- Joined
- Feb 25, 2013
- Messages
- 358
1.32 finally did it, pulled in the new meaning of "skin" and reskin into this game. What Hive calls skins became even more misleading to newcomers and all non-Hivers alike. It may be time to change this name.
What Hive calls "skin" was always "retexture", with a lot of attention as this community makes good quality content, but never "skin".
For those not closely following what skin means in other game-related places, I'd approximate it to all changes that do not affect gameplay. This includes changing models, textures, sounds, UI, and more (which you can also see by the skin systems present in 1.32 if you'd rather not venture out far to gather this info).
If we choose to disregard modern commercial naming and even the game itself, "skin" in the modelling sphere clashes with one more term that is much more widely (even globally) accepted, skin from "skinning", as skinning is the practice of assigning vertices to bones, and from it "skin" also means the mesh being attached to the bones. (Of note for this part of the clash, some programs call "bone weights" "skin weights" as well, adding even more "skin" terms to partially clash with Hive's)
Due to these confusion-inducing overlaps, I propose that we change the name of this concept (and of course its section) to a different one. Be it just "retexture" (which is what it is, once stripped of all context), or any other term that the community agrees on.
What Hive calls "skin" was always "retexture", with a lot of attention as this community makes good quality content, but never "skin".
For those not closely following what skin means in other game-related places, I'd approximate it to all changes that do not affect gameplay. This includes changing models, textures, sounds, UI, and more (which you can also see by the skin systems present in 1.32 if you'd rather not venture out far to gather this info).
If we choose to disregard modern commercial naming and even the game itself, "skin" in the modelling sphere clashes with one more term that is much more widely (even globally) accepted, skin from "skinning", as skinning is the practice of assigning vertices to bones, and from it "skin" also means the mesh being attached to the bones. (Of note for this part of the clash, some programs call "bone weights" "skin weights" as well, adding even more "skin" terms to partially clash with Hive's)
Due to these confusion-inducing overlaps, I propose that we change the name of this concept (and of course its section) to a different one. Be it just "retexture" (which is what it is, once stripped of all context), or any other term that the community agrees on.






In a world where I, or even better some collective we, had infinite time to spare, we could try to make some kind of complete terminology list so we can keep more of these specific terms, but even then I'd be against stuff like "skin", "classic" and "reforged" for patches, and a few other terms, only because of the amount of ambiguity they bring cannot be undone with just one post stating otherwise. Not even a post from the Hive bot itself would (or in my opinion should) be enough to go against what a term means everywhere else (for skin), and there are some terms that just aren't defined well enough for precise use (classic and reforged) and trying to redefine them clashes with my position on not trying to overwrite what is generally accepted otherwise.






