Ok, I tested it now. Looks better than I expected.

I think this is the first or second map I played with a Paladin that was fun to play.
But some things bothered me, I'll write them down while playing:
- The terrain and the idea with the teleporter room and the stages look very much like Monster Master ORPG. ^^
- You can still select the heroes in the circle after choosing a hero.
- I felt pretty lost at the start in the big, empty city, and needed at least 5min to find some enemies.
- The Gnoll Archers have no projectile. Looks like they attack with telekinesis. ^^
- The arcane outpost that you can enter to get to the doctor has no pathing, you can walk right through it.
- The doctor looks just like all the other villagers. Makes it hard to figure out where you can be healed. I just found him by accident.
- The class descriptions under F9 are incomplete, even for the completed classes.
- "Wooden Shield" (+2 armor) and "Iron Shield" (+3 armor) have the same cost (20g)
- why is everything in the upper right corner permanently visible? (and the 2 cities too)
- "Mass Holy Light" heals the target 2x, is that wanted?
- the camera doesn't follow the hero when you go in or out of the loot room
- some shops sell standard items
- from the stages 1-8, all but #5 look the same... zzz
- the dummy created for "essence of divinity" seems to have the "worker" classification, sometimes when that spell is active, a "unused workers" symbol shows up. ^^
- it sometimes says "All Classes" and sometimes "All classes" in the item tooltips.
- when "essence of divinity" activates while "sunlight" is running, the "essence of divinity"-buff seems to stay permanently (but the enemies aren't stunned)
-stage bosses keep all their damage when all players on the stage die, makes it pretty easy to kill even harder bosses with some hit&run.
- you only get exp by killing creeps... a bit boring after lvl 10
- from time to time, there is a "our allied town is under attack" from the city at the left
- the "is" in the tooltip of "Holy Taunt" should be an "are"
- after killing a stage 8+ boss, nothing happens

- The Paladin can use the "Thorium Axe" that says "Requires Warrior/Berserker"
- no repick
wow, that was more than I expected when I started playing. ^^
Don't let it discourage you, I hope I could help improving this map. 6_6