Antares
Spell Reviewer
- Joined
- Dec 13, 2009
- Messages
- 1,106
Dawn of Eternity is an isometric total-conversion RPG that aims to push beyond what is considered possible within the Warcraft 3 engine. Unlike many other total-conversion maps, Dawn of Eternity is set within the Warcraft universe, taking place after the events of The Frozen Throne and at the beginning of the World of Warcraft storyline.
The map will be singleplayer only, with a co-op version or spin-off maybe released later.
Team
@Antares - Coding / Lead
@FeelsGoodMan - Terraining
@Maximal - Modeling
Interested in joining the team? Join our discord! If you would be interested in creating a co-op spin off using my engine (for example, a retelling of the night elf Reign of Chaos or Frozen Throne campaigns), message me!
Progress
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Links
Discord
Youtube
"A dark curse has descended upon the southern reaches of Elwynn Forest. Unholy magic shrouds the once bright woodlands surrounding the town of Darkshire in perpetual shadow, earning it a new name — Duskwood. Vicious creatures, such as the vile undead and the ferocious worgen, lurk within the shadows, preying upon its inhabitants at every opportunity. With its army engaged in distant wars against the Horde, the kingdom of Stormwind can spare no soldiers to aid the beleaguered town. In desperation, the mayor of Darkshire sent a plea for help to humanities allies from across the sea. To his surprise, the night elf leader Tyrande Whisperwind answered the call, dispatching a squad of sentinels to aid in the protection of the town and its people. Among them are two young night elf warriors — Anara Silverleaf and her close friend Ellaria Thorn. Now the two sentinels must put their skills to the test once again. The safety of Darkshire's people depends on it."
Our story starts off at the beginning of the World of Warcraft story line, a few years after the events of The Frozen Throne. The first chapter introduces the main characters and hosts a self-contained plot around the dark forces that are taking hold in Duskwood. More chapters are planned after the initial release, contiuing with the story of Anara and Liam, taking us across Azeroth, from Stormwind, to Ashenvale, and the South Seas.
There will be significant time jumps between the chapters, with the contrast between human mortality and night elf immortality serving as a major theme of the overarching story.
You play as Anara, a night elf sentinel, and Liam, a human citizen of Darkshire, with your point of view switching from chapter to chapter. As Anara, you do all the fighting and monster-killing, while most of the crafting is done by Liam. You have followers that join you based on the mission. These followers act on their own, but you can manually assign their attack target if necessary or give them broader tactical commands.
The gameplay and interface are heavily inspired by ARPGs and Classic World of Warcraft, featuring talent trees, equipment slots, and customizable spell bars. The gameplay will be slower and more tactical than your average ARPG, with disables and resource management playing a bigger role. A 3rd person camera was considered, but the idea was ultimately discarded due to the limitatins of the Warcraft 3 engine.
Currently, all missile spells are skillshots, but this may still be changed before the final version, as it might not be the best fit for this style of map.
To see the gameplay in action, check out the videos down below.
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