- Joined
- Jan 30, 2013
- Messages
- 12,870
Due to how the spell is technically is similar to an aura once activated, I used Passive/Aura tag along with No Target.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
(1 ratings)
Approved| TSUKUYOMI "Seventy two hours in 1 second" IMPORT GUIDE :
SPELL DESCRIPTION : Awakens the power of Tsukuyomi after 4 seconds channeling. Slows down every enemy within 800 radius of user, slowing by 80% of their attack and movement speed. Enemies also takes 10/20/30 damage per fifth of a second while inside Tsukuyomi. Tsukuyomi saps 10/20/30 health and mana every second for 25 seconds and cannot be cancelled once activated. Interruption during channeling will cancel Tsukuyomi activation. Automatic de-activation upon mana depletion. Cooldown reset upon failure. SPELL INFORMATION :
Version 1.2: Thanks to MyPad for fixing an issue with the spell Thanks to KILLCIDE for recommending to make the irritating movement optional Fixed a bug where the slow persist even after spell ends, though it still persist despite out of proximity (I'd say it's a feature, though fixable but too operation heavy imo for the fix). Version 1.1.2: Added a debug message to track down an issue found by MyPad. This allows users to avoid running into the issue by following the messages given in the document. Version 1.1.1 : Added video variant for importing guide Version 1.1 : Separated SFX and Spell Dummy to reduce erratic turning, now it only occurs when the hero changes direction, and this is intentional. Version 1.0.2 : documentation update Version 1.0.1 : Adjust the aura slightly, added a warning for buggy low second loop. Version 1.0 : Uploaded. CREDIT: Spell System: Bribe |
That kills the backward compat. As much as I don't want to support earlier patches, pretty much it'll lower the usability of this spell.Or use the new SFX move natives.
Tsukuyomi Config

Events


Map initialization

Conditions

Actions


-------- --------


-------- Do not put values below 0.20, there's a high chance of bug out on extremely low values like 0.05 --------


Set Spell__Time = 0.20


-------- Spell Duration is for channeling time --------


Set Spell__Duration = 4.00
Tsukuyomi Loop

Events

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Spell__Channeling Equal to False



Then - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Spell__Completed Equal to True





Then - Actions






--- --- --- --- --- --- --- ---






--- More actions here ---






--- --- --- --- --- --- --- ---





Else - Actions






--- --- --- --- --- --- --- ---






--- More actions here ---






--- --- --- --- --- --- --- ---



Else - Actions
Thanks! Really appreciate it!Oh wow, tis' some really awesome master-tier spell, with so many effects at once!
Gonna make good use of it![]()
Tsukuyomi Loop

Events

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Spell__Channeling Equal to False



Then - Actions




…



Else - Actions




...




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Spell__Duration Less than or equal to 0.00





Then - Actions






Set Spell__Duration = (Spell__Duration mod Spell__Interval)





Else - Actions


