- Joined
- Jul 10, 2011
- Messages
- 562
hey guys ;D
because i wanna add 4 different passives to each hero in my map i wanna request the systems for them here because i dont have much time for coding at the moment and if i have the time i have to do masses of other things for my map so it would be really nice if someone would code these 4 small systems for me (if it will be put in one code it good too^^).
so now to the description of the 4 systems (every hero owned by a player shall get these passives and theres just one hero per player so MPI is enough ; please make it so that its checked regularly (0.5 seconds for example) which hero is owned by the player and which stats it has because you can upgrade your class to another hero so the hero can change):
Every value shall be changable for every player...the trigger for changing the values i can make easily (1 big item hash and 1 trigger). if you wanna add it i would be glad ;D less work to do ^^
whether its made GUI/Jass/vJass...i dont care ;D main thing is its working ^_^
if there are any questions just ask them.
thanks in advance
greetz clapto
oh and by the way im using bribes damage detection ;D
because i wanna add 4 different passives to each hero in my map i wanna request the systems for them here because i dont have much time for coding at the moment and if i have the time i have to do masses of other things for my map so it would be really nice if someone would code these 4 small systems for me (if it will be put in one code it good too^^).
so now to the description of the 4 systems (every hero owned by a player shall get these passives and theres just one hero per player so MPI is enough ; please make it so that its checked regularly (0.5 seconds for example) which hero is owned by the player and which stats it has because you can upgrade your class to another hero so the hero can change):
Critical
like the critical hit in wc3...you have a chance to crit and you have a specific value the damage dealt is multiplied with then. both values are changable through items and stats. the damage multiplier is 1.00 before the bonuses for stats etc are added.
-every 1 agility increase the chance of critting by 0.01%
-items/spells have different values
features it should have:
-floating text showing the damage above the damaged unit with an ! at the end(color red)
Spell Crit
similar to the crit system but this time for spells (please tell me what damage type or whatever i should use for the spells so they can be handled differently). the damage multiplier is 1.00 by default.
-spell crit can only be increased by items & spells (active/passive)
features it should have:
-floating text above the damaged unit showing thr damage with an ! at the end(color purple)
Evasion
again similar to the one in wc3...every hero has the chance to evade physical damage (NOT SPELLS). Default chance of evading is 0%.
-evasion increases by 0.01% every 1 agility
-items/spells have different values
features it should have:
-floating text above the evading unit showing the word "Evaded"(color light blue)
Block
every unit has the chance to block X damage dealt (physically and by a spell). Default chance of blocking is 0%.
-block chance and blocked damage are just increase by items/spells
features it should have:
-floating text above the blocking unit showing the word "Blocked"(color grey)
Every value shall be changable for every player...the trigger for changing the values i can make easily (1 big item hash and 1 trigger). if you wanna add it i would be glad ;D less work to do ^^
whether its made GUI/Jass/vJass...i dont care ;D main thing is its working ^_^
if there are any questions just ask them.
thanks in advance
greetz clapto
oh and by the way im using bribes damage detection ;D
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