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Tsukuyomi 1.4

Tsukuyomi made By Kyuubi[LEW]

Version: Tsukuyomi Spells 1.4

Compatible with Patch 1.24
Code type GUI/MUI


Wizardum for Tips
THW for GUI/MUI Tutorial ^^



1.2 Fix lag & bug issue
1.3 Added pause/unpause for higher level
1.4 remove all imported stuff



This is a Gen Jutsu used By Itachi in naruto
Note : Didnt Description in object editor (thought it was useless)
Duration : 5 second
Damage ((0.10 x ((Real((Level of Tsukuyomi for Xitachi[XCount[2]]))) x (Real(((Strength of Xitachi[XCount[2]] (Exclude bonuses)) + 25)))) (per unit created) (total damage do x 100 loop rate is 0,05(5 Second/ 0,05 = 100)))




How to import : look in map all is details
How do i modify i don't know MUI : Evrything is explain on trigger itself But i strongly recommand to read this : http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/dynamic-values-storage-121558/
if i miss anything plz tell me and i will update :p

How can i turn this into real Tsukuyomi?, You can find aura & Itachi Model in Wc3r Unlimited Forumcircle[can be find in Google :)]





Keywords:
naruto, itachi, Tsukuyomi, Gen Jutsu , illusion
Contents

Tsukuyomi Gui/Mui 1.4 (Map)

Reviews
14:22, 3rd Jan 2010 TriggerHappy: Very nice and I like the fact that you actually make things configurable unlike most GUI spell.s

Moderator

M

Moderator

14:22, 3rd Jan 2010
TriggerHappy:

Very nice and I like the fact that you actually make things configurable unlike most GUI spell.s
 
Level 9
Joined
Aug 2, 2008
Messages
219
Deut, you´re right that imported stuff is unnecessary and i´d suggest you write a proper tooltip. Coding looks good so far, i diden´t take a too close look but i think it´s also leakless. IMO there is not much creativity and originality, cause this is indeed some naruto stuff. I don´t know if you did this intentionally but on higher levels this spell bugs. When the stun effect of stormbolt has expired the targeted unit will can move around and attack, etc.... Pause the unit when the unit when the spell begins and unpause it when the spell is over....

~TNT
 
Level 15
Joined
Jul 6, 2009
Messages
889
Um. Deuterium said they aren't unnesscary, which means they are not unneeded, which means they are needed!

Anyways, (Me being idiot, COMMON SENSE XD), what is wrong with imports? Imports are made for a reason. Your screenshot looks promising, I might check this out later!
 
Level 10
Joined
Feb 20, 2008
Messages
448
@Thanatos you are right, but lot of poeple will need it and i didnt finish, i want to add other feature in it in the future!!For the storm bolt thanks for let me know i will fix it!!!

@Deuterium well import are made in purpose, for Itachi >.>, removing those import would probly removed the best of the spell since its for Itachi(naruto series), But you can also change them to make them fit for wc3 Hero E-z Task

theres no rulz that arent allowed to release anime since it MUI i think it fits

I do not use hashtable Some how they lag O_O even if theres no leak O_O, i wont use it, until they fix all bug from it!!

do i did good? :D for my first real MUI!!...but the fact is spell can alway be better if i dont stop i wont ever finish my map XD!!

Anything else ? or rate or modarator Review.....wish it could get approved >.>

edit : i updated :p 1.3
 
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Level 17
Joined
Mar 17, 2009
Messages
1,350
Third Party Material
Spells should avoid using third party material (other than systems). If it is absolutely necessary, then the creators of those resources must be credited in the spell map and the spell description. Pirated or stolen content is not permitted.
"If it is absolutely necessary..."
I personally doubt it is.

xBlackRose said:
Anyways, (Me being idiot, COMMON SENSE XD), what is wrong with imports? Imports are made for a reason. Your screenshot looks promising, I might check this out later!
For two main reasons imo:
  • Keeping the spell file size minimal
  • Imports would only make importing the spell harder
 
Level 10
Joined
Feb 20, 2008
Messages
448
"If it is absolutely necessary..."
I personally doubt it is.


For two main reasons imo:
  • Keeping the spell file size minimal
  • Imports would only make importing the spell harder

You would save 60 kb ? in a 8mb map >.>

They are neccessary since they are for anime map wich THW begin to gets alot!!If i wanted it to fit to wc3 i would call it Insane Illusion and i would use wc3 effect!!

Importing spell is e-z evrything is explain, and i tell what u need to import!!

if u dont want just copy paste it and make ur own unit , i think i added enough comment to make any noob gui maker to be able to do it itself

if i made this spell it was for Naruto Map Specially and also request by some of my friend :p, i Understand Your point dude but they are really neccesary for That Spell!!

Exemple if Blizzard would make a movie, and you would make those effect would u use wc3 effect or the 1 made for it ?

I think most poeple would import things wich make the eye candy of the spell itself :p

seems leakless and looks good... but the spell is not very like tsukuyomi.. you should make it more like the real tsukuyomi and make some more cool effects :D
anyways its good 4/5
the idea with sharingan model floating around is good but has been seen before.

I agree its miss the Cross and crow & The real tsukyomi Require a Cinematic But i dont have those effect yet and i dont know how to make cinematic and i think it would be useless >.>
 
Level 17
Joined
Mar 17, 2009
Messages
1,350
If they are for an anime map, then when they're in the map include the imports... here in the spell section, imports should only be used if the affect spell functioning.

Also, not 60KB in 8MB, but 60kb extra for an spell... I mentioned nothing related to map to which they're imported to... all I talked was about the "spell file".

So no it's not necessary for this spell... it's a 1/5 until fixed. Rules are rules...
 
Level 10
Joined
Feb 20, 2008
Messages
448
Enough talking no more spell from me, I will keep my spell for myself

Edit i think Hiveworkshop is very Strict but anyway if u want to find my other spell PM me and i will send them(Naruto spell)



i also wanted to make a system with this : So you can call variable run the trigger & being able to create more than 1 spell with the same core

but i dont know if i will have time to do it anyway

plz give any good comments or tips
 
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