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DD Universal Pack v4e
Submitted by
Dark_Dragon
- Filesize:
- 1410 KB
- Rating:
-
(19 votes)
- Downloads:
- 6595
- Uploaded:
- Nov 20, 2008
- Updated:
- Mar 11, 2016
- Resources:
- 1
- Author(s):
- Dark_Dragon
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
This pack contains many different type of spells.
My spell pack requires Jass NewGen Pack JNGP v2 (New) or JNGP v5d (Old). As well make sure to have newest JassHelper
This works with my edited libraries which are now in the map itself, you will need to copy and paste the library to your map once for all spells to work.
v1 - First release with 3 spells:
- Slash Strike
- Electric Field
- Dark Torture
v2 - Few fixes + better test map + 1 new spell
- Frost Eruption
v3 - An extreme updata to my spell pack
- Heavy improved test map
- Fixed 'Handle Stack Corruption'
- Improved performances of all spells
- Added 4 new spells
- Shadow Crossing
- Algid Aura
- Nature Blessing
- Water Exhausting
v3b - Additional update to v3
- Fixed bug with Slash Strike
- Fixed bug with Nature Blessing
- Improved performances of Nature Blessing
- Made tooltips on Shadow Crossing and Dark Torture more readable
v4 - Fixed old rare bugs which i found out!
- Used my librarys on almost all spells
- Spells are now faster and less leakless (groupex)
- Added 3 new spells (4 spell was lost by me loosing electricity and all stuff was not saved...)
- Instinct Flash
- Terror Blade
- Black Magic
v4b - Made spells stable to work with default JNGP
- Fixed some minor and big bugs
v4c - Fixed more bugs
- Recompiled map in non-debug mode (forgot in v4b...)
- Used suggestions by Dr. Boom
- Fixed green buff in Water Exhausting
- Made Frost Eruption be based on Channel ability and give "target image"
- Some odd lag fixed...
v4d - Spells where broken for a long time now, so this update primarely fixes that
- Some code changes in library and spells
- Volume of sounds are now user configurable
- Fixed bug when sound fail to preload, thous sounds do not play when first casted
Sounds are now propertly preloaded
v4e - Fixed bug with Electric Field, when heros are killed they cant be revived. Now they can be revived.
Slash Strike
Quickly moves to target unit, slashing anyone in the way dealing damage. If blademaster is near the target he will to a quick slash around target. Any target can be slashed only once. If quick slash then main target can be slashed max 2 times.
Electric Field
Calls for a bolts of lightning down from the sky to strike any enemy unit, dealing damage. Any unit that gets killed by this ability will be burned with lighting and disappear. The other units will get purged.
Dark Torture
Shoots a wave of dark blades which damage any unit who comes in range and pushes them little away of there current location. When they are hit they will be slowed for short amount of time.
Frost Eruption
Sends an orb of frost at targt point, on landing explodes dealing damage and freezing all enemy ground units, while air units get slowed.
Shadow Crossing
Calls upon wicked powers of caster to create hole of shadows which damages any enemy in area. If unit dies under explosion it will raise for caster else it's movement will be slowed. If its hero he will as well take difference betwen strength in damage.
Shadow clones deal 40% damage, take 170% damage but have chance to avoid attacks, last 20 seconds.
Caster damages himself for some amount of damage
Algid Aura
Gives an n chance that any nearby friendly unit slows its target on attack as well dealing extra damage. While unit is slowed its hp regeneration is stoped.
Nature Blessing
Raises magic missiles from the ground, which travel at position of caster, exploding and protecting any ally unit with shield which reduces any taken damage, as well it increases n% hp regeneration per point of life missing.
Water Exhausting
Raises waves of water from the ground which will float around the caster slowing any enemy who comes near. After short amount of time waves will fall on the ground dealing damage to any nearby enemy and remove all positive buffs from them. Any unit which was effected will be blowed away from caster.
Instinct Flash
Quickly moves to targeted point dealing heavy damage to any enemy unit which comes near caster.
Terror Blade
Gives a chance per attack to corrupt the target with attackers hate for his enemies, reducing armor, damage and dealing extra damage on activation.
This ability cant trigger if target is already effected. (Editable)
Black Magic
Fires an magic blade at given victim. Blade will travel until it reaches target unit. On impact will deal n% damage of targets max life and summon n more blades that will cut the target. Each blade deals damage. Target will be unable to move for x seconds.
Main
Main
Crazyrussian
VaLkYroN
Tranquil
jigrael
Vexorian
shamanyouranus
JetFangInferno
Daelin
Hueter
Anachron
SkriK
bananaHUNT
Dan van Ohllus
KelThuzad
Skizzik
Erdie
therecordist.com
freesound.org
dueeast.com (dueeast.com/watersounds.html)
Additional:
TheBlooddancer
-JonNny
Deaod
s4nji
Other
Blizzard
Hive Workshop
JassNewGen Pack team.
Audacity
Notepad++
Additional:
TheBlooddancer
-JonNny
Deaod
s4nji
Other
Blizzard
Hive Workshop
JassNewGen Pack team.
Q: Does this work with default JNGP?
A: Yes
Q: It took you long to release this patch! will there be v5?
A: No, this is the last version of DDUP spell pack.
Q: Will you make a new spell pack with more spells?
A: Maybe in zinc with new libraries. That ofc is not my priority as i am currently working on campaign and that shall take me more than enough time for coding and overall making mods, spells... Still not sure but maybe ill make a new spell pack.
Q: Is there at least one spell in GUI?
A: No
Q: Will you convert any of spells from vjass to GUI?
A: No
Q: Are this spells only for melee maps?
A: All of spells are made as for melee maps but you can use them in any map, as they are easy to modify. They have as well "max damage" deal to configure, making sure that they are not overpowered.
Q: I dont know jass and i want to install few spells in my map, can you help?
A: Yes! there is an block of comments at beginning of every spell which tells you exactlly on how to install spell in your map.
Q: Its said that this spells are fully editable but there is no such an option!
A: This options are not in "Object Editor" ofc you must edit them in Object Editor but main spell setup is done in custom script at beginning of each spell.
Q: Ok i found that text so what to do now?
A: Each variable of this you will see can be set to your own value to completelly remake my spells to your own will. Each variable does something different and comments above them say what each value does.
Q: I want to use this spells in my map which will be for multiplayer at battle.net, are they MUI?
A: Yes
Q: I can see a lot of lines even through i dont know jass other spells usually have about 300 or less lines, is this slow?
A: Should not be, but best is to test it on your own PC
Q: I have slow CPU, low RAM... i need to decrease FPS, can i do that and how?
A: Some spells have that editable already in globals section for users. New ones do not have that there since its not a part of something that spell should change and in fact this is my own constatn which can ofc be editable by you. Go to selected spell and press Alt Gr + F -> search dialog will appear. There write TIMER_DELAY press enter. It will point you to constant value you will see it points to 0.025 which is 40 FPS. If you want to change it set it to (1 / Your FPS).
Q: Do your spells leak? Do you use AnyUnitEventBJ which leak filters?
A: No. No.
All custom code from my library
Note: This spell pack works only for 1.24b+ warcraft patches!
If you have any more questions or suggestions fell free to comment here!
Enjoy!
~Dark Dragon
Keywords:
Spell Pack, Dark, Lightning, Slash, Frost, Nature, Explosion, Water, Death, Aura, Cold, Magic, Black, Instinct, Blade
My spell pack requires Jass NewGen Pack JNGP v2 (New) or JNGP v5d (Old). As well make sure to have newest JassHelper
This works with my edited libraries which are now in the map itself, you will need to copy and paste the library to your map once for all spells to work.
Changelog
v1 - First release with 3 spells:
- Slash Strike
- Electric Field
- Dark Torture
v2 - Few fixes + better test map + 1 new spell
- Frost Eruption
v3 - An extreme updata to my spell pack
- Heavy improved test map
- Fixed 'Handle Stack Corruption'
- Improved performances of all spells
- Added 4 new spells
- Shadow Crossing
- Algid Aura
- Nature Blessing
- Water Exhausting
v3b - Additional update to v3
- Fixed bug with Slash Strike
- Fixed bug with Nature Blessing
- Improved performances of Nature Blessing
- Made tooltips on Shadow Crossing and Dark Torture more readable
v4 - Fixed old rare bugs which i found out!
- Used my librarys on almost all spells
- Spells are now faster and less leakless (groupex)
- Added 3 new spells (4 spell was lost by me loosing electricity and all stuff was not saved...)
- Instinct Flash
- Terror Blade
- Black Magic
v4b - Made spells stable to work with default JNGP
- Fixed some minor and big bugs
v4c - Fixed more bugs
- Recompiled map in non-debug mode (forgot in v4b...)
- Used suggestions by Dr. Boom
- Fixed green buff in Water Exhausting
- Made Frost Eruption be based on Channel ability and give "target image"
- Some odd lag fixed...
v4d - Spells where broken for a long time now, so this update primarely fixes that
- Some code changes in library and spells
- Volume of sounds are now user configurable
- Fixed bug when sound fail to preload, thous sounds do not play when first casted
Sounds are now propertly preloaded
v4e - Fixed bug with Electric Field, when heros are killed they cant be revived. Now they can be revived.
Description
Slash Strike
Quickly moves to target unit, slashing anyone in the way dealing damage. If blademaster is near the target he will to a quick slash around target. Any target can be slashed only once. If quick slash then main target can be slashed max 2 times.
Electric Field
Calls for a bolts of lightning down from the sky to strike any enemy unit, dealing damage. Any unit that gets killed by this ability will be burned with lighting and disappear. The other units will get purged.
Dark Torture
Shoots a wave of dark blades which damage any unit who comes in range and pushes them little away of there current location. When they are hit they will be slowed for short amount of time.
Frost Eruption
Sends an orb of frost at targt point, on landing explodes dealing damage and freezing all enemy ground units, while air units get slowed.
Shadow Crossing
Calls upon wicked powers of caster to create hole of shadows which damages any enemy in area. If unit dies under explosion it will raise for caster else it's movement will be slowed. If its hero he will as well take difference betwen strength in damage.
Shadow clones deal 40% damage, take 170% damage but have chance to avoid attacks, last 20 seconds.
Caster damages himself for some amount of damage
Algid Aura
Gives an n chance that any nearby friendly unit slows its target on attack as well dealing extra damage. While unit is slowed its hp regeneration is stoped.
Nature Blessing
Raises magic missiles from the ground, which travel at position of caster, exploding and protecting any ally unit with shield which reduces any taken damage, as well it increases n% hp regeneration per point of life missing.
Water Exhausting
Raises waves of water from the ground which will float around the caster slowing any enemy who comes near. After short amount of time waves will fall on the ground dealing damage to any nearby enemy and remove all positive buffs from them. Any unit which was effected will be blowed away from caster.
Instinct Flash
Quickly moves to targeted point dealing heavy damage to any enemy unit which comes near caster.
Terror Blade
Gives a chance per attack to corrupt the target with attackers hate for his enemies, reducing armor, damage and dealing extra damage on activation.
This ability cant trigger if target is already effected. (Editable)
Black Magic
Fires an magic blade at given victim. Blade will travel until it reaches target unit. On impact will deal n% damage of targets max life and summon n more blades that will cut the target. Each blade deals damage. Target will be unable to move for x seconds.
Credits
Main
Main
Crazyrussian
VaLkYroN
Tranquil
jigrael
Vexorian
shamanyouranus
JetFangInferno
Daelin
Hueter
Anachron
SkriK
bananaHUNT
Dan van Ohllus
KelThuzad
Skizzik
Erdie
therecordist.com
freesound.org
dueeast.com (dueeast.com/watersounds.html)
Additional:
TheBlooddancer
-JonNny
Deaod
s4nji
Other
Blizzard
Hive Workshop
JassNewGen Pack team.
Audacity
Notepad++
Additional:
TheBlooddancer
-JonNny
Deaod
s4nji
Other
Blizzard
Hive Workshop
JassNewGen Pack team.
FAQ
Q: Does this work with default JNGP?
A: Yes
Q: It took you long to release this patch! will there be v5?
A: No, this is the last version of DDUP spell pack.
Q: Will you make a new spell pack with more spells?
A: Maybe in zinc with new libraries. That ofc is not my priority as i am currently working on campaign and that shall take me more than enough time for coding and overall making mods, spells... Still not sure but maybe ill make a new spell pack.
Q: Is there at least one spell in GUI?
A: No
Q: Will you convert any of spells from vjass to GUI?
A: No
Q: Are this spells only for melee maps?
A: All of spells are made as for melee maps but you can use them in any map, as they are easy to modify. They have as well "max damage" deal to configure, making sure that they are not overpowered.
Q: I dont know jass and i want to install few spells in my map, can you help?
A: Yes! there is an block of comments at beginning of every spell which tells you exactlly on how to install spell in your map.
Q: Its said that this spells are fully editable but there is no such an option!
A: This options are not in "Object Editor" ofc you must edit them in Object Editor but main spell setup is done in custom script at beginning of each spell.
Q: Ok i found that text so what to do now?
A: Each variable of this you will see can be set to your own value to completelly remake my spells to your own will. Each variable does something different and comments above them say what each value does.
Q: I want to use this spells in my map which will be for multiplayer at battle.net, are they MUI?
A: Yes
Q: I can see a lot of lines even through i dont know jass other spells usually have about 300 or less lines, is this slow?
A: Should not be, but best is to test it on your own PC
Q: I have slow CPU, low RAM... i need to decrease FPS, can i do that and how?
A: Some spells have that editable already in globals section for users. New ones do not have that there since its not a part of something that spell should change and in fact this is my own constatn which can ofc be editable by you. Go to selected spell and press Alt Gr + F -> search dialog will appear. There write TIMER_DELAY press enter. It will point you to constant value you will see it points to 0.025 which is 40 FPS. If you want to change it set it to (1 / Your FPS).
Q: Do your spells leak? Do you use AnyUnitEventBJ which leak filters?
A: No. No.
Extra Features
All custom code from my library
Note: This spell pack works only for 1.24b+ warcraft patches!
If you have any more questions or suggestions fell free to comment here!
Enjoy!
~Dark Dragon
Keywords:
Spell Pack, Dark, Lightning, Slash, Frost, Nature, Explosion, Water, Death, Aura, Cold, Magic, Black, Instinct, Blade
Contents
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