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- Feb 5, 2009
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This is a concept I've been tweaking with for a while now. The basic idea I had was how a game would operate if you could customise your armies to be how you wanted given certain guidelines. So, with some ideas of what limitations should be in placed, I decided on numerous things that are not yet final but are pretty exciting to me nonetheless.
As you know, you can 'customise your armies'. How this works is where it gets a little less open ended (don't want everything to be infinitely open, after all, not for the initial release anyway). Some units will be fully customisable. That is, you can choose everything from the weapon they use to the special bonus they gain to set them apart from other units created to fill the same role. Others, however, will be completely inflexible. And, of course, you will have different shades of grey in between.
A unit list of the Human race can be used as an example of how these flexibilities can change:
This is 6 different units when written out like this. However, one of those units is repeated 5 times and are all fully customisable. This becomes 10 different units, 7 of which are customisable to the extent that you choose what roles they play to a fine point.
The variables which you may customise on the most part are:
Weapons - Blunt, Slash/Hack (varies with race, no difference in DPS), Bow (for Humans it's a Rifle), Wand/Magic Thingydo (Spell Guns in the case of Humans), Polearm. The Blunt and Slash/Hack weapons may be used as one handed weapons or two handed weapons. Polearms may be given that option, too.
Armor - Light, Medium, Heavy. Light offers fastest units but lowest damage resistance, Heavy is the polar opposite. Medium is a compromise between the two for more versatile units. Simple.
Secondary Items - Shields (various shield types), Mounts, Spells (may be combined with Wands, currently unsure). You cannot use these with two-handed weapons.
Gadget/Added Bonus - These vary with races. Basically, they add a little bit extra to each unit, whether it be a small bonus to damage dealt or a flame effect on attacks.
Additionally, there will be a town system implemented. You start with your starting towns (suitable name) and expand by conquering more towns. The bigger the size of the town, the more stuff you can get, as well as the better. Some towns add extra bonuses, such as a Dock Town adding the option of getting a shipyard, or the Forge town, allowing one tier higher to be built at it in terms of units.
The aim of this project so far is to complete Humans for a beta release. After that, races should be added so long as there is demand for more. If there is no demand for more, I'll probably add it anyway as this is a game that I want to play. I will not bullshit you, this won't be one of those games that is played and loved by everyone, primarily because the larger majority of the gaming society will most likely not understand the attraction of such a gameplay style (prove me wrong, CoD fans).
So far, the system has been created for customising units, but has yet to be replicated. The income system has been planned out. Techtrees for all races have been considered, but Humans take priority.
Leave your feedback, ideas, good luck comments, whatever you want down below. Under the condition you abide by the rules.
UPDATE: Techtree change, see here for details on the Steam Tank.
Cannon has been replaced by a second option for the Steam Tank.
As you know, you can 'customise your armies'. How this works is where it gets a little less open ended (don't want everything to be infinitely open, after all, not for the initial release anyway). Some units will be fully customisable. That is, you can choose everything from the weapon they use to the special bonus they gain to set them apart from other units created to fill the same role. Others, however, will be completely inflexible. And, of course, you will have different shades of grey in between.
A unit list of the Human race can be used as an example of how these flexibilities can change:
Human - Most basic unit, available in all tiers. Mounts, ranged units and casters are available when a medium sized town is owned. Only basic melee units are available (so far) given small towns (most maps will start you off with a small town). It is planned that you will get 5 different Human units of your creation.
Seraph - Higher level infantry unit, requires a medium sized town. These will have the ability to leap across the battlefield using their mechanical wings. Other than this addition, they will have the same versatility as a regular Humans unit with the exception that they cannot be used as mounts.
Pegasus - Highest level infantry unit, requires a large sized town. These have the same ability as the Seraph, but will be mount only.
Cannon - Artillery unit, inflexible (for now)
Steam Tank - Heavy mechanical unit, may have various add-ons which players are allowed to choose between, primarily the weapons used.
Airship - Heavy flying transport unit, may have various add-ons which players are allowed to choose between, such as choosing between more weapons or the ability to hold more units than normal.
Seraph - Higher level infantry unit, requires a medium sized town. These will have the ability to leap across the battlefield using their mechanical wings. Other than this addition, they will have the same versatility as a regular Humans unit with the exception that they cannot be used as mounts.
Pegasus - Highest level infantry unit, requires a large sized town. These have the same ability as the Seraph, but will be mount only.
Cannon - Artillery unit, inflexible (for now)
Steam Tank - Heavy mechanical unit, may have various add-ons which players are allowed to choose between, primarily the weapons used.
Airship - Heavy flying transport unit, may have various add-ons which players are allowed to choose between, such as choosing between more weapons or the ability to hold more units than normal.
This is 6 different units when written out like this. However, one of those units is repeated 5 times and are all fully customisable. This becomes 10 different units, 7 of which are customisable to the extent that you choose what roles they play to a fine point.
The variables which you may customise on the most part are:
Weapons - Blunt, Slash/Hack (varies with race, no difference in DPS), Bow (for Humans it's a Rifle), Wand/Magic Thingydo (Spell Guns in the case of Humans), Polearm. The Blunt and Slash/Hack weapons may be used as one handed weapons or two handed weapons. Polearms may be given that option, too.
Armor - Light, Medium, Heavy. Light offers fastest units but lowest damage resistance, Heavy is the polar opposite. Medium is a compromise between the two for more versatile units. Simple.
Secondary Items - Shields (various shield types), Mounts, Spells (may be combined with Wands, currently unsure). You cannot use these with two-handed weapons.
Gadget/Added Bonus - These vary with races. Basically, they add a little bit extra to each unit, whether it be a small bonus to damage dealt or a flame effect on attacks.
Additionally, there will be a town system implemented. You start with your starting towns (suitable name) and expand by conquering more towns. The bigger the size of the town, the more stuff you can get, as well as the better. Some towns add extra bonuses, such as a Dock Town adding the option of getting a shipyard, or the Forge town, allowing one tier higher to be built at it in terms of units.
The aim of this project so far is to complete Humans for a beta release. After that, races should be added so long as there is demand for more. If there is no demand for more, I'll probably add it anyway as this is a game that I want to play. I will not bullshit you, this won't be one of those games that is played and loved by everyone, primarily because the larger majority of the gaming society will most likely not understand the attraction of such a gameplay style (prove me wrong, CoD fans).
So far, the system has been created for customising units, but has yet to be replicated. The income system has been planned out. Techtrees for all races have been considered, but Humans take priority.
Leave your feedback, ideas, good luck comments, whatever you want down below. Under the condition you abide by the rules.
UPDATE: Techtree change, see here for details on the Steam Tank.
Cannon has been replaced by a second option for the Steam Tank.
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