in Lechunk's ship's hold invulnerable
Added trigger which restores the heroes auras after rescuing Joe in LeChunk's ship
Fixed typos for several codex entries and quest description throughout the campaign
Special thanks to the amazing Armelior_is_back for his feedback
Updated the 'Last Stand' interlude again
Interlude has been abbreviated and enhanced further, including some reworked scenes
LeChunk's model has been swapped with a higher definition version
Updated Remake from 1.27b to v.1.35 / Warcraft III: Reforged
Updated Naga building models with YourArthas' versions
Swapped some older SD models (Knight, Footman, and so on)
Both Remake and 1.27 versions are now v2.08
Joe is now given two additional footmen after visiting Mordork Clavicle
Fixed a critical error when Lil' Timmy approaches the Black Citadel in Booty Bay
Fixed various typos in the first level
Fixed issue where music stops playing when you reload a game
Redid all loading screen, no more story text to keep things ‘simple’
New redone models for Joe, Drake Wildbeard, and several others
Game may crash in certain levels, but save infrequently as that may also cause crashes
In-game Music may suddenly stop playing. Either save your game and reload or turn music off and on
Fixed numerous issues where certain quests aren’t activated properly
The Forest Tree in the opening level now has a proper portrait
Fixed name of "Pamwise" when text pops up above character’s head
Fixed typo in description of Mayor's Note which had word "dmeonic" Also, there is a word "Whose" instead of "Who's"
Arghammemnon's Battle Cry ability fixed to only have three levels
Fixed issue where Militia has the Defend ability, while Footman doesn't
Ogres hiding in the opening cave now give reward for killing them
Wally’s “Reincarnation” spell can now only be learned at level 6
In the description of Cleric's Note, there is the extra "and" in the first line
Player is now required to kill all the gnolls to rescue Timmy
Level 3 Blizzy has the Cannibalize ability, which is now mentioned in the “Summon Blizzy” spell
Inside the orc encampment, the gate where Gobby Gotick is standing is now invulnerable
Removed mana for Murloc Nightkiller unit
After gaining control over Rulle, Rulle is now vulnerable
Skeletal Ogre now properly set unit classification to “Undead”
Certain undead spells like Unholy Frenzy are now “researched”
Fixed issue where map ping in Tormented quest was still active despite quest being completed
Quest where you acquire X the Bladesmaster now says “X must survive”
Kyreen's Poison Arrows now drain mana when fired
Kyreen now unhidden if player skips cinematic when they arrive in Silverspoon
Smean now has a proper unit portrait
Fixed a typo in the first line of the "Islands" Joe-dex entry
Removed hold position action that prevents Skeletal Marksmen in the undead’s base on Booty Bay
Moved position of certain Joe-dex entries to be easier to find
VGsatomi: Originally a Director's Choice awarded map on Wc3search. A campaign with humor and excellent gameplay. Made by one of the community's best mappers.
VGsatomi: Originally a Director's Choice awarded map on Wc3search. A campaign with humor and excellent gameplay. Made by one of the community's best mappers.
It was a great campaign. I'll start out from chapter one: The story was great, and fun. But you need to store characters in game caches, I went to a later chapter and couldn't find out what happened to the items that were in Joe's inventory. Weather or not the campaign was meant to be humorous, the dialog in chapter 4 really killed the mood. You should add more offensive spells, like a "Super arrow" for Timmy or something. You should also set Timmy's main attribute to Agility, since he is fast. You did an outstanding job after chapter four though, and it was fantastic. I hope to guide Wally Joe and Timmy through more crazy adventures in the future. 10/10
This map is fairly old but is still one of the best maps out there. The story is intriguing yet hilarious and is obviously heavily influenced by games like Monkey Island and Grim Fandango. Unfortunately the creator seems to have vanished into thin air, so even though he WAS working on a Joe's Quest 2, I doubt we'll ever see it. T_T
What are you talking about?
He never vanished..
You can look here for his latest projects: http://forum.samods.org/index.php?topic=9160.0
but I think they will never be finished.
If you search in google "MedMapGuy" you will find a lot of him... and it seems that he have other things to do.
Searching a job etc. and making fanfilms xD
He is a nice painter, too!
http://staff.samods.org/medmapguy/Robotech/Mae.jpg
AWESOME JOB MAN. It was the best campaign ive ever had. Some jokes were not bad though. But the rest are awesome. 400/10!!!!!!!!!!!!!!!!!!!!!. Cant wait for another chapter
AAAAAARRRRRRRRRGGGGGGGGGGGGGG!!! I want to see them go to kalimdor!!!! This map was funny interesting and awesome. Why has the creater of this map disappeared?????
that's freaking awesome! i like the storyline and surprise the way you put the unit lines together in a some kind of comedy stuffs. keep working man!!!!
One word..............................................................................................................................................................................................................................................................................FUN.Can any one show me link to the rest of the seires?
What makes a great campaign is one that makes you want to play the next version after the campaign ends and this campaign just make me feel that way 10/10!
I cant really understand why this campaign is directors cut. I dont think its really that great. Modorks Quest is clearly much better made, just a shame that medmapguy left mapping before finishing it :/
I loved it. Amazing fun, very funny, and there are parts where you need your brain (eg.: minefield in ch.4).
However, I don't know if this is a singular incident, but when I took the left path and met the humans with the orc X, the cinematic stopped. I mean he killed the gate and three footmen, walked off, and all the characters stood there doing nothing in cinematic mode. I couldn't even exit cinematic mode with esc. Any idea why?
This is a great campaing. But still, main characters are gansta 4 year old boy, drunkken dad who uses alcohol way too much, and a walrus who can sunk a ship with one rock. But still THEY ARE GREAT TOO!!! Make more maps/camppaings like this pls.
A good campaign, but I don't agree with a Director's Cut. The dialogue is funny, but I don't think the terrain, gameplay, and cinematics are that good (the terrain being pretty bad at times). I also found lots of bugs, like cinematic dialogue repeating after the cinematic is over, dummy heroes owned by the player (like two Timmies in the first chapter), invulnerable heroes (defense chapter), etc.
I think Mordork's Quest and Joe's Quest 1.5, made by the same guy, are better campaigns (and some campaigns made by others come to my mind as well; like Shards of Resistance Raiders, Dwarf Campaign, The Last Guardian, The War of Corruption, The Coming of the Horde, Thievery, and To the Bitter End).
Though I agree that the campaign has its flaws, it is a classic. But I don't remember experiencing any of the bugs. Maybe an update of Warcraft III has something to do with this. I do remember a campaign that suffered from the same thing only because of the updates.
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