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Customisable RTS Development Thread

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well i wanted to go with selection circles to avoid using auras, but at the same time perhaps an aura would be best

i guess the original issue i had with an aura was that if the unit was detected, the enemy would see it. but of course, the enemy will also see a selection circle, so that issue is kind of null

You could always go with creating the aura as an attachment locally, like this:

JASS:
local string s 

if GetLocalPlayer() == (owner of your unit) then
set s = "path of your aura"
else
set s = ""
endif

call CreateEffect(s, YourUnit, etc)
 
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Feb 5, 2009
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i will hopefully release a playable alpha version soon, with Humans being fully operational

there will be some creep units too, primarily the minotaur atm, although i am always happy for more suggestions of what other creep units i could include

keep in mind the atmosphere is steampunk, and everything is explained by science fiction, even 'magical' concepts
 
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