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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Custom Hero War v4.8

Submitted by Rockstar356
This bundle is marked as approved. It works and satisfies the submission rules.
CUSTOM HERO WAR

24 custom heroes fight in a epic battle. Choose between more than 80 warcraft 3 standard spells, customize your hero and destroy your enemy.

  • This is an AoS.
    Two teams fight each other.
    Each player controls a hero and puts the skills he wants by choosing them from the store.
    Each skill costs 1 skill point.
    Each time you level up you will receive a skill point.
    The maximum level of each skill is 3, except the ultimate that is 1.
    The maximum level of hero is 20.

    The map consists of 3 horizontal lines.
    On the left is the base of the elves.
    On the right is the base of the orcs.
    Each line has a small base.
    The center line is the most important, by destroying it the game is won.
    If the top and bottom cities are destroyed, the opposing team will get super creeps.
    The red player 1 can close the lines above or below by typing the commands -nobot (-nb). -notop (-nt). -onlymid (-om) during the first 15 seconds of play.
    In the "only mid" game mode there are no super creeps. Both top and bot lines are invulnerable.
    In the game mode "no top" the top line of both teams is invulnerable and you only need to destroy the city of bot to get super creeps.
    The same happens in reverse with the "no bot" command.
  • Being creative is very important.
    Combining the right skills can give you a lot of advantage in battle.
    A good idea is to choose skills that match the main attribute of your hero.
    If you have an agility hero it is a good idea to put skills such as windwalk or blink.
    Keep in mind that if you choose a hero of strength and you put skills like ice nova. Your hero can only use this ability once or twice and will run out of mana.
    If you have a hero of strength and you put some stun skill. You will get much better as you can use it more times and it will be useful to stun the heroes of agility and take advantage of them.

    A good strategy is to focus on the units of the line and not on the heroes in early play.
    You can start the game with some potions to restore mana and use your skills to kill the units of the line and thus win more gold and experience than your opponent.
    Concentrate on denying the units of the line of your team, so your rival will fall in experience.

    Take your time to learn the items of the game, first take a quick look at all the stores to see if there is any item that you feel is right for you.
    Then look at the requirements of that item.
    Get the first required item and return to the game, get gold and experience and when you have more gold, go back for the second required item.
    This way you do not waste time learning all the required items.
    Another good idea is to play for a long period of time and collect a lot of gold. Then go back to the base and build an item buying everything it requires.

    It is more important to combine your skills well, even more than having the correct items.

  • [2018-07-17] Map uploaded in version 2.8]
    - Added new items.
    1. Reconversion book.
    2. Attribute books.
    3. Orbes.
    4. Acolyte.
    - Replaced some heroes.
    - Land of the redesigned map.
    - Added new commands.
    - Modified all hero attributes.


    [2018-07-20] Map uploaded in version 3.12
    - New minimap image.
    - Removed loadingscreen.
    - New Multiboard.


    [2018-07-21]Map uploaded in version 4.7
    - Fixed the problem of the multiboard.
    - Increased the gold by selling skill points from 50 to 150.
    - Increased the gold left by hostile creeps after dying from 50 to 150.
    - Added trigger to revive trees.
    - New terrain.


    *[2019-04-29]Map uploaded in version 4.8*
    ***CHANGES IN ABILITIES***
    Storm Bolt (Mountain King)
    duration of effect time [before / after]
    level 1: 2.00 / 1.4
    level 2: 2.50 / 1.6
    Level 3: 3.00 / 1.8

    Thunder (Mountain King)
    duration of effect time [before / after]
    level 1: 3.00 / 2.00
    level 2: 3.00 / 2.30
    level 3: 3.00 / 3.00

    Stomp (Tauren Chieftain)
    duration of effect time [before / after]
    Level 1: 2.50 / 1.50
    Level 2: 3.00 / 1.75
    level 3: 3.50 / 2.00

    Hex (Shadowhunter)
    duration of effect time [before / after]
    level 1: 3.00 / 1.50
    level 2: 3.50 / 2.00
    level 3: 4.00 / 2.50

    Sleep (DreadLord)
    duration of effect time [before / after]
    Level 1: 2.50 / 1.50
    Level 2: 3.00 / 1.75
    level 3: 3.50 / 2.00

    Impale (CryptLord)
    duration of effect time [before / after]
    Level 1: 1.00 / 1.00
    level 2: 2.00 / 1.50
    level 3: 3.30 / 2.00

    Roots (Keeper of the Grove)
    duration of effect time [before / after]
    Level 1: 2.50 / 1.50
    level 2: 3.00 / 2.00
    level 3: 3.50 / 2.50



    *** Added Sounds ***
    -FirstBlood
    -Double kill
    -Triple kill
    -Monster kill
    -Holy Sh*t
  • BTNINV_Chest_Plate08
    BTNWOWGrievingSpellblade
    BTNINV_Wand_07
    BTNINV_Wand_11
    BTNHeroHelmet
    BTNRustySword
    BTNScoutsBow
    BTNSandalZ3
    BTNtier4sword
    BTNRunestoneGreatsword
    BTNdoubleedge
    BTNHD_Stop_A
    BTNHD_Hold_Position
    BTNHD_Attack
    BTNHD_Move_A
    BTNHD_Patrolll
    HeroGlow

    Thanks all you guys for making this quality material your jobs are amazing and looks great in game, congratulations!

  • Hello
    This is my first map of AoS, as everyone at some point wants to create their own "DotA" and this is mine, it was an important challenge for me to make this map, since I had only made melee maps.
    I hope to improve it in the future, I am learning JASS at a good pace and as soon as I have the necessary knowledge I want to improve the the map and maybe add new skills: D
    I hope you like it and enjoy it!



  • I just can say thanks and enjoy a lot watching this video!
Previews
Contents

Custom Hero War v4.8 (Map)

Reviews
Alxen345
Interesting map. First of all, in the forces, change Elfs to Elves. -3 of the ordering commands of the units have one type of icons the other 2 have the normal W3. This doesn't go along too well. -Heroes concept is really great. Although I suggest...
deepstrasz
Well, usual Warcraft III spells aren't too fun but I guess it's OK in this setting as you can choose whichever. Items are better in that regard. Wand of Negation and Rod of Necromancy have the same icon. I guess some game modes would spice this up....
Alxen345
First of all, let me congratulate you that you didn't give up and you listened to my advice! ^_^ Played the new update. I like that you added a multiboard, and the possibility to play it even in single player. You separated and fixed what I mentioned...
deepstrasz
I know but it's not English. You should also select the hero upon revival if the camera pans over too. Seems to be working, Approved.
  1. Rockstar356

    Rockstar356

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    Well, here we go again.
    you were right, there was a problem with deaths in the multiboard. It is already repaired.
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    I know but it's not English.

    You should also select the hero upon revival if the camera pans over too.

    Seems to be working,
    Approved.
     
  3. Alxen345

    Alxen345

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  4. Rockstar356

    Rockstar356

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    Thanks you guys!
    Now I need a break ^^
     
  5. Alxen345

    Alxen345

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    Prepare some great updates :) Congratulations for not giving up and listening to my advice. Told you it is worth it.
     
  6. Krakenn99

    Krakenn99

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    I watched Wtii's video on this map. I love it, here's some tips on improving it.
    -Fix the multiple ultimate picking. (heroes can chose more than 1 ultimate skill)
    -Nerf crowd control spells. From my experience on PvP games, a stun or a root should never last more than 3 seconds unless the cooldown of the spell is long.
    -Nerf Avatar a lot, spells that give any kind of immunity should either have a very short duration or a very long cooldown.
    -I'm not sure how much gold the tomes have but they always tend to unbalance the game a lot, make them expensive as the late game items that you get when you're already full build.
    I love how this map looks and plays, I'd love to play it myself but judging by Wtii's video it needs some fixing.

    video:
    Watch it yourself and you will see what you can improve upon :)
     
  7. Rockstar356

    Rockstar356

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    Wow!
    Not even knew that this video existed!
    Thank you so much for sharing it! :) :)
    I know there's a lot to repair. I will write down all your suggestions and others that I also noticed watching the video to make the game more balanced in a next version.
    Thanks for your comment!
     
  8. Psichrone

    Psichrone

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    Would there be AI added in the future updates?
     
  9. Rockstar356

    Rockstar356

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    Probably not :(
    An AI is complicated to do and now I am trying to finish another map that has kept me crazy for months.
     
  10. Alxen345

    Alxen345

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    AI for an AOS is not so hard :)
     
  11. Psichrone

    Psichrone

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    ^Well I played this guy's map and his AI is pretty ok to me I think he can help you, I can also help if you want
     
  12. Alxen345

    Alxen345

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    You mean mine?
     
  13. Psichrone

    Psichrone

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    yes
     
  14. Alxen345

    Alxen345

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    For his map might be different. The heroes controlled by computers must be coded to buy the custom set of spells and so on. There are a lot of tutorials for AI out there. He can learn from them :D
     
  15. Avatars Lord

    Avatars Lord

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    Making AI?
    upload_2018-9-15_16-34-30.png
     
  16. Alxen345

    Alxen345

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    Totally right. Takes a lot of time and you have to test every new feature you add to the AI. And is really annoying at some point. I remember the old days.