- Joined
- Mar 21, 2014
- Messages
- 893
Nice... to see some Sharigan spells
.I hope more to come from you
, umm, maybe Madara or Kaguya's Infinite-Tsukuyomi?
Or Shisui's flash? 
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(4 ratings)
Approved| AMATERASU "The flames that never perish" IMPORT GUIDE :
Unleashes powerful flames that deals 100/200/300 damage every second for up to 5 seconds to enemies in 500 range of a target point. Backlash damage to user on end-cast by 100/200/300 damage. SPELL INFORMATION :
MEDIA SHOWCASE : Version 1.2: No longer abruptly dissipate the spell, added disruption time, added disruption factor, fixes a major bug that causes the caster to take multiplied damage if interrupted mid-cast. Version 1.1.1 : Added a new visual video Version 1.1 : range scaling is default 0 (still available for configuration), added a 0 damage per second increment, added an after-cast SFX attached to user. Version 1.0 : Uploaded. CREDIT: Spell System: Bribe |
Still not sure what to write next. Though I think it might not be an Uchiha skill, depending on what I would be in mood.Nice... to see some Sharigan spells.I hope more to come from you
, umm, maybe Madara or Kaguya's Infinite-Tsukuyomi?
Or Shisui's flash?
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From Spell Submission Rules:May I use anime models though? Cause pretty sure those are RIP.
You can reference desired assets in the description. In the submission map itself you should utilize game's own assets.No overloading the test map with bulky, unneeded custom models and icons. If you really do need to use a lot of imported content, link to it in your description.
Amaterasu Loop

Events

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Spell_i_Channeling[Spell__Index] Equal to True



Then - Actions




Set Spell__InRangePoint = Spell__TargetPoint




Set Spell__InRange = Amaterasu_Radius[Spell__Index]




Set Amaterasu_FinalDamage[Spell__Index] = (Amaterasu_FinalDamage[Spell__Index] + Amaterasu_DamageIncPerSecond[Spell_i_Level[Spell__Index]])




Unit Group - Pick every unit in Spell__InRangeGroup and do (Actions)





Loop - Actions






Set Amaterasu_Target = (Picked unit)






Unit - Cause Spell_i_Caster[Spell__Index] to damage Amaterasu_Target, dealing Amaterasu_FinalDamage[Spell__Index] damage of attack type Amaterasu_AT and damage type Amaterasu_DT




Set Amaterasu_Radius[Spell__Index] = (Amaterasu_Radius[Spell__Index] + Amaterasu_Expand_Radius[Spell_i_Level[Spell__Index]])




Animation - Change Amaterasu_Dummy[Spell__Index]'s size to (Amaterasu_Radius[Spell__Index]%, Amaterasu_Radius[Spell__Index]%, Amaterasu_Radius[Spell__Index]%) of its original size



Else - Actions
Amaterasu Endcast

Events

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Spell_i_Channeling[Spell__Index] Equal to False



Then - Actions




Game - Display to (All players) the text: Endcast invoked!




Special Effect - Destroy Amaterasu_SFX_Form[Spell__Index]




Unit - Remove Amaterasu_Dummy[Spell__Index] from the game




Set Amaterasu_Target = Spell_i_Caster[Spell__Index]




Set Amaterasu_FinalDamage[Spell__Index] = 0.00




Unit - Cause Spell_i_Caster[Spell__Index] to damage Amaterasu_Target, dealing Amaterasu_Backlash[Spell_i_Level[Spell__Index]] damage of attack type Amaterasu_AT and damage type Amaterasu_DT




Special Effect - Create a special effect attached to the Amaterasu_PainSFXAttach of Spell_i_Caster[Spell__Index] using Amaterasu_PainSFX




Special Effect - Destroy (Last created special effect)



Else - Actions
If you want it to be realistic 1:1 with the real naruto eye technique..............
Additionally AMATERASU is a unextinquishable fire. Only the caster can remove it.
All my spells can be altered to use fire effect instead of what they currently use.this is great, but can you make some Fire Spell? I need Fire Spell with Huge Area. Send you spell in my email: @[email protected] and i will give you credit in my new map. Or post more Fire Spell in this Forum, i will waiting for that's. Thanks.
It's great for a Naruto Map!
Will do for future works. I hope the future ones can satisfy better.I'm sorry but, I'm pretty sure you could add in more effort to make the spell look actually good. I was hyped to view all the spells you posted so far, but the graphical part disappointed me so much.


