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Dalanar RPG

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Level 7
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Jul 18, 2009
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I think by 'give ressources to allies' he means what you can do under F11 ingame (giving gold&wood to another player).
 
Level 8
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Oh, sure Ill take it off.

*Edit*

Alright it's off.

The 10th level is turtles/tidehunters

The 11th level is dryads/druids

I sent out the map to the whole team. I didn't have time to modify the changelog (mostly because its 2am right now) but I think you will all like the update :). Note I only made two quests (Look in the inside area for the yellow exclamation points)

More quests are coming. These were jsut a test to see if the whole thing will work :).

Mjllonir
 
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Level 3
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I'm not sure if this has/ or has not been brought up. But i played as a druid, and i finally got wolf form spell, so i used it to test it out, No physical change, and no button to change back to caster, I also lost all my spells for a increase in my damage that's it. So yeah just helping out, apart from that it seems good, although i did get a dagger which said assassins only and could still get the attribute bonus from it.
 
I'm not sure if this has/ or has not been brought up. But i played as a druid, and i finally got wolf form spell, so i used it to test it out, No physical change, and no button to change back to caster, I also lost all my spells for a increase in my damage that's it. So yeah just helping out, apart from that it seems good, although i did get a dagger which said assassins only and could still get the attribute bonus from it.

Oh didnt know about the druid spell. Anyways i think mjllonir can fix it.
And about the item requirements, they dont work atm but will be included soon. We had to fix some more important things first of all. Anyways thanks for testing, i hope you enjoy the map.

[EDIT] Map updated.
[EDIT] The new version isnt fully stable, cuz we are currently working on totally new features.
 
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Level 3
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Sep 24, 2009
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I cant register on the other web forum, for some reasons the time it takes for me to get to the page is extremely lengthly. I will be needing a private thread/forum only viewable to those related to the development of the map as I try to implement the Save/Load.
And is there a complete changelog so that I can reference to if some error occurs.
 
I cant register on the other web forum, for some reasons the time it takes for me to get to the page is extremely lengthly. I will be needing a private thread/forum only viewable to those related to the development of the map as I try to implement the Save/Load.
And is there a complete changelog so that I can reference to if some error occurs.

Hmm dont know why you cant register :/ Try again later.

And about the private thingy, will try to figure out how to create a private thread. Will say you when i have made one.

[EDIT] EVERYBODY: Oh, also i have given the lead to mjllonir, because problems with newgen. If you want to help me with solving the problem please private message me. I sadly cant work on the project that much atm, cuz i cant save the map. (The lead isnt given forever, when the problem is solved i take the lead back again.. Oh, if it ever is being solved:sad:)
 
Level 9
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You can try re-downloading it nd opening with the new download >>
It sometimes works for me with programs ^^
 
Level 8
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Hi guys,

Me getting lead won't change a thing, the only reason were doing this is so I can import everything directly into one file, to give it to OMG right after. It's to make things simpler.

Anyways, I'm almost done the quest multiboard (it has a few bugs Im currently taking care of), and it should be done by tonight or tomorrow.
 
Hey you could add pets for all heroes. Like in level 20 or something u get your pet in level 1 and can level it up. I know it will take VERY LONG time but it would be fun. I can help. (not JASS)

Sorry but we dont need more help. We are 5-6 working with triggers.
And about the pet. Yea could be quite cool, but i dont know. Will be hard to do and will probably also make the saveload code much longer.
 
Level 8
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Naitsirk, we need to start the new heroes. We're going to have to start on them some time soon anyways. I believe there is Ranger, Warrior, Priest, Berserker, Guardian and Gnome to take care of. I think OMG wants to take care of Gnome, so you can choose any of the other ones. ;)

Good luck!
 
Level 10
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Jan 24, 2009
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Naitsirk, we need to start the new heroes. We're going to have to start on them some time soon anyways. I believe there is Ranger, Warrior, Priest, Berserker, Guardian and Gnome to take care of. I think OMG wants to take care of Gnome, so you can choose any of the other ones. ;)

Good luck!

hmm.. i thought of a new system too... when a player levels a level with four levels betwin it a dialog comes up, and when a button is clicked then the Spell is added to the hero:p
 
Level 7
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You can't make a good RPG without using things that were used by someone else before, I think. :con:
 
Turret
The dwarf set up a small turret that will fire on all nearby enemy units. The turret is unable to move and cant be controlled by its owner. It will take all the agro from other friendly units and when it is destroyed it will deal damage to enemies in range.

Dwarven Tank
The dwarf constructs a tank and jumps into it. When the dwarf is in tank form it will have slightly more hitpoints and armor. Its damage will be calculated on its strength and it will not be able to choose its targets. After 25 seconds in tank form the tank will be destroyed and the dwarf will jump out of it again.

.. and more dwarf spells is coming.
Feel free to comment them about how to improve or what you dislike.
 
Level 10
Joined
Jan 24, 2009
Messages
606
Turret
The dwarf set up a small turret that will fire on all nearby enemy units. The turret is unable to move and cant be controlled by its owner. It will take all the agro from other friendly units and when it is destroyed it will deal damage to enemies in range.

Dwarven Tank
The dwarf constructs a tank and jumps into it. When the dwarf is in tank form it will have slightly more hitpoints and armor. Its damage will be calculated on its strength and it will not be able to choose its targets. After 25 seconds in tank form the tank will be destroyed and the dwarf will jump out of it again.

.. and more dwarf spells is coming.
Feel free to comment them about how to improve or what you dislike.

it's gnome-.- And your supposed to be our leader....
 
Level 3
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Sep 24, 2009
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Now 270898, I just want to make sure I'm doing the right thing right now...now that you gave me the whole Save/load system, can I disable the "codegen" folder?

Ah, yes and all the codes in header. (this i might have to do it for you)
 
Level 8
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Alright, so if you would like to do that for me that would be great, cause I don't want o screw anything up ;).

I will send out a copy of the map to the team, because I fixed up some of the Druid spells (As best as I could, and uploaded some new icons for them :D, which OMG and I have been over :) )
 
Level 8
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Alright perfect, thank you, All you'll need to do is send me the map (after I've sent it to you of course) with the system. (Try to send me the full system if possible)

I will take care of the quest. And 270989, once I sent you the new map, all you need to do is to delete w/e you have to, and we will work from there :).
 
Level 3
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Alright perfect, thank you, All you'll need to do is send me the map (after I've sent it to you of course) with the system. (Try to send me the full system if possible)

I will take care of the quest. And 270989, once I sent you the new map, all you need to do is to delete w/e you have to, and we will work from there :).

Ok, im currently in school now.
Will be back within 5 hours :)
 
Level 3
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Sep 24, 2009
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I gonna teach my friend (actually forcing him to learn) Jass/vJass...
So i guess you can join him haha.
I am not a qualified teacher :)
 
Level 10
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Jan 24, 2009
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606
You don't have to be.

I already know about Globals, functions, privates, constants, libraries, and scopes. I'm not getting the return feature of JASS though.

Hmm, Thats an easy one, like when you wanne make a Function That is the Damage Amount Do like this:
JASS:
private function Damage takes integer level returns real
     return level*150//this is just an example:P
endfunction

Or if you wanne check the Spell ID:
JASS:
function condition takes nothing returns boolean
     return GetSpellAbilityId() == 'A000'//the things inside the ' ' are the Ability's Raw Code just so you know
endfunction

And to use the Damage Do this:
JASS:
call UnitDamageTarget(caster, target, Damage(level), true, false, ATTACK_TYPE_MAGIC, DAMAGE_TYPE_NORMAL, null)//The Code i made had 3 variables in it , caster(unit), target(unit), and level(integer).
//the level variable is a code called GetUnitAbilityLevel(caster, 'A000')
// and the Damage was a Callback of the Function Damage.
 
Level 8
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Here is what I'm planning to do with your professions Naitsirk, just so you don't get upset :p.

I created items to be able to make the special items.

WeaponSmithing : Hammer (Weapons)
ArmorSmithing : Hammer (Armor)
Tailoring : Thread and needle
Cooking : Forks and Knives
Alchemy : Cauldron

Now here is the special stuff :D. This will be a type of spellbook spell (Click on your item and new abilities show up) And each will contain new "abilities" which will permit you to create that specific item (As long as you have the right skill level and the right items.)

I will also create some materials (Cloths, Vials and bottles, food, and metals
 
Yea i said that. I just dont think its smart to let them choose new proffessions each time or make them able to have all of them. I dont think it takes up that much space in the saveload code, if there only is about 5 different proffesions. And about the spellbook, thats what i was thinking too. Im just not sure about it.. hmm. then it will be a spellbook for your proffesion and for the passive abillities.
 
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