I need a system which can change the usage of the stat...
Agility *Increase accuracy, evasion/block, crit chance and crit damage
*each point will increase accuracy by 0.6
*each point will increase evasion by 0.25
*each point will increase crit chance by 0.3
*each point will increase crit dmg by 0.5% (normal critical strike dmg is 200%)
(there will be specific item to increase single function without needing agility point)
such as: Null talisman : +20 accuracy
Phantom Edge : +15% crit chance, +25% crit dmg
Str *Increase Armor/defense
*each point will increase armor by 0.3%
about the accuracy and evasion calculation, idk how to make it balance, so, can u guys figure it out by your own to make the math?
pls help me +rep for sure.. or may be this is just an idea for next system in war3
Agility *Increase accuracy, evasion/block, crit chance and crit damage
*each point will increase accuracy by 0.6
*each point will increase evasion by 0.25
*each point will increase crit chance by 0.3
*each point will increase crit dmg by 0.5% (normal critical strike dmg is 200%)
(there will be specific item to increase single function without needing agility point)
such as: Null talisman : +20 accuracy
Phantom Edge : +15% crit chance, +25% crit dmg
Str *Increase Armor/defense
*each point will increase armor by 0.3%
about the accuracy and evasion calculation, idk how to make it balance, so, can u guys figure it out by your own to make the math?
pls help me +rep for sure.. or may be this is just an idea for next system in war3