1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. The SharpCraft World Editor Extended (WEX) has been updated for the latest Warcraft 3 version: Forum.
    Dismiss Notice
  3. The Paired Modeling/Texturing Contest #3 - Leaders has begun! Artists group up and struggle! May the best team lead the run.
    Dismiss Notice
  4. The long awaited results for Mini-Mapping Contest #13 is here! Congratulate the winners!
    Dismiss Notice
  5. Vote for the best Concept Art Contest - Bounty Hunter entry!
    Dismiss Notice

Custom Unit Soundsets

Discussion in 'World Editor Help Zone' started by phoenixfire, Oct 13, 2009.

  1. phoenixfire

    phoenixfire

    Joined:
    Jun 10, 2008
    Messages:
    981
    How do I make a custom unit soundset? (By this I mean change its voice, what it says and things like that) Kind of like in Pyritie's Adventure.
     
  2. Maker

    Maker

    Joined:
    Mar 6, 2006
    Messages:
    9,199
    First acquire/create the sounds.
    Open sound editor.
    Choose a unit whose soundset you won't be using in your map.
    -> sounds/internal/units

    Right-click on the sounds and select "Replace internal sound"

    Choose your sound file.

    Repeat.

    Change your custom unit's sound set to the unit's sound set you just edited.

    Done.
     
  3. Master of Eagles

    Master of Eagles

    Joined:
    Sep 21, 2009
    Messages:
    115
    Remember that your voice should be a 16 bit mono 44000Hz .WAV sound.
     
  4. Graber

    Graber

    Joined:
    Mar 8, 2006
    Messages:
    263
    No man dont do that with replace internal sound. I did and sometime for no reson the sounds where auto reset to default.

    U can create a custom soundset easy from triggers and u dont need to replace anythink.

    For move sounds use

    Event: Isued order targeting an point

    COndition Unit type egual X

    Action

    SE a random integer from 1 to 3 ( if there are 3 sound to use)

    Set If action if condition integer equal 1 then play Sound 1
    Set If action if condition integer equal 2 then play Sound 2
    Set If action if condition integer equal 3 then play Sound 3

    For attack sounds

    Even Issued order targeting an object

    COndition Unit type egual X

    Action

    SE a random integer from 1 to 3 ( if there are 3 sound to use)

    Set If action if condition integer equal 1 then play Sound 1
    Set If action if condition integer equal 2 then play Sound 2
    Set If action if condition integer equal 3 then play Sound 3