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NEW STAT's EFFECT SYSTEM

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Apr 30, 2010
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I need a system which can change the usage of the stat...

Agility *Increase accuracy, evasion/block, crit chance and crit damage
*each point will increase accuracy by 0.6
*each point will increase evasion by 0.25
*each point will increase crit chance by 0.3
*each point will increase crit dmg by 0.5% (normal critical strike dmg is 200%)


(there will be specific item to increase single function without needing agility point)
such as: Null talisman : +20 accuracy
Phantom Edge : +15% crit chance, +25% crit dmg


Str *Increase Armor/defense
*each point will increase armor by 0.3%


about the accuracy and evasion calculation, idk how to make it balance, so, can u guys figure it out by your own to make the math?

pls help me :) +rep for sure.. or may be this is just an idea for next system in war3 :D
 
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