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Dark Blight v1.2


DARK BLIGHT
LET'S GO! CORRUPT THE LAND WITH BLIGHT!



IMPORT GUIDE :
1. Install GUI Spell System v1.8.0.0 to your map
2. Copy the Dark Blight ability into your map
3. Copy the Dark Blight folder in Trigger Editor to your map
4. Configure Dark Blight Config


SPELL DESCRIPTION :
Corrupts a target area with powerful dark blight that deals 100/200/300 damage on activation. Inflicted enemies get poisoned for 9 seconds that deals 1/2/3% of maximum health per second. Dark Blight has 2 second activation delay.

The poison cannot be dispelled, devoured, nor stolen.


SPELL INFORMATION :
Based on my code for Amaterasu v1.2 and Tsukuyomi v1.2 I decided to make something from Persona 4. The spell is initially called Blight like the source, but since the map file is being a pain today, I rename it into Dark Blight and decided to keep it that way.

The poison does not leave any buff trace. This explains the whole "cannot dispel, devour, nor steal" part of the spell. I use special effects to make the poison noticeable to players. The whole spell idea is to poison your foes and deal massive damage before they can seriously notice something has gone wrong.

The spell being physical and poison being pure mimics how this spell being physical and poison is pure type damage in Persona 4.

[Persona 4 Entry]
Blight: Deals heavy Phys damage to all foes with a chance of Poison. [Costs 16% HP]


MEDIA SHOWCASE :

CHANGE LOG :

Version 1.2:
  • Fixes a critical issue that renders second cast onward broken after v1.1 update
  • Added another variable for better control of the loop
  • To update v1.1 to v1.2: Replace triggers in Cast and Loop part of the spell to v1.2 version
  • Special thanks to Dinodin for alerting me of this issue!
  • Also silently fixes an issue where activation damage is dealt along with the last poison damage
Version 1.1:
  • Added an effect when first hit by the spell
  • Differentiate poison and first hit SFX
  • Rearranged the spell so poison does not apply at the same time as the first hit
  • Minor test map edits
Version 1.0.1: Forgotten Credits section, so added it.
Version 1.0: First Release
CREDITS :
Bribe: GUI Spell System
Atlus & SEGA: Original Idea
Dinodin: v1.1 major issue alert

If you like this work and wish to support me financially, you can support me via Ko-fi.
Contents

Dark Blight v1.2 (Map)

Reviews
Rheiko
| Rheiko | Oct 7, 2024 Review: There's not much to say about this spell of yours since you are using GUI Spell System. Code-wise, it's all good. Everything also works as intended. It's also pretty fun to cast. If there's anything I would like to...

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| Rheiko | Oct 7, 2024

Review:

There's not much to say about this spell of yours since you are using GUI Spell System. Code-wise, it's all good. Everything also works as intended.
It's also pretty fun to cast. If there's anything I would like to nitpick is that you should add another special effect for the initial damage as Dinodin suggested.
For that, I'd recommend Dark Portal effect for the initial damage and Animate Dead effect for the poison damage. You can also separate initial damage and first poison damage. For now, they happen at the same time, so the damage add up. Unless that is what you are going for, it just seems odd. You can take shadow strike as reference.


Status:
Approved

Useful links:

 
Last edited:
Version 1.2:
  • Fixes a critical issue that renders second cast onward broken after v1.1 update
  • Added another variable for better control of the loop
  • To update v1.1 to v1.2: Replace triggers in Cast and Loop part of the spell to v1.2 version
  • Special thanks to Dinodin for alerting me of this issue!
  • Also silently fixes an issue where activation damage is dealt along with the last poison damage

I would say I did a big oops on this issue. The spell is now fixed and usable for second cast onward again.
 
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